NyaMiyamaFighter
Member
Koei Tecmo, hear me out.
DOA6 Plus Budget Business Model:
1. Release a free (or $10) game with only a handful of stages (classic remastered stages). Only stages from DOA2-Dimensions. 5&6 are too new to remaster right now. The new stuff don't have magic to them and lack creativity anyway.
Release 2 new stages every 3 months (paid dlc).
2. Rework/nerf every character so that when players win they earned it; not because the move they're using is CHEAP.
The player gets to choose 1 character to keep for free and the 2nd will be random. We will have to purchase the rest. Release more over time like Nintendo does with their sports games.
3. Remove/rework all mechanics that interrupt the flow of a match and ones that are simply annoying.
-Wall bounce
-Blockbuster danger zones
-Long juggles without slopes/Break Blow/Power Launcher/Critical Burst
-Nerf the sidestep attack and break hold.
-Change the animation of the low hold so that it doesn't put you in a crouching state.
-Nerf reset throws and launching throws to make other throws equally useful.
-Make the Break Hold and normal holds swap functions. Normal holds deal a lot of damage and get even more powerful on counter and hi counter. They should require meter usage.
-Reward players with a meter boost when they make impressive plays, not by just dealing damage (throw punishment, low blocking, throw breaking, tech rolling, etc).
Contrary to what many people think, I do not believe meter needs to be removed. It can be a good mechanic if made right.
-And exclude any other elements commonsense would tell you shouldn't be in the game so that the focus will be on winning games with good predictions and conditioning.
4. Same story mode from DOA6, but it's structured better, and we have to pay money for it. Make the Raidou boss A.I. smarter or add an increased difficulty option. Too many youtubers beat him by MASHING BUTTONS. It's not satisfying to watch. Alpha-152 and Omega were fun bosses.
5. Bring back fan-favorite retro costumes. No season passes. Nothing that will make critics say, "there they go again!" No outrageous prices.
Alternate game title: Dead or Alive: Gold Fighters (or some other cool spin-off title)
You probably don't want to use the number 6 in the title.
The purpose of this business model is to please fans while saving money. DOA6+ reuses the assets from 6 while being more polished. It's all fanservice (the appropriate kind of fanservice).
Occasionally make posts or give us polls to vote on so people can communicate what they want with you. Your game is only as strong as your community.
SHARE this with Koei Tecmo and Team Ninja if you agree with meeee!
DOA6 Plus Budget Business Model:
1. Release a free (or $10) game with only a handful of stages (classic remastered stages). Only stages from DOA2-Dimensions. 5&6 are too new to remaster right now. The new stuff don't have magic to them and lack creativity anyway.
Release 2 new stages every 3 months (paid dlc).
2. Rework/nerf every character so that when players win they earned it; not because the move they're using is CHEAP.
The player gets to choose 1 character to keep for free and the 2nd will be random. We will have to purchase the rest. Release more over time like Nintendo does with their sports games.
3. Remove/rework all mechanics that interrupt the flow of a match and ones that are simply annoying.
-Wall bounce
-Blockbuster danger zones
-Long juggles without slopes/Break Blow/Power Launcher/Critical Burst
-Nerf the sidestep attack and break hold.
-Change the animation of the low hold so that it doesn't put you in a crouching state.
-Nerf reset throws and launching throws to make other throws equally useful.
-Make the Break Hold and normal holds swap functions. Normal holds deal a lot of damage and get even more powerful on counter and hi counter. They should require meter usage.
-Reward players with a meter boost when they make impressive plays, not by just dealing damage (throw punishment, low blocking, throw breaking, tech rolling, etc).
Contrary to what many people think, I do not believe meter needs to be removed. It can be a good mechanic if made right.
-And exclude any other elements commonsense would tell you shouldn't be in the game so that the focus will be on winning games with good predictions and conditioning.
4. Same story mode from DOA6, but it's structured better, and we have to pay money for it. Make the Raidou boss A.I. smarter or add an increased difficulty option. Too many youtubers beat him by MASHING BUTTONS. It's not satisfying to watch. Alpha-152 and Omega were fun bosses.
5. Bring back fan-favorite retro costumes. No season passes. Nothing that will make critics say, "there they go again!" No outrageous prices.
Alternate game title: Dead or Alive: Gold Fighters (or some other cool spin-off title)
You probably don't want to use the number 6 in the title.
The purpose of this business model is to please fans while saving money. DOA6+ reuses the assets from 6 while being more polished. It's all fanservice (the appropriate kind of fanservice).
Occasionally make posts or give us polls to vote on so people can communicate what they want with you. Your game is only as strong as your community.
SHARE this with Koei Tecmo and Team Ninja if you agree with meeee!