Frame Data: DOA2HC: Leon

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  • This page is the frame data for Leon in DEAD OR ALIVE 2: HARD・CORE on the PlayStation 2 for the Japanese region.

    Click on an entry to open the Notes section.
    A Hold Level value with an asterisk (*) next to it is for when the hold will do a Divert hold.
    A Wall value with an asterisk (≥CH) next to it designates the attack won't trigger a wall hit on normal hit.
    Assume a FUFT (Face Up, Feet Towards) downed state for the opponent on a KND (Knockdown) or LNC (Launch) if not otherwise specified.

    State Command Hit Lv Frames Damage NH Adv Guard Adv Hold Lv Wall End
    :P: H 11(2)13 12 1 1 H.P
    [Jab]
    • Counter Hit: +4
    • Hi Counter Hit: Cr
    • Critical Finish: KND
    • Backturned Hit: +4, Cr (Hi Counter)
    :3::P: M 13(2)20 20 2 -4 M.P
    [Palm Stamp]
    • Counter Hit: Lift Stun
    • Critical Finish: LNC
    • Backturned Hit: Cr
    :2::P: L 14(2)15 5 0 -5 L.P C
    [Low Knuckle]
    • Counter Hit: Cr
    • Critical Finish: KND
    • Backturned Hit: +3, KND (Hi Counter)
    Recovers in a Crouching state.
    Alternate Commands: :1: :P:
    High crush.
    Opponent downed state: FDFT (Hi Counter Backturned Hit).
    :K: H 14(2)27 32 Cr -14 H.K 1.0 (≥CH)
    [High Kick]
    • Counter Hit: Faint Stun
    • Critical Finish: Restand
    • Backturned Hit: Cr
    :3::K: M 14(3)24 26 Cr -9 M.K 1.0 (≥CH)
    [Middle Side Kick]
    • Counter Hit: Sitdown
    • Critical Finish: KND
    • Backturned Hit: Cr
    :2::K: L 16(2)24 12 -5 -8 L.K
    [Low Kick]
    • Counter Hit: Trip Stun
    • Critical Finish: Hard KND
    • Backturned Hit: -3, Hard KND (Hi Counter)
    Opponent's downed state is stance dependant.
    Guaranteed on Critical Finish and Backturned Hit Hi Counter: To downed opponent :2::F+P:

    State Command Hit Lv Frames Damage NH Adv Guard Adv Hold Lv Wall End
    BT :P: H 13(2)26 12 Cr -11 H.P
    [Turning Back Knuckle]
    • Backturned Hit: Stagger Back stun
    BT :P::P: M 20(2)28 18 1 -12 M.P 1.0
    [Smash Hook]
    • Counter Hit: Cr
    • Backturned Hit: Hard KND
    Opponent downed state: FUHD (Backturned Hit).
    Guaranteed on Backturned Hit: To downed opponent :2::F+P:
    BT :P::P::P: M 20(2)25 22 LNC -10 M.P 1.0
    [Smash Upper]
    • Counter Hit: LNC
    • Backturned Hit: LNC
    Launch state not comboable on normal hit.
    Can't connect if opponent is hit by :P::P: backturned.
    BT :2::P: M 14(2)21 15 0 -4 M.P
    [Turning Body Blow]
    • Counter Hit: Cr
    • Backturned Hit: Cr
    BT :2_::P: L 13(2)18 13 -2 -5 L.P C
    [Turning Low Spin Knuckle]
    • Counter Hit: Cr
    • Backturned Hit: +3, KND (Hi Counter)
    Recovers in a Crouching state.
    High Crush.
    Opponent downed state: FDFT (Hi Counter Backturned Hit).
    BT :K: H 14(2)27 30 KND -10 H.K 2.5
    [Turning Spin Kick]
    • Counter Hit: KND
    • Backturned Hit: KND
    Opponent downed state: FDFT.
    BT :2::K: M 16(2)27 28 Cr -11 M.K 2.0 (≥CH)
    [Turning Side Kick]
    • Counter Hit: Sitdown
    • Backturned Hit: Cr
    BT :2_::K: L 15(2)27 25 Cr -12 L.K C
    [Turning Low Spin Kick]
    • Counter Hit: Hard KND
    • Backturned Hit: Hard KND
    Recovers in a Crouching state.
    High Crush.
    Opponent's downed state is stance dependant.
    Guaranteed on Counter Hit and Backturned Hit: To downed opponent :2::F+P:

