Trust me, the buff to BTPP6P will let us get some pretty good things. That is first thing I am going to explore.
I can imagine, I want the game now lol. Looking forward to juggling Hitomi even more >Trust me, the buff to BTPP6P will let us get some pretty good things. That is first thing I am going to explore.
"Ayane is all about frustration and forcing the opponent to play by her terms. If you actually understand what her moves consist of, that is pretty easy to do. The reason why I always tell people that the Critical Burst heavy flowchart style doesn't suit the character because it ignores the character's strengths. And her Critical Burst damage isn't really devastating. You want Critical Burst damage? Play Mila, problem solved.
This character's damage potential and strengths do not come from that kind of play. The damage comes from all of the crazy stun launch mix ups she inspires, the heavy 50/50 mix ups, her throws and especially the 64T throw. And her 6K2K pressure. It comes from utilizing what's around you (eg. the stage environment). Things like 4P~K and drill kick were buffed in knock back range for that very reason. That is also the very reason why any match up she is playing on smaller stages have become so dangerous "against" her. If she throws you or you guess wrong at least twice on say....the DWA wrestling stage, you die lol.
Yes, Ayane has great spacing, footsie, and range capability, that is part of her play design. She is suppose to make it difficult for you to get in specific strike ranges in order to hit her. The keepout is meant to be that way, but if she's up close then she isn't in any danger either. Her up close neutral is very good, and---tip: her mix up "does not" come from her actual strings during the neutral.
Never does anyone playing me concern themselves with what to block from a string, it's the proper utilization of free cancels. Because you cannot read jab free cancel, it is a guess. Also another reason why her P4P came to life as a string because it's exact purpose is to catch those that even think about pressing a button under the assumption Ayane may or may not do jab > BT throw. Things like jab > BT6K become incredible things on a blocking opponent because jab on block is just a guess against the character. PP is not.
When I hear "spacing character" from people, it's the assumption that the character is only good at doing just that, and if you can't do it, then she's going to lose. That's a basic aspect and one far from what everything else she's able to do. It implies she needs big stages to be effective and that's really inaccurate. The last thing you want is Ayane on a small stage because this character has really strong options near the wall.
Ayane forces you to play the patient game with her, if the Ayane player's defense and patience are really up there, it becomes difficult to break her. You get impatient against her, then you die. If you can make her impatient, then she dies. All there is to it.
This character forces the bare basics out of people, if you can't realize what the basics are with the character you're using against her, then you already lost. It always comes down to patience with and against her."
I notice you keep stumbling into the Ayane forums. You have a thing for her don't you?Word. I'm going to be exploring more Leif-
Oh snap! wrong thread! lol
I look in Ayane forums too because I can't beat her and I'm jealous that I can't play her very well either.
A lot of good info there. It's too bad I have a tiny lizard brain and I have a hard enough time remembering my own characters stuff. I need to play more. -_- (curse you FFXIV)Patience is key. A lot of her attacks are very unsafe when blocked such as PPPK, 236K or 4H+K for instance.
This may help: http://www.freestepdodge.com/threads/how-to-fight-typical-online-ayane-players.4414/
"236H+K: Can now cause refloat. (buff)"
i want what they're smoking