Frame Data: DOA2HC: Bayman

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  • This page is the frame data for Bayman in DEAD OR ALIVE 2: HARD・CORE on the PlayStation 2 for the Japanese region.

    A Hold Level value with an asterisk (*) next to it is for when the hold will do a Divert hold.
    A Wall value with an asterisk (≥CH) next to it designates the attack won't trigger a wall hit on normal hit.

    State Command Hit Lv Frames Damage NH Adv Guard Adv Hold Lv Wall End
    :P: H 11(2)13 10 1 1 H.P
    :3::P: M 13(2)20 20 2 -4 M.P
    :2::P: L 14(2)15 5 0 -5 L.P
    :K: H 14(2)27 30 Cr -14 H.K 1.0 (≥CH)
    :3::K: M 14(3)24 26 Cr -9 M.K 1.0 (≥CH)
    :2::K: L 16(2)24 12 -5 -8 L.K

    State Command Hit Lv Frames Damage NH Adv Guard Adv Hold Lv Wall End
    BT :P: {{{hit_level}}} {{{frames}}} {{{damage}}} {{{normal_hit}}} {{{guard}}} {{{hold_level}}}
    BT :P::P: {{{hit_level}}} {{{frames}}} {{{damage}}} {{{normal_hit}}} {{{guard}}} {{{hold_level}}}
    BT :P::P::P: {{{hit_level}}} {{{frames}}} {{{damage}}} {{{normal_hit}}} {{{guard}}} {{{hold_level}}}
    BT :2::P: {{{hit_level}}} {{{frames}}} {{{damage}}} {{{normal_hit}}} {{{guard}}} {{{hold_level}}}
    BT :2_::P: {{{hit_level}}} {{{frames}}} {{{damage}}} {{{normal_hit}}} {{{guard}}} {{{hold_level}}}
    BT :K: {{{hit_level}}} {{{frames}}} {{{damage}}} {{{normal_hit}}} {{{guard}}} {{{hold_level}}}
    BT :2::K: {{{hit_level}}} {{{frames}}} {{{damage}}} {{{normal_hit}}} {{{guard}}} {{{hold_level}}}
    BT :2_::K: {{{hit_level}}} {{{frames}}} {{{damage}}} {{{normal_hit}}} {{{guard}}} {{{hold_level}}}

    State Command Hit Lv Frames Damage NH Adv Guard Adv Hold Lv Wall End
    F. Jump :P: M 10(4)21 15 Cr -6 J.M.P
    F. Jump :K: M 10(4)26 30 KND -12 M.K* 1.0
    F. Land :P: M 17(2)28 20 KND -12 M.P 1.0
    F. Land :K: L 19(3)28 25 KND -13 L.K
    N. Jump :P: M 10(4)21 15 Cr -6 J.M.P
    N. Jump :K: M 10(4)26 30 KND -12 M.K* 1.0
    N. Land :P: M 17(2)28 20 KND -12 M.P 1.0
    N. Land :K: L 19(3)28 25 KND -13 L.K
    B. Land :P: M 17(2)28 20 KND -12 M.P 1.0
    B. Land :K: L 19(3)28 25 KND -13 L.K

    State Command Hit Lv Frames Damage NH Adv Guard Adv Hold Lv Wall End
    FUFT :K: M 36(4)20 20 Cr -6 M.K
    FUFT :2_::K: L 35(4)24 20 Cr -7 L.K
    FDFT :K: M 34(4)18 20 Cr -6 M.K
    FDFT :2_::K: L 33(4)22 20 Cr -7 L.K
    FUHT :K: M 34(4)18 20 Cr -6 M.K
    FUHT :2_::K: L 33(4)22 20 Cr -7 L.K
    FDHT :K: M 32(4)18 20 Cr -6 M.K
    FDHT :2_::K: L 31(4)22 20 Cr -7 L.K

