The Shoho is still just as easy as ever (which is very easy). His advanced Izuna counters are where the real challenge is at in DOA5, imo.
Anyway, the direction of the roll doesn't matter. I typically go up, 360 CCW for it, though. Starting rolling the stick as soon as you press down on the punch button for the second time.
The input display makes it look trickier than it actually is. Just practice the feel/timing and you should snag it up in no time. =)
Anyway, the direction of the roll doesn't matter. I typically go up, 360 CCW for it, though. Starting rolling the stick as soon as you press down on the punch button for the second time.
The input display makes it look trickier than it actually is. Just practice the feel/timing and you should snag it up in no time. =)