DOA5LR Ayane General Gameplay Discussion

iHajinShinobi

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Trust me, the buff to BTPP6P will let us get some pretty good things. That is first thing I am going to explore.
 

Force_of_Nature

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Trust me, the buff to BTPP6P will let us get some pretty good things. That is first thing I am going to explore.
I can imagine, I want the game now lol. Looking forward to juggling Hitomi even more >:D. It's funny that the changes list says (with "translation") "some thermal air combo has been rising". Dunno why they felt the need to buff Ayane's combo potential, but I'm just like: bring on the buffs TN :cool:! One of the perks of being an Ayane main lol.
 

iHajinShinobi

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This is just my excerpt for people who have a misconception of what Ayane is in DOA5. It was on a topic in the Competitive Facebook group when someone asked me how do I play Ayane after I mentioned Ayane isn't a "spacing character" (such a stupid term lol).

Kept in a quote;

"Ayane is all about frustration and forcing the opponent to play by her terms. If you actually understand what her moves consist of, that is pretty easy to do. The reason why I always tell people that the Critical Burst heavy flowchart style doesn't suit the character because it ignores the character's strengths. And her Critical Burst damage isn't really devastating. You want Critical Burst damage? Play Mila, problem solved.

This character's damage potential and strengths do not come from that kind of play. The damage comes from all of the crazy stun launch mix ups she inspires, the heavy 50/50 mix ups, her throws and especially the 64T throw. And her 6K2K pressure. It comes from utilizing what's around you (eg. the stage environment). Things like 4P~K and drill kick were buffed in knock back range for that very reason. That is also the very reason why any match up she is playing on smaller stages have become so dangerous "against" her. If she throws you or you guess wrong at least twice on say....the DWA wrestling stage, you die lol.

Yes, Ayane has great spacing, footsie, and range capability, that is part of her play design. She is suppose to make it difficult for you to get in specific strike ranges in order to hit her. The keepout is meant to be that way, but if she's up close then she isn't in any danger either. Her up close neutral is very good, and---tip: her mix up "does not" come from her actual strings during the neutral.

Never does anyone playing me concern themselves with what to block from a string, it's the proper utilization of free cancels. Because you cannot read jab free cancel, it is a guess. Also another reason why her P4P came to life as a string because it's exact purpose is to catch those that even think about pressing a button under the assumption Ayane may or may not do jab > BT throw. Things like jab > BT6K become incredible things on a blocking opponent because jab on block is just a guess against the character. PP is not.

When I hear "spacing character" from people, it's the assumption that the character is only good at doing just that, and if you can't do it, then she's going to lose. That's a basic aspect and one far from what everything else she's able to do. It implies she needs big stages to be effective and that's really inaccurate. The last thing you want is Ayane on a small stage because this character has really strong options near the wall.

Ayane forces you to play the patient game with her, if the Ayane player's defense and patience are really up there, it becomes difficult to break her. You get impatient against her, then you die. If you can make her impatient, then she dies. All there is to it.

This character forces the bare basics out of people, if you can't realize what the basics are with the character you're using against her, then you already lost. It always comes down to patience with and against her."
 
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mpgeist

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I look in Ayane forums too because I can't beat her and I'm jealous that I can't play her very well either.
 

Force_of_Nature

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"236H+K: Can now cause refloat. (buff)"
i want what they're smoking


Check at 0:53.
So is this why TN buffed Ayane's 236H+K? So the :salad: can get off some fancy pants PL combo? Hoo... boy.

With that out of the way, this buff is, *ahem*, interesting. I don't really care about PL combos but I am interested to see what other applications it can have such as connecting after an Expert Mid K Hold. Nice thing about 236H+K is that it does quite a lot of damage for a single strike move at 50 dmg.
 
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Aerospark

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ok but what's most important here is I finally have a reason to use her PL and be flashy bc lesbihonest Ayane's PL combos are ugly as fuck compared to some other characters *cough*Kasumi*cough* *cough*Hayabusa*cough*
 
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