In a recent interview with Gamasutra.com, Yosuke Hayashi discussed the team's direction for both Ninja Gaiden and Dead or Alive.
Specifically, in regard to Dead or Alive he discussed how they want to make the series "high class". It's certainly a departure from the traditional Team NINJA, but only time will tell if it was worth the change:
"We've always had the sex factor in the game; in the past, the female characters had to have big breasts, they had to have scanty dress," says Hayashi. "In DoA 5 especially, we're trying to focus on the real women that surround us; the voice of a female, the mannerisms. We are being realistic about it."
If Team Ninja's goal truly is to dignify the Dead or Alive franchise a bit, then it seems the team risks alienating some fans who may have just tuned in for the flesh parade. But...
Dead or Alive fans have always wondered if Dead or Alive would get a "vs" style treatment in the vein of "Capcom vs SNK" or "Street Fighter X Tekken". Although the most common collaboration recommended is Virtua Fighter vs DOA, personally speaking I still don't believe it would set the world on fire in sales. However, Virtua Fighter's technical skills with DOA's flash could lead to a title that promotes both game franchises at the same time.
Although I'd still rather have a Soul Calibur vs Dynasty Warriors cross over title, Hayashi recently went on record in an EDGE Interview to say that a collaboration title is something the team would be interested in. He also brings up that Virtua Fighter was the first 3D game he played, lending credence to the VF vs DOA idea:
In an interview, Hayashi told us: "In terms of collaboration titles, there are staff on our team who just love fighting games...
NewbReview.com has released a nice article that helps break down the bad stereotypes of fighting game tournaments. The article is written by Jason Borlase who tells of his experiences in some of the most renown fighting game tournaments. I recommend it as a read to any friends who think that those who enjoy the tournament scene are egotistical, anti-social, and elitist. I honestly can't think of anyone who I've personally met that attended a true offline fighting game tournament and not been hooked. Here's a small excerpt but jump to the Full Article for a pleasant read:
Jason Borlase said:
Having entered two fairly large tournaments now and finishing in the top 16 of each (just thought that had to be...
The "Power Blow" button does not give a macro'd button notation. It is still unconfirmed whether it is a button by itself or some macro command like .
The advanced holds are confirmed to be mid punch and mid kick only. So could this mean that the Izuna Otoshi defensive hold has been nerfed to only occur in one of the five different holds instead of three of the four?
The free step dodge (sidestep) has been confirmed to be using similar notation to the recently released Soul Calibur V - /
More info to come I'm sure as news from the upcoming two weeks of press tours continues.
I recently read a featured article on my personal favorite game developer website, Gamasutra, where TwitchTV employee Justin Kan discussed how they grew the company from its Justin.TV beginnings.
As an overview, he talks about the explosion of streams specifically designed to broadcast not only game competitions, but marathons as well. There is also talk about how some players have found some revenue in providing such streams, and how the developers can utilize streams to make effective marketing. For example, 8WayRun has been doing a 24/7 stream of the recently released Soul Calibur V game to provide more exposure to the game, its website, and the community all-in-one.
At the end of the article, Justin Kan writes about future SDKs provided that will allow streaming directly from a game - PC and console. It's certainly something I'd like to see utilized for Dead or Alive 5, especially if it's going after a...