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Jadeinchains

Well-Known Member
Yeah the season pass 4 just started last month so there should be something coming out this month as well.

Edit: It says "new costume set 2016/5 16 costumes".
 

Nikotsumi

Well-Known Member
Hmm... it will probably release next week or the week after, I'm really curious about the theme of the pack.
I just hope the characters I use will get good outfits lol.

Also, in my opinion Experimental Playground was really interesting because of its randomness and I'd rather play there than in a boring empty box stage.
 

Aven Kujo-Gin

Well-Known Member
I can't be the only one that loved the DOA4 stages. They are superior to the DOA5 ones. That the DOA4 stun system is garbage doesn't make the stages garbage. And yeah, I can have a sentiment for the dinos and the cheetah, but other than that, the stages felt way more interactive in DOA4.
I do love DOA4 stages too. They look beautiful and are more dynamic than DOA5 ones. It's a pitty that the stairs and the jumping obstacles mechanics didn't make it to DOA5 for some reason.
You know, even the remake of the crimson stage didn't has that secret room that was in DOA2. It was replaced for a danger zone.
 

Juihau

Well-Known Member
I still say they could've brought back Kyoto in Bloom as a section of Sky City Tokyo. There's a section in NG2 that's a lot like it, with the bridge and such, comes with a couple of added slopes for fun, and if they made it available from a transition, they wouldn't have to sacrifice the stage's tag-compatible status.
 

Xhominid The Demon Within

Well-Known Member
Hmm... it will probably release next week or the week after, I'm really curious about the theme of the pack.
I just hope the characters I use will get good outfits lol.

Also, in my opinion Experimental Playground was really interesting because of its randomness and I'd rather play there than in a boring empty box stage.

And I'd rather never touch that stage ever again. Rather have Las Ve- Gambler's Paradise.
 

Kodachi

Well-Known Member
Standard Donor
I remember seeing a video or stream a while back by @MASTER explaining the queues that trigger the raptors and pterodactyls, also the cheetah in savannah only runs at you if the camera is directy facing it (same with the cars on gamblers paradise) theres no way something will come at you from off the screen. It all seems random but there are definitely triggers if you pay attention. Not nearly as obvious as the tigers in doa5 that are triggered manually.
 

Aven Kujo-Gin

Well-Known Member
I want Leifangs green DOA2 pants back.
I want this.
doa3-leifangc3.jpg
 

Juihau

Well-Known Member
I remember seeing a video or stream a while back by @MASTER explaining the queues that trigger the raptors and pterodactyls, also the cheetah in savannah only runs at you if the camera is directy facing it (same with the cars on gamblers paradise) theres no way something will come at you from off the screen. It all seems random but there are definitely triggers if you pay attention. Not nearly as obvious as the tigers in doa5 that are triggered manually.
Oh, that is a thing? Alright, then.
 

Jadeinchains

Well-Known Member
Okay cool, I wonder if they do add extras if the new hairstyles in doax3 will be added in? Hopefully this means we'll see something soon.
 

HHH816

Well-Known Member

  • Ver.2.03 (LR1.06) update content



■ Changes / bug fixes
Content
Add a new costume. Collect bonus points and will be available.
Adjustments and bug fixes related to the game balance.
PS4 / Xbox One version of "DEAD OR ALIVE 5 Last Round" Ver.1.06 and will be equivalent to the game balance. More balance adjustment refer to the items.
When you select a Ii Naotora in the character select, fix the problem in which the character is an unintended behavior.
■ balance adjustment
About operation notation
direction.gif
P: Punch   K: Kick   H: Hold   T: throw (H + P equivalent)   _: Press and hold (for example: if 3_P "3 long press P")
character
Content
Leon Jump K Hold: Fixed a bug do is side was expressionless
Woman Tengu Mai in H + K of Hiten: Fixed a bug that after the attack determination end also would have been held
Honoka Wall in 6T: Fixed a bug do is side was expressionless
Ii Naotora PP2K: Modify the beaten at the time of the tip against
PP2_KK: Modify the beaten at the time of the tip against
6PK2K: Modify the beaten at the time of the tip against
KKKKK: Modify the beaten at the time of the tip against
KKKKKKK: Modify the beaten at the time of the tip against
6KKKKKK: Modify the beaten at the time of the tip against
4K2K: Modify the beaten at the time of the tip against
4P + K (power blow): When 3F subsequent attack judgment has been hit, fix a bug that did not transition to the power blow. And blow modify the distance to 3m⇒10m
6H + KK: Modify the beaten at the time of the tip against
2H + K: Modify the beaten at the time of the tip against
Back 2P: change the re-floated at the time of the air hit the appropriate height

done some translating and console owner might get game balancing only..:(
 

ShinobiGuy

Well-Known Member

  • Ver.2.03 (LR1.06) update content
■ Changes / bug fixes
Content
Add a new costume. Collect bonus points and will be available.
Adjustments and bug fixes related to the game balance.
PS4 / Xbox One version of "DEAD OR ALIVE 5 Last Round" Ver.1.06 and will be equivalent to the game balance. More balance adjustment refer to the items.

done some translating and console owner might get game balancing only..:(

You mean the top part? It does sorta sound like a PC exclusive costume to my ears too :( Hope not!
 
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