    State Command Hit Lv Frames Damage NH Adv Guard Adv Hold Lv Wall End
    F. Jump :P: M 10(4)21 15 Cr -6 J.M.P
    [Assault Down Palm]
    • Counter Hit: Cr (Deeper stun)
    • Critical Finish: KND
    • Backturned Hit: Cr
    During a forward jump.
    Low Crush.
    F. Jump :K: M 10(4)26 30 KND -12 M.K* 1.0
    [Assault Front Kick]
    • Counter Hit: Cr
    • Critical Finish: KND
    • Backturned Hit: KND
    During a forward jump.
    Low Crush.
    Opponent downed state: FDFT (Backturned Hit).
    F. Land :P: M 17(2)28 20 KND -12 M.P 1.0
    [Assault Smash Hook]
    • Counter Hit: +4
    • Hi Counter Hit: Cr
    • Critical Finish: LNC (not comboable)
    • Backturned Hit: +4, Cr (Hi Counter)

    F. Land :K: L 19(3)28 25 KND -13 L.K
    [Assault Leg Spike]
    • Counter Hit: +4
    • Hi Counter Hit: Cr
    • Critical Finish: LNC (not comboable)
    • Backturned Hit: +4, Cr (Hi Counter)

    N. Jump :P: M 10(4)21 15 Cr -6 J.M.P
    [Air Down Palm]

    N. Jump :K: M 10(4)26 30 KND -12 M.K* 1.0
    [Air Front Kick]

    N. Land :P: M 17(2)28 20 KND -12 M.P 1.0
    [Step Smash Hook]

    N. Land :K: L 19(3)28 25 KND -13 L.K
    [Step Leg Spike]

    B. Land :P: M 17(2)28 20 KND -12 M.P 1.0
    [Trap Smash Hook]

    B. Land :K: L 19(3)28 25 KND -13 L.K
    [Trap Leg Spike]


    State Command Hit Lv Frames Damage NH Adv Guard Adv Hold Lv Wall End
    FUFT :K: M 36(4)20 20 Cr -6 M.K
    [Rising Middle Kick]
    • Counter Hit: Cr (Deeper stun)
    • Backturned Hit: Cr
    Face up, feet to opponent.
    FUFT :2_::K: L 35(4)24 20 Cr -7 L.K C
    [Rising Low Kick]
    • Counter Hit: Trip Stun
    • Backturned Hit: Hard KND
    Face up, feet to opponent.
    Recovers in a Crouching state.
    High Crush.
    Opponent's downed state is stance dependant.
    Guaranteed on Backturned Hit: To downed opponent :2::F+P:
    FDFT :K: M 34(4)18 20 Cr -6 M.K
    [Rising Middle Kick]
    • Counter Hit: Cr (Deeper stun)
    • Backturned Hit: Cr
    Face down, feet to opponent.
    FDFT :2_::K: L 33(4)22 20 Cr -7 L.K C
    [Rising Low Kick]
    • Counter Hit: Trip Stun
    • Backturned Hit: Hard KND
    Face up, feet to opponent.
    Recovers in a Crouching state.
    High Crush.
    Opponent's downed state is stance dependant.
    Guaranteed on Backturned Hit: To downed opponent :2::F+P:
    FUHT :K: M 34(4)18 20 Cr -6 M.K
    [Rising Middle Kick]
    • Counter Hit: Cr (Deeper stun)
    • Backturned Hit: Cr
    Face up, head to opponent.
    FUHT :2_::K: L 33(4)22 20 Cr -7 L.K C
    [Rising Low Kick]
    • Counter Hit: Trip Stun
    • Backturned Hit: Hard KND
    Face up, feet to opponent.
    Recovers in a Crouching state.
    High Crush.
    Opponent's downed state is stance dependant.
    Guaranteed on Backturned Hit: To downed opponent :2::F+P:
    FDHT :K: M 32(4)18 20 Cr -6 M.K
    [Rising Middle Kick]
    • Counter Hit: Cr (Deeper stun)
    • Backturned Hit: Cr
    Face down, head to opponent.
    FDHT :2_::K: L 31(4)22 20 Cr -7 L.K C
    [Rising Low Kick]
    • Counter Hit: Trip Stun
    • Backturned Hit: Hard KND
    Face up, feet to opponent.
    Recovers in a Crouching state.
    High Crush.
    Opponent's downed state is stance dependant.
    Guaranteed on Backturned Hit: To downed opponent :2::F+P:

