MasterHavik
Well-Known Member
Man and I thought Eliot got ran into the ground.
3pp is +16 on hit... 33k takes 15 frames to execute... In doa every move takes 1 frame to start up...3pp ~ 33k is not nerfed i tried it out for a sec CPU cant Slow escape on highest
Well me and the Zack boys are still going through Zack. We'll post our findings soon.Im seeing stuff like this in almost every character thread I go into. What characters DIDN'T get nerfed?
Well me and the Zack boys are still going through Zack. We'll post our findings soon.
As I mentioned before, another nerf is 1P during stun doesn't give enough advantage for any follow-ups. So you're stuck with mid and highs as options. 1PP isn't a 2-in-1 and wouldn't even be desired unless maybe there was a wall.
What's the point in 3PP into that sit-down stun if nothing connects? What's the frames on 236P? I'm not at home to see if that's guaranteed. If nothing connects, its rather a useless attack. For using two unsafe predictable mids in a row, you should get 33K...
The teleport seems useless right now unless people try to CH you a lot, but most people would rather punish his unsafeness.
Then why does it exist? Why does 3PP exist anymore? Why does Team Ninja teach 3H+K into P,K is a combo? Why does DOA get crappier and crappier as time goes on? Why do we exist?
3PP exists to give us a 6P or 3K. TN does that because their logic isn't exactly on point. You should know this by now. I don't know about you but I'm in this thread to come up with tech for Hayate. We already know what hits he took. Now we have to look at what we have left and work with it within the new system. I would appreciate it if everybody else stopped complaining about Hayate getting shafted. This isn't anything new to me and it shouldn't be new to you either. I used him in 1.02. Like legitimately, when he had NOTHING. 5U Hayate most definitely has SOMETHING and he is better off than 1.02. If I can use 1.02 Hayate, then you should all be able to use 5U Hayate who is better than 1.02 Hayate.
Hayate is still highly playable... His throw damage buffs are excellent and his new f+k turnaround stun creates great mind games... P+k guaranteed combo after hit. And excellent move speed... Still a great character, just don't play the stun game
Absolutely needs a wall for that last kick to work.Nakiryu wall juggle: 4K6K 8P PP6PK. 85 on NH. 123 on HC.
The life count was upgraded to 300 while damn near everyone elses throw damage was upgraded as well. You're basically getting the same damage you were in comparison to life now, it's just not ass low like in 1.02.Hayate is still highly playable... His throw damage buffs are excellent and his new f+k turnaround stun creates great mind games... P+k guaranteed combo after hit. And excellent move speed... Still a great character, just don't play the stun game
Shut up bitch lol! I'm still in the lab aren't I? Just cause I haven't told your ass what I discovered doesn't mean you're the only one. I'll show you later in online dojo.Thanks for showing up Jin; I was almost convinced that I would be the only guy trying to look for tech. Let's hope we can find something ill.
Shut up bitch lol! I'm still in the lab aren't I? Just cause I haven't told your ass what I discovered doesn't mean you're the only one. I'll show you later in online dojo.