Team NINJA Social Media Updates for DOA6

Raansu

Well-Known Member
I do agree that Kula is extremely annoying at times, but that was mainly due to her Ice Breath, which got nerfed recently.

Her lows are significantly lacking and unsafe. Her throw damage is average at best. And at close range, I think she is most vulnerable. Even still, the ninjas are still far more troublesome than Kula.

She does well in the paper, rock, scissors because she's all over the place, even though on paper she's pretty unsafe, but those cancels let her mix up things a lot. Even I have trouble fighting her and I play as her more than anyone now so I definitely know the matchup.

IMO that falls more on the failure of doa as a fighting game than the balance of Kula. DoA as usual is just too reliant on being random.
 

zoo

Well-Known Member
Leona or Athena shoulda been in this game. Not Kula
imagine hyping up the fact another fighter from kof, a game filled with great diverse characters who actually fit doa well, is going to be dlc pre release, keeping it secret for months as if it'll be the greatest doa reveal ever, and it turns out to be fucking kula

but I don't wanna get off topic lol
 

Onryoki

Well-Known Member
Standard Donor
People call her OP because of her 236P lmao. Kula honestly isn’t that much of a problem. It’s usually people that just don’t know how to fight her that complain about her. Kasumi is still more of a problem than Kula.

People act like she’s completely broken when she’s not. Most people don’t use Kula so when a good player uses Kula they wanna scream that the character is OP and need nerfs. I think more people should examine and study a character before crying they need nerfs.
 
Kyo or Andy*

Kyo bc for all of the SNK reps that this gen's fighting games are getting, Kyo is still waiting for his appearance as a guest. And Andy, because he made more sense to be released along Mai.
In regards of SNK representation in DOA, I personally would’ve preferred characters without projectiles and sorcery; That sort of stuff just feels very out-of-place in games like DOA6, in spite of the ninjas and their supernatural abilities.
Characters like Shermie, Blue Mary, and Yamazaki I think would’ve meshed better with DOA6 than Kula. But, that’s just my opinion.
 

SaihateDYNAMO

Well-Known Member
I think the big issue is the way certain parts of her moveset were executed. Someone actually thought that Ice Breath freezing the opponent in a game like DOA was a good idea. Also a couple of her combos and animations look a little awkward to me but that’s more on the personal preference side of things.

With that being said, Kyo deserved the slot more. It’s a shame it HAD to be a female (that wasn’t Mary, King, Yuri or Athena).
 

deathofaninja

Well-Known Member
Premium Donor
News Team
I think more people should examine and study critics before dismissing their opinions.

I backed up my opinion with a player that has used both on a professional level just to avoid this very argument, but it happens anyway naturally. Kula Diamond disgusts me. If you guys wanna keep 5-minute Grand Finals; sure let's keep Kula where she is now and she can embarrass everyone at the main event for 30k.

As soon as Killy beats BladeZ' Eliot he will switch to Kula Diamond and the event will at that point underwhelm nearly everyone. That is my prediction. Why would Kumite be any different than the Main Event? I haven't even brought up Ky-Dragon who has easily disposed of top players with that character; practically laughing so hard he tears up.

Not only that but her ice effects are flat-out ugly. What's more effective from a visual POV: ice that looks like it's melting in the sun or ice that is completely frozen and looks like it would hurt?
 
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Dr PaC

Well-Known Member
Kyo or Andy*

Kyo bc for all of the SNK reps that this gen's fighting games are getting, Kyo is still waiting for his appearance as a guest. And Andy, because he made more sense to be released along Mai.
I can agree with both those. I like Leona alot but Kyo wouldve been nice and Andy with Mai wouldve been cute to see
 

Raansu

Well-Known Member
I think the big issue is the way certain parts of her moveset were executed. Someone actually thought that Ice Breath freezing the opponent in a game like DOA was a good idea. Also a couple of her combos and animations look a little awkward to me but that’s more on the personal preference side of things.

With that being said, Kyo deserved the slot more. It’s a shame it HAD to be a female (that wasn’t Mary, King, Yuri or Athena).

Her ice breath is just a launcher. Honestly I'd rather deal with that than Ayane's magical 4p that goes under everything.
 

DestructionBomb

Well-Known Member
Standard Donor
I personally would’ve preferred characters without projectiles and sorcery; That sort of stuff just feels very out-of-place in games like DOA6, in spite of the ninjas and their supernatural abilities.

There were characters like that, they were from Sega. One of them was the pure definition of extraordinary neutral.

Why is nobody countering her in top play then?

Bladez is a very strong player. A huge chunk of people didn't do so well playing with Kula for multiple reasons. Auto-pilot, abuse of ice breath situations up close or downslide knockdowns etc. I told people countless time and time again that Kula is not a bad character. People thought she was average or at the bottom of the list if you look at past posts. The character is not often picked in competitive portions to counter pick her since most of the general player base are too busy making mods for her (oh look kek surprise).

As for nerfs, who knows. I will say that her i9/i11/i12 staple speed does help the character quite a bit so she was golden from the start. It was good that Bladez used her as some in Japan also thought she was weak so I would imagine Bladez using the character at future JPN events. People thought Eliot was weak, and boom, look how many of those players were mindblown. Either way, I find Gen Fu to be far worse than Kula. The man had a vortex, a reset, and guaranteeds to safe throwing options of huge potential with big advantage to where even if someone low holds, he's still frame advantage so you have to massively guess in that yomi situation.
 
