I don't know. She went from being a pro wrestler/model, to being an actress and ran for governor was it? I say she has to be pretty damn smart to get away with all of that.
Lol, she just likes trolling her Dad. She's doing that shit for fun.
I don't know. She went from being a pro wrestler/model, to being an actress and ran for governor was it? I say she has to be pretty damn smart to get away with all of that.
Lol, she just likes trolling her Dad. She's doing that shit for fun.
That would be besides the point.
In Training mode set the AI to COM REACTION > THROW, and set COM ACTION > to GUARD ALL. Toss out a strike on the dummy's guard. If they throw it, the attack is at least punishable by neutral throw. Then you can try this, use COM RECORDING > RECORD and input the desired strike twice consecutively with no spacing between inputs (but keep the inputs clean). With COM RECORDING > REPLAY, have the dummy toss out the desired strike then block & 6T it. If you throw the dummy, it's punishable by an i7 command throw. If you get Hi-counter blown, the move isn't punishable by an i7 throw (or you were too slow).Now with frame data how do you tell if a move is safe?
And if I'm understanding correctly marie rondo is safe if you end it with a back turn?
Whoa ok but I'm definitely gonna test this out when I get homeIn Training mode set the AI to COM REACTION > THROW, and set COM ACTION > to GUARD ALL. Toss out a strike on the dummy's guard. If they throw it, the attack is at least punishable by neutral throw. Then you can try this, use COM RECORDING > RECORD and input the desired strike twice consecutively with no spacing between inputs (but keep the inputs clean). With COM RECORDING > REPLAY, have the dummy toss out the desired strike then block & 6T it. If you throw the dummy, it's punishable by an i7 command throw. If you get Hi-counter blown, the move isn't punishable by an i7 throw (or you were too slow).
With the MOVE DETAILS, you can check "on-paper" safety by noting that -6 to -7 is punishable by neutral throw and -8 and worse is punishable by an i7 command throw. -12 or worse can possibly be strike-punished by i10 jabs. Main issue is that pushback and air states can make moves safer than they appear on paper.