Oh ok that makes sense. Thanks.
Well with that out of the way, a lot of us here commenting aren't even high leveled (offline) players (and more specifically, it seems most of the people defending her are online Alpha players) and you know what? That's fine. Were apart of the community too... but...
...like is has been said, not many (not
many) of the arguments have been... valid against banning her other than, "wait until the game is out". It's true, she could be all kinds of different in the next game, and we just haven't seen the stupid shit that WE can stop her from doing. Alongside that, she won't be stupid to unlock, therefore not stupid to study, and were hoping she won't be stupid to play against.
On another note, yes it is stupid to unlock her but to study her is completely possible given you have access to two people, two controllers, and the game in expedition mode (and that's IF you need your opponent to do something other than standing block, because you can manage a standing block with the right setup... possibly a rubberband). It's still more to ask for (especially for solo players), but the possibility is there which is good in this game. That being said, I don't remember if it was implied or said but if these top players didn't know how to fight her/didn't unlock her, that would be a valid argument, but these characters have been broken down I'm sure.
As for the ban, my views are I want to see her played in tournaments, I really do as do others, but overall it seems like her faulty build doesn't match up with the level that most of the other characters are at. (quote box since we don't have spoiler tags)
A factor of slow speed doesn't excuse the fact that Brad has generally good mix-up. Lack a 11i mid for Alpha shouldn't excuse that fact for her either, especially since she holds a 9i jab anyway (though I'm sure 7K is faster than 13i, correct me if I'm wrong, the thing is, aside from Ayane, the Mugen-Tenshin ninja's keep a strict 12i and below speed barrier on their flips, though Ayane's frontal flip and Kasumi's BT flips are uniquely slow while Hayate holds the best of both worlds).
Predictable directions in a full string shouldn't excuse the fact that the reward for free cancelling into Hayate's 236T, 7K was far too great of a reward for a striker on natural throw, and even with it lacking the ability to scale in on counter and hi counter, it still granted the damage level of most all of his throws on hi-counter. The difference here is generally Hayate must 50/50 in these situations while Alpha can cover the situation with a good damage offensive hold or with a ludicrous damage throw, the highest in the game, and it's not even a combo throw.
The ability of a universal sidestep (a flawed one at that) shouldn't excuse the fact that some characters (one's like Christie that don't necessarily NEED a special evasive sidestep to play a somewhat viable game), have an advanced sidestep that may or may not make things easier/possible for them (especially since high mids like Hayabusa's 4P cannot touch them) and it's not viable to say/rely on chance that you might SS a characters linear strings if they move at the speed of Alpha's 3KKKKK (that might be the string, I haven't messed with her since I tried her for about an hour in Versus). There is no way to correctly sidestep a 5 hit string that is simply Helena's 3KKK with a 6th hit ender other than hope and perfection. Last time I checked, no human is perfect.