DR2K
Well-Known Member
Then why aren't you learning?
Learning what?
Then why aren't you learning?
Even E Mann admitted that helena is bullshit. crazy that you guys dont. also, every single guess on every hit level will reset the situation... there has never been any character in any version of DOA with odds that good. ever.
Even E Mann admitted that helena is bullshit. crazy that you guys dont. also, every single guess on every hit level will reset the situation... there has never been any character in any version of DOA with odds that good. ever.
So now the excuse is EVERYONE is bad and the early life of the game? You guys are so garbage at games you don't even understand it's not the guessing that's killing people. It's that the game thrives off of
1. Get stun
2. Do combo
3. Have to back off or guess wake up kick.
Helena eliminates 3 so she just continues the offense that most characters can do. If all the characters had a force tech like then all the matches would be that way. Sadly they don't, do little damage, or super specific.
However I'll let yall live in fairy land that ALL DOA players are garbage because they can't "punish" Helena.. . .smh
Rikuto knows he could punish but he knew it wouldn't deter him one bit from doing something random and stunning him. It had NOTHING to do with punishing.
I'm starting to think you guys have a problem understanding that punishment is ASS in the game in general. You have a 300 point bar and you think me losing 50 of it is "scary"?
That isn't even what had Rikuto being frustrated with not knowing about the match up. It was the fact that he got TOUCHED and the only way to gain momentum was to successfully guess while she has all the momentum and it NEVER stopping. After a juggle there was no "I have to back off because of the wake up kick" and he just continued his pressure. If Helena didn't have millions of variables to her strings that you could react to and her lows were slower then MAYBE she would be as ass as you think.
You would think people would listen to those that traveled and competed in the game offline but of course not. The ones that never traveled for this game know everything. Real pro shit going down. #respect
I can't believe you guys are still trying to say that Helena is terrible. And the fact that you guys still believe this leads me to believe that a good portion of you aren't even suited to discuss this game on this deep of a level, because it's pretty blatant that you don't even know about your own game.
The whole 'guessing well' excuse is getting old. All matches have guessing. You fail to understand (or remember) that when a move is so-called safe, you still have guessing. If anything, more safe moves is the same amount of (if not more) guessing. You'd have to guess between either attacking from disadvantage to avoid a grab or crush something, sidestepping, blocking, or occasionally even grabbing (if the opponent has an OH).
You people should stop applying logic of other fighting games to DOA when the system is so different. There is no other game that uses this stun system, and with this system, being unsafe doesn't matter that much if you have a bunch of strings that you can mix up and have a bunch of delaying and free canceling to keep someone at a disadvantage, either a real or a mental one. Especially with the smaller hold window.
And you should stop looking at frame data on just block. Helena can get counter hits pretty easily because of the mixups and crushes. Like I said before, the only problem Helena has is getting the first stun in. After that, it's pretty much her game for the whole round. Does someone disagree with this? Have any footage to disprove this? Didn't think so. That does not sound like bottom tier to me.
Learning what?
How to play DOA5 and to stop trying to play DOA4.
Well it's good that she has to continually keep doing it. Besides Pai, she retains the lowest damage output in the game.
Is the loss of wake up kick that good? Or are players too dependant on it?
How to play DOA5 and to stop trying to play DOA4.
Removal of the wakeup kick is a Godlike ability. As Xdest just mentioned it was a big part of what made Busa go good in 4 and lets not forget what it did for Bass in 3.1
You probably dont realize this yet because your offense with Helena doesnt include it. You literally backed off most of the times you knocked me down that time we played.
Yes, but is that a system thing or is it because players are depending on wake up kicks too much?
Well it's good that she has to continually keep doing it. Besides Pai, she retains the lowest damage output in the game.
Is the loss of wake up kick that good? Or are players too dependant on it?
Yes, but is that a system thing or is it because players are depending on wake up kicks too much?
I prefer to bait wake up kicks than faux pressure, or at least I did since we last played, but people really need to learn how to adjust without it.
Could you like, at least replace "game" with "combos" or something that starts with C so that the acronym can be preserved?Stun game rules everything around me.
Really, whats the difference?
Lets see,
Wakeup kicks
Projectile like range
Very difficult if not impossible to crush consistently
Free Stun
Relatively safe
Invincibility frames
At worst you eat a single 50/50 hold any time you throw one out
I would rather have wakeup kicks than infinite power blows from the start of the match. As sad as it is with the lack of force techs or a universally effective okizeme game wakeup kicks are one of the strongest tools in the game. Having a character that can completely remove them from a match holds some huge advantages.
If you can figure that out maybe you'll learn how to use Helena.