I'm not just talking about catering to just a specific niche, but the niche that has the potential of being profitable, and to have a more focus direction rather than trying to appeal to everyone who don't like same things which winds up not making everyone happy or being the worst side of being mainstream. Capcom wanted to expand their demographic for SFV, but they spend their time talking about wanting to appeal to casuals, but not offering the content casuals wanted (not at launch) which they only wind up appeal to the FGC. During SFV launch they released in time for Capcom Pro Tours.
Again, you missed the point of why SFV failed and trying to conflate it to DOA6's problems is the epitome of missing the point even further.
SFV's problems is not talking about appealing to casuals or offering the content to casuals, it's the sheer epitome of simply putting their foot in their own mouth CONSTANTLY, even moreso than people who love to say that Shimbori has done the same thing when it hasn't even reached that level.
SFV only TALKED about appealing to the casuals, but they completely botched it on a multitude of levels:
- Commercials primarily focused on the FGC and Tourneys and Rising Up to be in those tournies, most things casuals don't give a damn about.
- The game's betas not mattering at all when the game was released, hell, it was even WORSE than the some of the Betas in comparison
- The constant censoring which has never been fixed for that sweet ESPN money(R.Mika's Critical Art is a complete mess and still is)
- Not only the loss of the regular modes SFIV had, but also the sheer EASINESS of the Prologues to the point a BABY can beat them but then you had the absolutely absurdly stupid Survival Mode that they only fixed RECENTLY.
- And that's on top of the sheer promises that was made that went unfulfilled for 2 YEARS on top of the fact that Capcom Japan kept blaming Capcom USA for their constant screwups despite Capcom USA barely having anything to do with the creation of the game.
The issue of SFV is not one or two small things, but the sheer culmination of multiple fuckups that basically insured that SFV would never be able to ride on the coat tails of SFIV in any capacity.
I've been following DOA6 since its first trailer and the talks about less sexualized approach, so I'm more familiar with the situation. I recommend checking taking a look at a previous comment I posted at Page 55 Comment 1,099 since I mention about the feedback which I got from gameinformer and when I confronted Shimbori himself at EVO mainly to learn more about how can you give feedback when it comes to costumes. Even if fanservice isn't removed, and isn't in the main focus they should at least offer the same content/options of what DOA5LR previously had which is My main concern maybe with feedback I could get the content I want.
Except again, people will mock DOA for having a breast slider despite the fact that people would also want it to not be massive waves of jiggles in their face(clearly showing they don't give a damn, they just want to mock... which can get others to not buy the game because of said mocking) as well as the absurd number of fetish costume DLC, gravure DLC as if this is DOAX and so on. Most of these options shouldn't be in a fighting game to begin with, especially if people are just going to cry over their inclusion because "It leaves bad first impressions".
Hell, DOA never even really had a Breast Physics slider UNTIL DOA5(As Matt pointed out that DOA2's age slider didn't mean a damn thing).
The focus on fanservice was throughout the games lifespan, since DOA5 had done what DOA6 is currently doing right now.
DOA5's situation is massively different than DOA6, something I also equally fought FOR. DOA4 nor any of the other DOA games had obvious fanservice so focusing away from that really could have came off as just another generic fighter. This did not help at all when all of the stages shown, the music and even the backgrounds DID IN FACT make it seem like it was any other fighter. That's why there was backlash on DOA5, DOA6 is on a completely different boat and judging by the Ghost Ship stage, I would say that they know what our problems was with DOA5 and making sure to add stage variety.
Whoever gave DOA5 that lifespan of DLC along with 7 Season Pass, are the ones that should be prioritized by just offer what DOA5 previously had just with new costumes & new features.
And in business, saying that would get you laughed at. The point of all business is to expand to make more money. Those who bought the DLC to that length can either be stated to be long time fans or just people who huge wallets. The whole point is to further expand to get more people interested into playing your game. How you think Mortal Kombat is such a juggernaut now and days? It's not just because of their blood and gore, I can absolutely tell you that despite how many people want to use it.