Gill Hustle
Well-Known Member
You were able to do this since DOA5 1.03, this is nothing new. :B
However, you cannot crouch BT PP6KK4 due to additional block stun from BT PP.
Hmm, never had it happen before, but good to know on the other string.
You were able to do this since DOA5 1.03, this is nothing new. :B
However, you cannot crouch BT PP6KK4 due to additional block stun from BT PP.
Wait what? You can charge 1P+K P?
Yea if you do the double spin, she does the original GB +5/7
1P+K P (and its variation like P+K P 1 P) is -8 on block but still breaks guard with +5 advantage or +6 at max range when fully "charged" and the way she screams changes too (at least with Japanese voice). We have to delay and be more precise to get the BG effect.
Ayane's 3H+K bound sets up for pretty good damaging follow ups, just takes a little time to get them down. Right now, I believe that 3H+K > 66 Free cancel > 66KK4 > BT7K is our best one, for now. Best one, but has the most strict timing.
I use 3H+K > 66 BT4K > BT7K since it is more consistent. I may begin to think differently though once I am more comfortable doing the above.
As for the BT6K bound, I'm not sure I'd call it useless. I think that bound has potential while nearing the walls/objects. The bound can be followed up with a BTPP4PP7K juggle. Obviously, the sitdown stun BT6K has in Critical stun and counter hit is a lot better. But if you need a mid kick follow up while back turned and well within' level 3 critical stun threshold near walls, it's a good option.
If you re in critical level 3 and you need a mid kick you have both 4k and the cb so i dont think it wil serve having many uses
- BT6K: Sitdown stun at level 1 and level 2 critical stun, bounds at level 3. The bound is fine near walls to capitalize on the bound hit with a 66 BTPP4PP7K juggle.
BT6K, on bound hit status, leaves Ayane facing forward, so 66 BTPP4PP7K doesn't work.