werewolfgold
Well-Known Member
sounds like ayane is saying "master ryu im ready to fight" i dont know what ryu is saying:/ sorry i only know little japanese
sounds like ayane is saying "master ryu im ready to fight" i dont know what ryu is saying:/ sorry i only know little japanese
This really cool! Gives people the option now.
That was only a small sample, I'm sure the damage will show more with other tech. Be positiveThe way damage scales off walls makes the option pointless. Risking getting held for only slightly more damage is not worth it. This is just going to cause confusion and inconsistency.
What would we do without you lol"Ryu-sama, mairimasu." (Master Ryu, here I come.)
"Ayane, hiku nara ima da zo." (Ayane, if you're going to retreat, do so now.)
Exactly. Everything did basically the same damage so why do the holdable splat?The way damage scales off walls makes the option pointless. Risking getting held for only slightly more damage is not worth it. This is just going to cause confusion and inconsistency.
Im hoping the damage scaling will be buffed all around as well. The damage scaling is literally the only thing irking me about the game so far, cuz everything else is good with me. Dont be like SFV and scale everything to oblivionThe way damage scales off walls makes the option pointless. Risking getting held for only slightly more damage is not worth it. This is just going to cause confusion and inconsistency.
Bound -> Break Blow Cancel -> Any extra shenanigans afterward might not make it entirely pointless? Maybe? I’m hoping everyone gets at least one decent bound because it could work as a good way to get more damage in different situations. With that being said the damage scaling does seem kinda excessive but at the same time that video didn’t really make it a priority to use optimal damaging combos. I say give it some time since nobody’s had a chance to play around with this and good things MIGHT come out of this change... I hope.The way damage scales off walls makes the option pointless. Risking getting held for only slightly more damage is not worth it. This is just going to cause confusion and inconsistency.
I mean, Im not really tripping hard on the damage scaling yet. The games not out yet, there's still work that can be done before the "Vanilla" build and Im sure if enough people bring it up, it will be addressed. All in all, nothing can kill my hype for DOA6Bound -> Break Blow Cancel -> Any extra shenanigans afterward might not make it entirely pointless? Maybe? I’m hoping everyone gets at least one decent bound because it could work as a good way to get more damage in different situations. With that being said the damage scaling does seem kinda excessive but at the same time that video didn’t really make it a priority to use optimal damaging combos. I say give it some time since nobody’s had a chance to play around with this and good things MIGHT come out of this change... I hope.
All in all, nothing can kill my hype for DOA6
i mean, some hicounter throws would kill especially with a wall behind them. thatd be a pretty strong mix up imo. (if hc throws are still a thing idk)The way damage scales off walls makes the option pointless. Risking getting held for only slightly more damage is not worth it. This is just going to cause confusion and inconsistency.
Agreed. 2/15/2019 looking likeI mean, Im not really tripping hard on the damage scaling yet. The games not out yet, there's still work that can be done before the "Vanilla" build and Im sure if enough people bring it up, it will be addressed. All in all, nothing can kill my hype for DOA6
#RIP Hitomi's scary wall pressureThe way damage scales off walls makes the option pointless. Risking getting held for only slightly more damage is not worth it. This is just going to cause confusion and inconsistency.
cause it is just a small sample,clearly there's much more dangerous potential damage in this wall reset.#RIP Hitomi's scary wall pressure
Since you point it out I just noticed it.
I wonder why the damage is so low.
Same hereI can hardly keep my eyes away from TN and DOA6 Twitter. Always excited about the next piece of information.
I'm guessing maybe we will get the demo date tomorrow or the announcement of it. They don't seem to reveal anything too big on weekends, but they are definitely leading up to something.
It's always good in my book to see gameplay being discussed. I see why some people are upset, but I'm waiting for more demonstrations before I give a verdict.
cause it is just a small sample,clearly there's much more dangerous potential damage in this wall reset.
in DOA6,YOU CAN'T SLOW ESCAPE,and there are unholdable Fatal moves too,so every wall reset gonna be terrible for defenders
Well it was mostly normal hit and you don’t know the settings of the health. Maybe you should stop with the pessimistic attitude.None of that has anything to do with the fact that damage scaling is really severe atm.
Well it was mostly normal hit and you don’t know the settings of the health. Maybe you should stop with the pessimistic attitude.
Im a little pessimistic for that Demo to be realToday could be the day that they'll drop the release date for the demo! ^.^ I hope it's announced by tomorrow since psn updates on Tuesdays so if it's not this week we'll probably have to wait next week or later....