DOA5U "Prepare" - Ayane General Gameplay Discussion

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iHajinShinobi

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Yeah, I got the same things to connect (except for BT4K 7K thanks for mentioning that) and they don't really give you anything midscreen. By the wall there should be potential though.
 

J.D.E.

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I had to spend almost an hour in the arcade & time attack mode getting used to her movement & her bound change. I'm used to it now.
 

iHajinShinobi

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Oh yeah, the notation change on Ayane's 11 to 1P+K back spin definitely takes some time to adjust to. It made me feel off and slow at casuals yesterday but I finally got it down. Now I have to hurry and get the damn game and practice.
 

Female Tengu

Active Member
Ok. Downloaded the FTP (cauz my copy hasn't arrived yet).

So I'm trying Ayanes combo challenge right now. Everything was quite easy so far, but holy mother of...purple butterflies... The last "Juggle Challenge (Difficulty 3)" is impossible.
Maybe I'm just too stupid for it, but I simply can't land the K from her 4P • K. I tried it for an hour and no matter how fast I am, I can't land the last kick. I even free cancel after every part.
Am I doing anything wrong here?
 

iHajinShinobi

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I haven't played 5U since this past Tuesday so I wouldn't know. Has anyone else done Ayane's combo challenge to give Tengu a better answer?
 

Ael

Member
Ok. Downloaded the FTP (cauz my copy hasn't arrived yet).

So I'm trying Ayanes combo challenge right now. Everything was quite easy so far, but holy mother of...purple butterflies... The last "Juggle Challenge (Difficulty 3)" is impossible.
Maybe I'm just too stupid for it, but I simply can't land the K from her 4P • K. I tried it for an hour and no matter how fast I am, I can't land the last kick. I even free cancel after every part.
Am I doing anything wrong here?

You're talking about this combo challenge, right?
  • 44P+K
  • 66KK4
  • BT4P~K
If so, the key to getting the K to hit is to wait for the 44P+K to bounce on the ground before you do 66KK4. This will make the height for BT4P~K to be higher, allowing for the K to hit. You also have to hold onto the BT4P until you hit the K button, in which you have to hold onto the K button until it connects, allowing for the string to connect. Free canceling is not needed. Hope this helps. This is how I do it. :)
 

Female Tengu

Active Member
ok, I will try that out Ael(ivia?). Actually the only challenges I have to do are the the one with that damn 4P • K finisher (which are 4 in total for me).
 

Lexx

New Member
Sup guys. So I just started playing DoA since the F2P one dropped on PSN and I picked up Ayane. My problem is that I feel so free to mid holds. Even if I get them in hitstun they just have to mash 4H and I get blown up and when I throw out highs and lows mid combo, it seems like there's always ONE mid somewhere in there that gets held.

I feel like the issue's on my end but I just want to know what everyone else is doing to get around mid holds.
 

Ael

Member
ok, I will try that out Ael(ivia?). Actually the only challenges I have to do are the the one with that damn 4P • K finisher (which are 4 in total for me).

Yeah, I'm Aelivia. Ael or Aelivia is fine. :) And, good luck with that. Hopefully, you'll be able to land them all since it just takes a lil practice and a good feel for knowing when and how to prolong the 4P~K.

@Lexx There are three good ways to go about this. Maybe someone else will give you better insight but this is how I usually deal with this sort of situation.
  • You just have to learn to delay mids if you're going for 4P/4P+K/6P/3PP mid punch moves. Or, opt for mid-kick launchers like 4K/BT4K/BT4+K instead also, leaving it a 50/50 in being a mid punch hold or a mid kick hold.
  • And also, mix up by using H+K (a high kick) instead of a mid launcher OR, when you're in BT (backturn) position, wait and delay until the opponent holds to which you can use BT6P to get a launcher for 66KK4>7K on most weights or the easy PPPK if you're not sure 66KK4>7K will hit. H+K will usually allow for a PPPK combo or a 66KK4>7K combo also.
  • And, if people are mashing mid holds on you, bait those holds and throw them with 64T (64T allows for a 4P+K>6P>66KK4>7K combo, etc. which allows for really good damage). Or, any of her throws are good and allows for good damage.
Hope this helped. :)


AND, finally, I was randomly testing 44P+K powerlauncher combos earlier for 20 minutes and this is what I got. These are all raw powerlaunchers because there are no guaranteed CBs so I won't be using random CBs that might or might not work at any given moments. Opt for the optimum damage if possible when you want to use a powerlauncher, but if your timing is off in matches, know your other options and go-to's if you can't get the optimum combo.

