Yes yes, but not this way, TN would have to really put thought into what stuns should be how deep and for which characters. All sitdown's shouldn't be inescepable. Just listen to what synce said. Inescepabla NH setup for 105 damage? 0 guesses? That's just TOO MUCH.
EDIT: Replying to Rikuto's and d3v's posts, mostly.
I find other games more cut and dry then Doa. Also throw in the low risk very high reward (Since almost everything is a counter hit in Doa it is kinda like anything anybody does is a huge risk for high reward, it is just whoever guesses right first.) aspect as well as string delay. The real problem with Doa it seems is the lack of normal hit launchers or logical punishment. In Tekken most of the time the move you throw out is as punishable as it should be. When you go for big damage and mess up you die. You made a mistake. I don't see how going for a poke and having to guess for such a large chunk of life makes sense. That would be like after using Lar's df1 on hit and getting a chance to guess for a rather large chunk of life and good oki. Even though Doa pokes don't work like Tekken, it sounds extreme. Tekken may have SS launch but you still messed up by doing a linear move. I just want risk vs reward to make sense.
What is anybody really risking going for a poke in doa? Yeah there are holds and punish throws but the guessing is rather large. I don't think anybody can hold 13-15 frames on reaction unless it is a very obvious animation. So trying to beat out a delayed string or being counter hit by any move faster the you that stuns should put you that deperate and guess heavy of a situation?
If somebody lands a sitdown stun I agree, the person who got hit by it messed up and needs to eat big damage. I just don't think everytime anybody taps somebody they should be in said situation. If some of the larger stuns were slower moves I could see it. Lots of moves that have deep stuns are around 14 frames though.
I wonder how many of the cast members can get guaranteed CB! after one guess? If this was used more like.
Stun- *guess*Sitdown-launch. I could kinda see that being ok. Stun-*guess* Sitdown-Sitdown-CB-PB_danger zone_untechable. The second one just seems like way too much to get off of a poke and one guess.
This is Doa though...and everything is different when it comes to Doa. I realy wish I had a Ps3 to mess around with this.
@p1naat
Yes, that combo is a one hit combo that does 115-130 damage counter depending. However, it is i18, a high attack, will only work at close range, and is unsafe on block. As it is, i would say it probably needs a damage scaling component if used in stun, because CH1PK, F+K>>guaranteed combo is doing like 180 damage, which is more than a CB combo.
But other than that, it's fine as it is.
That would make Hitomi a very dangerous character xDBasically, this means that any sit-down stun guarantees critical burst. any.
That would make Hitomi a very dangerous character xD
the only reason i think it needs adjustment is because it diminishes the need to play with your CB's. It's faster and requires you to actually not cross threshold to work. It just feels . . . broken, really. But other than that, the move is balanced imoSounds like something that only lands if your opponent is playing like an asshole. I approve.
I would think lots of stuns hover in the range to do a sitdown without SE. To be honest I can't name anything off the top of my head though so maybe it is black and white in that regard. It would change CB quite a bit though. I remember when I was going through Hayate's stuns. I only found like 2 that allowed his CB to connect if they SE. That is another interesting change. Pretty much your CB options open up.
Regardless, if it is best for the game then whatever. At least there would be people to play the damn thing with. Also, if we find things are off we could try and mess with the health again. Large with guaranteed CB combos might not be that bad. I have a feeling that would defeat the purpose for some of you though. If people play the damn game there isn't much to really complain about.
stagger regular stuns but not sit down 1.0X > can't stagger jack shit 1.03 > stagger everything 1.02