SilverForte
Well-Known Member
No he did get really high launches its just that his moves took so long to recover from it didn't matter much. They seem to have fixed this so he should be able to use more than just 33k for launches.
IDK that combo vid looked damn good. Starting up is the challenge 1p is quik enuff 4 a low,with frame adv 6pp,pp get a stun then go to 7p sds,9p can mix up with that it looks decent on hit to land that j.lee limbo.You gonna have to keep it short n sweet, he has the damage.But to dominate with him its the same wit all slow characters hc throw punish all hold attempts. He has the stuns to do it. Bait em to hold, if not get the sds or the limbo, launch and combo! preferably into a danger zone. Eager 2 get my hands on him and create a formidable ground,tech game off the 33k,p combo ender. Defense is my main concern with him foot speed looks slow af.Raidou movelist and frames uploaded
http://www.gamecity.ne.jp/doa5/ultimate/arcade/img/chara/pdf/raidou.pdf
i11 jab, i13 mid, tons of slow moves with no real mixups or any way to gain frame advantage (well there's some i40 kick that's... +4 lol). Fireball is over i60 and +14 on guard, but I'm pretty sure you counter, sidestep AND freestep it. EGWF is complete ass. Good luck to anyone maining this guy
When did command throws become escapable?Rig's 4T is i5 but breakable IIRC. Raidou's might be the same way.
We're not completely certain if electric crushes highs though. However, the animation on the other hand certainly hints at it.
Let's just wait and see what happens once we get our hands on LR.
The way I see it, he'll be decent. Hard to use, but decent.
It's really early but I'm gonna go ahead and call him mid-low tier
Just to confirm, is the 30f OH is breakable in this version?