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KasumiLover

SovereignKnight_
Premium Donor
Bladez is a very strong player. A huge chunk of people didn't do so well playing with Kula for multiple reasons. Auto-pilot, abuse of ice breath situations up close or downslide knockdowns etc. I told people countless time and time again that Kula is not a bad character. People thought she was average or at the bottom of the list if you look at past posts. The character is not often picked in competitive portions to counter pick her since most of the general player base are too busy making mods for her (oh look kek surprise).

As for nerfs, who knows. I will say that her i9/i11/i12 staple speed does help the character quite a bit so she was golden from the start. It was good that Bladez used her as some in Japan also thought she was weak so I would imagine Bladez using the character at future JPN events. People thought Eliot was weak, and boom, look how many of those players were mindblown.
The only thing I wanted to add(don't mean to nitpick) is that her 2P is a 13i, not 12i xD
 

DestructionBomb

Well-Known Member
Standard Donor
The only thing I wanted to add(don't mean to nitpick) is that her 2P is a 13i, not 12i xD

Originally Kula had huge recovery on her throws so she couldn't even safe throw making her throw game pretty weak until they fixed that lol (I thought it was intentional honestly). I was the one who brought it up to them including the situation of certain moves not connecting on specific characters due to weird hit box situations. I think Kula is strong, but it's mostly Bladez from what i'm seeing making the character continue the spree by holding correctly and keeping momentum (he's played against everyone on the roster so he knows what to expect at times). Especially situations where you can jab certain attacks from a string (i9 characters can do that so Kula was able to do it), but do that on the net and you'd get CH. He reacted to most of the stuff that's generally a risk to do on netplay etc.

I mean I can see why people are not into fighting Kula (honestly preferred an entirely different character getting introduced to the game and still believe Kula just wasn't the one to do justice). Even I played against the character as another character and usually isn't pretty at times, though with the recent events, it's Bladez being Bladez.
 
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deathofaninja

Well-Known Member
Premium Donor
News Team
I had fun matches with and against Genfu. Haven't had a one memorable match fighting Kula. She drains health bars too quick even on normal hit her damage output seems insane.
 

DestructionBomb

Well-Known Member
Standard Donor
I had fun matches with and against Genfu. Haven't had a one memorable match fighting Kula. She drains health bars too quick even on normal hit her damage output seems insane.

Her damage is pretty average though. Her biggest throw only does 99 damage on HiC similar to the very some of the cast. The damage looks high because people get counterblown in DOA format. 100% every match will result in CH damages taking the lead. CH attacks become strong stuns which leaves people guessing more often than they should.

It's precisely why Christie was powerful in 5 including Gen Fu. 6P doesn't stun on NH but it stuns on CH because people attack in situations from abare. Not everyone is going to hold correctly when you get put in stun after getting CH, and people are more often to hold on HiC status because the damage will become 160% if they continue. You can lose half your health because someone tried to throw a safe move resulting in big damage. This applies to every character in the roster, not just Kula.

I can definitely understand where some are coming from regarding Kula, but damage isn't the real factor here when other characters do far more damage overall from landing the CH states. A bit off topic but yeah.
 
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deathofaninja

Well-Known Member
Premium Donor
News Team

A little old, but this was a hype ass event, and then I felt like the momentum of it was crushed by Kula's presence in Grand Finals. I don't care for her or her ice effects, but I would never call out for her ban before I do nerfs. I'm studying the grand final because I don't get matched with a lot of good Kulas, but her damage does seem suspiciously high to me.

I've reserved space to write about it in the grand final of our ECT report. Not going to pretend like I know this match-up well in comparison to the others, but I've been writing and watching enough tournaments to know that Kula shouldn't be able to wipe people out in a few minutes via grand finals.


My other hope is that Main Event finalists study very hard for Kula. Even if she's totally legit I do not want a 2 minute grand final at DOA Festival.
 

Brute

Well-Known Member
Standard Donor
TBF, all damage is suspiciously high in DOA6. The damage scaling is completely out of whack and environmental combos went from rewarding awareness and characters with weaker neutral to braindead health bar explosions across the entire roster. But damage output isn't typically what nominates top tiers in DOA. Generally, the top tiers are the characters who dominate the neutral and can sustain pressure, hence why characters like Christie are generally revered as a much stronger characters than someone like Raidou.

Side note, but when the argument becomes "At least it's not Gen Fu," you know things aren't looking good.
 

DestructionBomb

Well-Known Member
Standard Donor
Because Gen Fu in a DOA6 game without any SE into massive yomi options is clearly good things, and his by design had always been a good character where TN wouldn't change him to be bad (unless they change it, but they most likely wouldn't). Things weren't looking good regardless. Gen Fu route is a lot far worse, it's both paper and overall character in the competitive portions.

Generally, the top tiers are the characters who dominate the neutral and can sustain pressure, hence why characters like Christie are generally revered as a much stronger characters than someone like Raidou.

Speed meta is one of them. To continue blocking in DOA is a sin of it's own since you generally have to respect follow ups and attack during small/long recovery for CH abare, otherwise you'd get thrown. CH states provides big damage for the weaker characters since it's a damage increase, the trade off with a slower character is big risk. Yes, Raidou can achieve the same amount of combo damage on NH vs another who does a full combo on CH or close to, but the risk is not something you'd go for unless the other player constantly fucks up or having the blessing of the yomi gods to hold everything while also landing every single hit in.

But yes, "at least it's not Gen fu."
 
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