He was doing it standalone, so it's not a string from his 1P. The moves open up good damage but that was never an issue for Hayabusa. Where he struggles is getting in in the first place, something that they actually nerfed for some absurd reason. With 4P2P still negative on block, and 4PK being unsafe, literally your only mix-up option from your jab are the bullshit options you get from PP2K.Last night on Chosen One's stream on Konsolekingz, used a few of his bound states & did his kicks that launched going into his handstand for a bigger juggle. He used another move that was a new 2-in-1 maybe 1PP. The point is that those moves looked deadly especially the bound state with the guaranteed relaunchers.
4P2P is still negative on NH4P2P being unsafe on block makes sense if both 4P2P and 4P6P stun on normal hit.
lol you should see how I play. I use that move tons because it start with 13 frames, ends with an ongyoin transition and provides wall bounce on hit.Hit confirm 6PK is still a big tool i don't think anybody uses.
lolAll these nerfs would be fine if they gave him back his 12 frame 8K. Maybe even bring it back as a 14 frame. Oh well. No sense dwelling on the past. Darkness is destined to lift in the end. I still have much left to do.
Izuna damage IS back to 80, saw it on the stream.
You just made my day.Izuna damage IS back to 80, saw it on the stream.
What??? Oh lawd Jesus. I might have to do a breakdown on that.Izuna damage IS back to 80, saw it on the stream.