    State Command Hit Lv Frames Damage NH Adv Guard Adv Hold Lv Wall End
    :7::P: M 22(3)22 30 Cr -5 M.P 2.0
    :9::P: M 28(2)24 32 KND -9 M.P 1.0
    :8::P: M 17(2)28 18 1 -12 M.P 1.0
    :8::P::P: M 22(2)25 22 LNC -10 M.P 1.0
    WR :K: H 12(2)27 36 LNC -12 H.K 1.0
    :9::K: M 18(2)33 34 LNC -16 M.K 1.0
    :8::K: H 14(2)25 30 LNC -12 H.K 2.5
    Alternate Commands: :7::K:
    :F+K: M 14(3)29 35 Cr -13 M.K 1.0
    :4::P: H 16(2)26 24 Cr -11 H.P
    :4::P::K: H 20(2)27 36 LNC -12 H.K 1.0
    :4::P::6::K: M 15(2)25 25 Cr -8 M.K
    :6::K: M 13(2)25 25 Cr -8 M.K
    :3_::P: M 12(2)24 25 LNC -8 M.P 1.0
    :4::K: M 23(3)25 30 KND -11 M.K 1.0
    :P+K: M 15(3)28 25 LNC -11 M.P 2.0
    :6::P+K: H 23(3)30 45 KND -5 H.P 5.0
    :6::6::P: H 16(2)23 30 Cr -8 H.P 1.0 (≥CH)
    :4::6::P: M 20(5)26 40 LNC -13 M.P 2.5
    :4::P+K: M 15(3)33 25 -5 -18 M.P
    :4::P+K::P: M 31(2)33 30 Cr -15 M.P 1.5
    :1::K: L 19(3)28 25 -8 -13 L.K
    :6::P: M 14(2)22 18 -8 -8 M.P
    :6::P::P: M 13(2)26 18 -11 -12 M.P
    :6::P::P::P: M 22(2)30 25 KND -14 M.P 3.0
    :6::P::P::2::K: L 25(3)28 25 Cr -13 L.K
    :6::P::K: M 16(3)24 30 Cr -9 M.K 2.0
    :P: H 11(2)13 12 1 1 H.P
    :P::6::P: M 13(2)26 18 -9 -10 M.P
    :P::6::P::K: M 20(3)29 35 Cr -12 M.K 1.0
    :P::6::P::2::K: L 25(3)28 25 Cr -13 L.K
    :P::K: H 12(2)27 30 Cr -11 H.K 1 (≥CH)
    :P::P: H 9(2)14 12 1 1 H.P
    :P::P::P: M 24(2)28 28 KND -12 M.P 1.0
    :P::P::4::P: H 16(2)26 24 Cr -11 H.P 1.0
    :P::P::K: M 18(3)29 35 Cr -12 M.K 1.0
    :P::P::1::P: M 19(2)25 32 Cr -12 M.P 1.0 (≥CH)
    :K: H 14(2)27 32 Cr -14 H.K 1.0 (≥CH)
    :K::K: M 27(3)29 30 KND -15 M.K 1.0
    :K::P: M 20(3)31 25 -3 -18 M.P
    :K::P::P: M 32(3)33 30 Cr -15 M.P 1.5
    :214::P: M 18(2)25 32 Cr -12 M.P 1.0 (≥CH)
    :6::6::K: L 19(2)24 20 0 -10 L.K 1.0 (≥CH)
    :6::6::K::K: M 26(3)29 30 KND -12 M.K 1.0
    :2::F+K: L 25(2)28 22 Cr -16 L.K C
    :2::K: L 16(2)24 12 -5 -8 L.K
    :2_::K::K: L 23(3)28 25 Cr -13 L.K
    This move was first added in the DREAMCAST version.
    :236::P: M 22(2)30 35 KND -14 M.P 3.0
    This move was first added in the DREAMCAST version.