    State Command Hit Lv Frames Damage NH Adv Guard Adv Hold Lv Wall End
    :7::P: M {{{frames}}} 30 Cr -5 M.P
    :9::P: M {{{frames}}} 32 KND -9 M.P
    :8::P: M {{{frames}}} 18 {{{normal_hit}}} -12 M.P
    :8::P::P: M {{{frames}}} 22 Cr -10 M.P
    :236::K: H {{{frames}}} 32 KNB -12 H.K
    :9::K: M {{{frames}}} 34 LNC -16 M.K
    :8::K: {{{hit_level}}} {{{frames}}} {{{damage}}} {{{normal_hit}}} {{{guard}}} {{{hold_level}}}
    :6::F+K: M {{{frames}}} 38 KNB -13 M.K
    :F+K: M {{{frames}}} 20 Cr -10 M.K
    :4::P+K: M {{{frames}}} 26 Cr -9 M.P
    :1::P: L {{{frames}}} 24 Cr -16 L.P
    :1::P::P: M {{{frames}}} 27 KNB -13 M.P
    :4::P: H {{{frames}}} 17 Cr -11 H.P
    :4::P::K: H {{{frames}}} 36 LNC -12 H.K
    :4::P::6::K: M {{{frames}}} 18 Cr -8 M.K
    :4::P::6::K::P: H {{{frames}}} 15 Cr -8 H.P
    :4::P::2::K: L {{{frames}}} 22 Cr -16 L.K
    :6::K: M {{{frames}}} 20 Cr -8 M.K
    :6::K::P: H {{{frames}}} 15 Cr -8 H.P
    :3_::P: M {{{frames}}} 25 LNC -8 M.P
    :236::P: M {{{frames}}} 30 Cr -9 M.P
    :4::K: M {{{frames}}} 30 KND -11 M.K
    :P+K: H {{{frames}}} 24 Cr -11 H.P
    :P+K::P: H {{{frames}}} 17 Cr -11 H.P
    :P+K::P::K: H {{{frames}}} 36 LNC -12 H.K
    :P+K::P::2::K: L {{{frames}}} 22 Cr -16 L.K
    :6::6::P: H {{{frames}}} 24 Cr -8 H.P
    :3::3::P: M {{{frames}}} 38 LNC -14 M.P
    :4::6::P: M {{{frames}}} 40 KNB -13 M.P
    :6::P+K: M {{{frames}}} 36 KNB -18 M.P
    :1::K: L {{{frames}}} 25 -8 -13 L.K
    :1::K::K: M {{{frames}}} 35 KNB -13 M.K
    :6::P: M {{{frames}}} 18 -8 -8 M.P
    :6::P::P: M {{{frames}}} 18 -11 -12 M.P
    :6::P::P::P: M {{{frames}}} 25 KNB -14 M.P
    :6::P::P::2::K: L {{{frames}}} 25 Cr -13 L.K
    :6::P::K: M {{{frames}}} 30 Cr -9 M.K
    :P: H 11(2)13 10 1 1 H.P
    :P::6::P: M {{{frames}}} 18 -9 -10 M.P
    :P::6::P::K: M {{{frames}}} 35 Cr -13 M.K
    :P::6::P::2::K: L {{{frames}}} 25 Cr -13 L.K
    :P::K: H {{{frames}}} 28 Cr -11 H.K
    :P::K::K: H {{{frames}}} 25 Cr -15 H.P
    :P::P: H {{{frames}}} 10 +1 +1 H.P
    :P::P::P: H {{{frames}}} 24 Cr -8 H.P
    :P::P::K: M {{{frames}}} 34 KNB -16 M.K
    :P::P::4::P: H {{{frames}}} 28 Cr -9 H.P
    :P::P::2::P: L {{{frames}}} 24 Cr -16 L.P
    :P::P::2::P::P: M {{{frames}}} 27 KNB -13 M.P
    :K: H 14(2)27 30 Cr -14 H.K 1.0 (≥CH)
    :K::K: M {{{frames}}} 25 KND -15 M.K
    :K::P: M {{{frames}}} 25 KND -18 M.P
    :K::P::P: M {{{frames}}} 30 Cr -15 M.P
    :214::P: M {{{frames}}} 32 Cr -12 M.P
    :6::6::K: L {{{frames}}} 28 Cr -9 L.K
    :2::K: L 16(2)24 12 -5 -8 L.K
    :2_::K::K: L {{{frames}}} 25 Cr -13 L.K


    State Command Type Level Frames Damage Advantage Cliff Wall End
    :6::7::F: DH H.P 0(22)8 62
    :6::7::F: DH H.K 0(22)8 30+32
    :6::4::F: DH M.P 0(22)8 62
    BTW :6::4::F: DH M.P 0(22)8 72 1.0
    :4::6::F: DH M.K 0(22)8 62
    :6::1::F: DH L.P 0(22)5 62
    :6::1::F: DH L.K 0(22)5 30+32
    :6::4::F: DH J.P 0(22)8 62
    :4::6::F: DH J.K 0(22)8 62

    State Command Hit Lv Frames Damage NH Adv Guard Adv Hold Lv Wall End
    :8::P+K: 34-61/35 22
    :2::K: 21(5)54/48 15

    State Command Hit Lv Frames Damage NH Adv Guard Adv Hold Lv Wall End
    :8::P+K: 0(0)36 0
    :2::P+K: 0(0)36 0
    :4::6::4::F+P+K: 0(0)63 0
    :2::2::F+P+K: 0(0)60 0

    State Command Type Level Frames Damage Advantage Cliff Wall End
    :6::6::F+P+K: THROW H 6(2)30 15+40+30 ZAC
    :6::6::F+P+K: THROW H 6(2)30 10+30+30 BAS
    :236::F+P+K: THROW H 6(2)30 20+60 BAS
    OBTW :236::F+P+K: THROW H 6(2)30 20+50+10 5.0 BAS
    :6::6::F+P+K: THROW H 6(2)30 30+40 TIN
    :6::6::F+P+K: THROW H 6(2)30 70 GEN
    :6::6::F+P+K: THROW H 6(2)30 10+10+50 LEO
    :6::6::F+P+K: THROW H 6(2)30 50+20 EIN
    Partner :4::F+P+K: THROW H 62 BAY
    When partner tags to Bayman. Can also occur when the partner does not have a unique tag throw with Bayman after performing the :6::6::F+P+K: command with Bayman as his/her tag partner. The frame count is dependent on the partner's tag throw attempt animation.
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