I have an unreasonable suggestion. Run DOA6. Seems easy, but buckle up, it will only get harder. Go to Main menu, then Options, then go to Credits. Here comes the hardest part: READ and COMPREHEND DOA6 credits. You might notice that TN has separate teams for Game Engineering and Game Design, System Engineering and Tools& Libraries Programming, Character Art and Environment Art, etc. It shows that DOA6 is the result of coordinated effort of multiple people with expertise in different fields. Roughly speaking DOA6 team is split into Engineers and Designers. Engineers work on staff like implementation of gameplay mechanics and online infrastucture and Designers work on stages, costumes, art etc. You can make engineer to design some costume but it won't end up pretty; you can make Designer work on lobbies - it will be buggy. Yeah, it's kinda hard to grasp. Just remember: different people work on costumes and gameplay and said people are not interchangable. Lobby branch can be traced all the way back to DOA6 release... DOA6 is not about intro's and outtro's. It's about what happens between them. I'm afraid that changes to FT's and revamped SSA are results of lots of thoughts, discussions and player feedback. Also SSA work as described - no problems here. You may not like SSAs or may be unable to use or deal with SSA - that's your problems
IMO each of season pass costumes nice by itself. And that's the most important thing. DOA6 costumes are for use in 1-on-1 fights, where you see only 2 costumes at a time. Nobody mains dozen characters - usually one or two. And TN recognises that. So it is not a big deal that some costumes are recolors. Such costumes do not work in group photos - that's a shame for sure. Also do not buy DLC you don't need unless you have money to burn.LOL. DOA6 was released March 1st 2019 (UTC timezone). It is written everywhere, so you definitely know it. Why such obviuos lie if you are SO RIGHT? Maybe because actually you are tragically wrong about everything?