Raidou gameplay discussion

SilverForte

Well-Known Member
No he did get really high launches its just that his moves took so long to recover from it didn't matter much. They seem to have fixed this so he should be able to use more than just 33k for launches.
 
IDK that combo vid looked damn good!.
Raidou movelist and frames uploaded

http://www.gamecity.ne.jp/doa5/ultimate/arcade/img/chara/pdf/raidou.pdf

i11 jab, i13 mid, tons of slow moves with no real mixups or any way to gain frame advantage (well there's some i40 kick that's... +4 lol). Fireball is over i60 and +14 on guard, but I'm pretty sure you counter, sidestep AND freestep it. EGWF is complete ass. Good luck to anyone maining this guy
IDK that combo vid looked damn good. Starting up is the challenge 1p is quik enuff 4 a low,with frame adv 6pp,pp get a stun then go to 7p sds,9p can mix up with that it looks decent on hit to land that j.lee limbo.You gonna have to keep it short n sweet, he has the damage.But to dominate with him its the same wit all slow characters hc throw punish all hold attempts. He has the stuns to do it. Bait em to hold, if not get the sds or the limbo, launch and combo! preferably into a danger zone. Eager 2 get my hands on him and create a formidable ground,tech game off the 33k,p combo ender. Defense is my main concern with him foot speed looks slow af.
 

SilverForte

Well-Known Member
33k doesn't seem to refloat as high anymore, but I suppose EWGF will take its place there, this guy will have an amazing stun- launch game. Plus him having some extremely strong throws and i5 6T will help his game greatly. If his 2p is 0 on hit he will have an extremely good i13 interrupt. I think Raidou will actually be a lot better than his frames let him out to be.
 

TRI Mike

Well-Known Member
Having a i5 unbreakable throw is nice but damn... he's so slow and those combos barely show any unholdables. It's gonna be really, really hard to land long combos with this guy.
 

TRI Mike

Well-Known Member
Sit-down stuns are worthless for the most part, and given Raidou's speed I seriously doubt he'll get anything good off them, considering even fast fighters like Marie don't get anything from those. The Limbo Stun might be a good tool... if you manage to land it consistently, other than that, it feels like it's gonna be easy as hell to punish and hold the guy. I might be wrong since I obviously haven't played him yet but this is the impression I'm getting from the few videos available. Honoka seems much more solid so far.
 

SilverForte

Well-Known Member
Raidou has a 15f mid kick launcher with 33k, we don't know what the sds guarantees but if it gives him that it will be good enough. His main strings such as 6pp, 33kp, and pp4pk are all safe on block, EWGF is a safe i14 high crushing launcher, not to mention he has some of the strongest throws in the game. I think he will be decent. He's not as slow as you think he is, he's about the same speed as Ryu, a bit faster in some areas.
 

UncleKitchener

Well-Known Member
Standard Donor
We're not completely certain if electric crushes highs though. However, the animation on the other hand certainly hints at it.

Let's just wait and see what happens once we get our hands on LR.

The way I see it, he'll be decent. Hard to use, but decent.
 

SilverForte

Well-Known Member
We're not completely certain if electric crushes highs though. However, the animation on the other hand certainly hints at it.

Let's just wait and see what happens once we get our hands on LR.

The way I see it, he'll be decent. Hard to use, but decent.

You're right. I'm mainly going by the assumption that it has the same crushing properties of his old 8p, which was the same move basically, just a lot less safe.
 

UncleKitchener

Well-Known Member
Standard Donor
Thanks to DestructionBomb for putting this up.


So yeah, old 8P is now 623P and the electric is also high, but straight up launches like a Mishima god fist.

I guess that's good since you can do it at least three times before something like a 7K on lightweights.

edit: 1KK no longer causes SDS on normal hit. Both SS moves track. Electric might actually crush highs which is actually a bit terrifying if you think about it. Considering the hitbox, there may a whole lot of different type of combos you can do with this move. The way I see it, electric might actually be hard to miss if you've even gotten used to doing continuous electrics.
 
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synce

Well-Known Member
It's really early but I'm gonna go ahead and call him mid-low tier :p

Just to confirm, is the 30f OH is breakable in this version?
 

CyberEvil

Master Ninja
Staff member
Administrator
Premium Donor
Finished his Combo Challenge. Easier than I thought it'd be. Same with his Underworld Drop. Input looked much harder than it actually is. Not muscle memory yet from 2p side but 1p I get it about 99% of the time.
 

XZero264

FSD | Nichol
Premium Donor
On top of the 236236 Trick, seems if you mess up the timing on H+P near the input window you don't have to redo the commands to still get the same throw portion like you do in 5U.
 
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