Codemaster92163
Well-Known Member
Decent wall setups here. 



 (tiny delay)
(tiny delay)

 will either get you the ground grab or leave you at somewhere just above neutral. I can't tell what the frames are specifically just yet, but I'll do that later or someone else can.
 will either get you the ground grab or leave you at somewhere just above neutral. I can't tell what the frames are specifically just yet, but I'll do that later or someone else can.
Also, when using her

 string, you can forgo the
 string, you can forgo the  and instead just do the third
 and instead just do the third  , a slight delay, then
 , a slight delay, then 

 for the same exact situation I mentioned earlier. The only difference is this one requires timing instead of just doing it.
 for the same exact situation I mentioned earlier. The only difference is this one requires timing instead of just doing it.
Like someone mentioned above,
 will become a really useful tool for both easy access damage and mixup. It will be similar to Zack's
 will become a really useful tool for both easy access damage and mixup. It will be similar to Zack's 

 >
 > 
 , except you only need to land one hit and the stun is much better. So you can either follow it up with BT
, except you only need to land one hit and the stun is much better. So you can either follow it up with BT 
 for the SDS and launch,
 for the SDS and launch, 
 if you expect them to counter, or just turn around and do her launching throw for a ton of free damage. Even BT
 if you expect them to counter, or just turn around and do her launching throw for a ton of free damage. Even BT 
 leaves her at +19 on fastest SE, so you can follow that up with
 leaves her at +19 on fastest SE, so you can follow that up with 

It's not that it's necessarily better than any other setup, but the prospect of guaranteed damage usually means people will recognize it faster and counter it more readily than other general setups, so you're more likely to get someone anticipating her SDS, allowing you to get more throws.
I mean hell, even on block it's fantastic, as she has 2 BT tracking moves from it (
 and
 and 
 which, by the way, is a safe low), and she's at +12 on block. You're not likely to find a much better move on both block and hit than this one, so cherish it.
 which, by the way, is a safe low), and she's at +12 on block. You're not likely to find a much better move on both block and hit than this one, so cherish it.
			
			Also, when using her
Like someone mentioned above,
It's not that it's necessarily better than any other setup, but the prospect of guaranteed damage usually means people will recognize it faster and counter it more readily than other general setups, so you're more likely to get someone anticipating her SDS, allowing you to get more throws.
I mean hell, even on block it's fantastic, as she has 2 BT tracking moves from it (
			
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