    State Command Type Level Frames Damage Advantage Cliff Wall End
    :F+P: THROW H 4(2)22 45
    :4::F+P: THROW H 5(2)26 43
    OBTW :4::F+P: THROW H 5(2)26 53 o
    To an opponent's front with wall behind opponent.
    Causes a wall slump.
    :6::F+P: THROW H 5(2)26 48
    Alternate Commands: (While landing from a jump) :F+P:
    OBTW :6::F+P: THROW H 5(2)26 55 o
    To an opponent's front with wall behind opponent.
    Alternate Commands: (While landing from a jump) :F+P:
    Causes a wall slump.
    :4::6::F+P: THROW H 6(2)30 45
    :6::4::F+P: COMBO 45+25
    :2::F+P: COMBO 45+25+35
    :3::3::F+P: CATCH H 24(5)36 42 C
    :2::2::F+P: COMBO 42+10+25
    :214::F+P: THROW H 6(2)30 30
    :6::4::F+P: COMBO 30+30
    :2::F+P: COMBO 30+30+45
    :426::F+P: THROW H 6(2)30 67 5.0
    This move was first added in the DREAMCAST version.
    Causes a BT wall slump.
    OBTW :426::F+P: THROW H 6(2)30 75 o
    To an opponent's front with wall behind opponent.
    Causes a FDFT knockdown.
    To Standing Opponent's Back
    :F+P: THROW H 4(2)22 55
    :6::F+P: THROW H 5(2)26 30+30
    Alternate Commands: :4::F+P: | (While landing from a jump) :F+P:
    :4::6::F+P: THROW H 6(2)30 50
    Alternate Commands: :214::F+P: | :426::F+P:
    :6::4::F+P: COMBO 50+40
    PBTW :6::4::F+P: COMBO 50+30+20 o
    To an opponent's back with wall behind Leon.
    Causes a FUFT knockdown.
    :3::3::F+P: CATCH H 24(5)36 42 C
    :2::2::F+P: COMBO 42+10+25
    To Crouching Opponent's Front
    :2::F+P: THROW L 2(2)24 40 C
    Alternate Commands: (While landing from a jump) :2::F+P:
    :2::F+P: COMBO 40+20
    :2::2::F+P: COMBO 40+20+8+8+8
    :1::F+P: THROW L 3(2)33 25+30 C
    :2::F+P: COMBO 25+30+20
    To Crouching Opponent's Back
    :2::F+P: THROW L 2(2)24 40 C
    Alternate Commands: (While landing from a jump) :2::F+P:
    :2::F+P: COMBO 40+20
    :2::2::F+P: COMBO 40+20+8+8+8
    :1::F+P: THROW L 3(2)33 25+30 C
    :2::F+P: COMBO 25+30+20
    To Downed Opponent
    :2::F+P: THROW 15(2)30 30 C
    All variants of Leon's ground throw (to opponent's feet/head/side facing up/down) deal the same damage, but the head always leaves the opponent facing down, the sides facing up and the feet in the state the opponent was in.

    State Command Type Level Frames Damage Advantage Cliff Wall End
    :6::7::F: DH H.P 0(22)8 62
    DREAMCAST Controls: :7::F:
    :6::7::F: DH H.K 0(22)8 30+32
    DREAMCAST Controls: :7::F:
    :6::4::F: DH M.P 0(22)8 62
    DREAMCAST Controls: :4::F:
    PBTW :6::4::F: DH M.P 0(22)8 72 1.0
    To an opponent's front with wall behind Leon.
    DREAMCAST Controls: :4::F:
    Causes a BT wall slump.
    :4::6::F: DH M.K 0(22)8 62
    DREAMCAST Controls: :4::F:
    :6::1::F: DH L.P 0(22)5 62
    DREAMCAST Controls: :1::F:
    :6::1::F: DH L.K 0(22)5 30+32
    DREAMCAST Controls: :1::F:
    :6::4::F: DH J.P 0(22)8 62
    DREAMCAST Controls: :4::F:
    :4::6::F: DH J.K 0(22)8 62
    DREAMCAST Controls: :4::F:

    State Command Hit Lv Frames Damage NH Adv Guard Adv Hold Lv Wall End
    :8::P+K: 34-61/35 22
    :2::K: 17(8)31 12

    State Command Hit Lv Frames Damage NH Adv Guard Adv Hold Lv Wall End
    :4::6::4::F+P+K: 0(0)76 0
    [Taunt: GO TO HELL]

    State Command Type Level Frames Damage Advantage Cliff Wall End
    :6::6::F+P+K: THROW H 6(2)30 15+40+15 ZAC
    :6::6::F+P+K: THROW H 6(2)30 10+30+30 BAS
    :236::F+P+K: THROW H 6(2)30 20+50+10 BAS
    OBTW :236::F+P+K: THROW H 6(2)30 20+60 5.0 BAS
    To an opponent's front with wall behind Opponent.
    Causes a wall slump.
    :6::6::F+P+K: THROW H 6(2)30 30+40 TIN
    :6::6::F+P+K: THROW H 6(2)30 70 GEN
    This move was first added in the DREAMCAST version.
    :6::6::F+P+K: THROW H 6(2)30 10+10+50 BAY
    This move was first added in the DREAMCAST version.
    Partner :4::F+P+K: THROW H 62 1.0 LEO
    When partner tags to Leon. Can also occur when the partner does not have a unique tag throw with Leon after performing the :6::6::F+P+K: command with Leon as his/her tag partner. The frame count is dependent on the partner's tag throw attempt animation.
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