These were done on a lightweight so some might be subject to change or won't work at all for heavier weight classes.

Using 8KK as launcher:
44P+K>8KK>BT4P>BTPP4PP7K = 104 hit on normal / 114 on counter
44P+K>8KK>BT6P>4P~K = 101 hit on normal / 111 on counter
44P+K>8KK>BTPP6PK = 91 hit on normal / 101 on counter
44P+K>8KK>BT4P~K = 89 hit on normal / 99 on counter
44P+K>8KK>BT4P>BT7K = 89 hit on normal / 99 on counter

Using 4P+K as launcher:
44P+K>4P+K>BT4P>BTPP4PP7K = 101 hit on normal / 111 on counter
44P+K>4P+K>BT6P>BT4P~K = 98 hit on normal / 109 on counter
44P+K>4P+K>BT4P>BT7K = 89 hit on normal / 99 on counter

These were all I had time to test. I'll update on what else I can get.
 
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ShinMaruku

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Been working on what I can do with a power launcher:
44P+K>PPPKK
44P+K>PKK.
I am also thinking of other things or adding a stomp into the final part of that combo for some good damage on the ground. Risky though
 

7thfonon

New Member
ok, I will try that out Ael(ivia?). Actually the only challenges I have to do are the the one with that damn 4P • K finisher (which are 4 in total for me).

you just gotta press K at the exact frame that 4PK becomes 4P-K. It's not too bad once you aim to do that.... Or at least it won't take you a whole hour. xD
 

Force_of_Nature

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Sup guys. So I just started playing DoA since the F2P one dropped on PSN and I picked up Ayane. My problem is that I feel so free to mid holds. Even if I get them in hitstun they just have to mash 4H and I get blown up and when I throw out highs and lows mid combo, it seems like there's always ONE mid somewhere in there that gets held.

I feel like the issue's on my end but I just want to know what everyone else is doing to get around mid holds.

If someone is spamming mid-holds on Ayane, throw their ass until they stop doing that. 214T does delicious damage and BT~T rarely gets reacted too. I admit that people that spam mid-holds are annoying as fuck, but Ayane's throws are good enough to base your gameplay around.
 

iHajinShinobi

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And as Ael said, you can opt for your high launchers as well. 8K (8KK) and H+K are your high kick launchers, and they are very good options that increase your 50/50s into launch and keeps you away from your mid level launches.
 

Female Tengu

Active Member
So, some has found a good use for Ayanes 3H+K "bounding"? It seems like you can't really do anything more than follow up with a 3[3]H+K. Also, the H+K doesn't can't perform a ceiling bounce. meeeeeh
 

iHajinShinobi

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So, some has found a good use for Ayanes 3H+K "bounding"? It seems like you can't really do anything more than follow up with a 3[3]H+K. Also, the H+K doesn't can't perform a ceiling bounce. meeeeeh

http://www.freestepdodge.com/threads/ayane-combo-discussion-thread.1389/page-14#post-121416

I have that and a few things listed in the OP of the combo thread under "3H+K Bound Combos" as well; http://www.freestepdodge.com/threads/ayane-combo-discussion-thread.1389/

I finally have the game now too, so I'm definitely gonna be labbing it up a lot later on today.
 

iHajinShinobi

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Incase you guys haven't noticed, 3H+K hit confirms as a bound on normal and counter hit now, so you can get your combo damage from 3H+K as you would if you were whiff punishing with it. It's actually worth doing as stun > bound hit now because of the good corner carry it has.
 

ESArion

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Also you can now do 8KK BT 4K -BT 4P - BT PP4PP7K after a power launcher or her 46 mid kick hold but it has to be at the highest range to hit...
 
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