My choice of My favorite DOA game is DOA5, what makes this installment peak DOA content with these descriptions right here:
-Multiple choices of outfits (staple since DOA1 Console release) with addition of DLC to provide more outfits (like School Girls, Gym Uniform, Bikinis, G-String, Microkinis, Camisole, hyper revealing leotard which shows more skin, & fossilized armor which also shows more skin)
-Having the ability to change different details like bras & panties (since DOA2: Ultimate)
-Having optional breast physics option (staple since DOA1 with an On/Off Option) with additions of Natural (realistic physics), DOA (similar to past games), & OMG (which is crazy physics than what DOA had to offer), you can also make girl's breast bounce if you are a Playstation Owner using Dualshock Wireless Controller which had abit of motion control
-The games photo which you can move the camera around from either replays from your match or have a CPU vs CPU Mode having the ability to pause which if you want cool action move, funny moments, or taking photos under the girl's skirt (what I did when I had to take 100 pictures)
-Having DLC Gravure Cutscenes (taken from Dead or Alive Xtreme Gravure Cutscenes) which is something you can move the camera around and pause
-With New Addition of Clothing Destruction when DOA5LR Collaborated with Senran Kagura with DOA Girls wearing Outfits based on the Senran Kagura Cast which their outfits can be damaged making the girls half clothed, which Clothing Destruction didn't stop at Senran Kagura but other Collaboration like Tatsunoko & KOF for examples
-Another New Addition is Transforming Outfits that was first introduced in Schoolgirl Strikers DLC Set
-Having Contests which gives fans the chance to pitch either their moves or mainly costumes which ends up as DLC Costumes
-The Female Character Models are peak Video Game Designs from Cute Girls, Pretty Girls, & Sexy Girls which have the perfect body types which are having big breast, skinny, & curvy which is female design 101 which is reasons to buy the game & even play as female characters before choosing male characters & artificial lifeform (who use to been SNK Boss Syndrome for 3D fighters)
-They make their Female Characters inline with what the Japanese are into besides DOA or Fighting Games like Light Novels & Manga when they first made the best newcomer Marie Rose even became an introduction to a new body type that is just as attractive as the standard DOA girl which is a petite girl (size of 147cm/4'10" which is the smallest DOA girl) with a flat chest but has the butt to make up for something
-The Japanese VA that plays as the girls definitely make them interesting which makes you appreciate them and have some laughs (like when Jann Lee threw the nunchakus to Kokoro winds up her not catching them & breaking a vase, with Kokoro line being like "Why did you do that?")
-The game is a 3D Fighter with the stages that has various objects and level hazards like falling off a certain part of a building & wind up in a different area of the level (staple to DOA2, even won 2 DICE Awards with DOA2 & DOA3 for Best Fighting Game Of The Year in 2000 & 2001 Respectfully)
-The game has Command Training where if your trying out a new character you would want to go through all the moves what the game props you up with where if you did the move you would get it right and moves to the next page
-You can easily chain in combos until you reach Critical Stun which you can launch your opponent to do more damage with addition of Critical Burst which would stun the opponent from doing anything giving you a chance to not only launch your opponent, but also do Power Blow & Power Launcher if you lost half of your health to do more damage with Power Blow giving you extra advantage to move around the area to hit before invisible timer to lead into a Cliffhanger in certain levels where character is hanging on the stage with choice of attack or throw with enemy guessing on how they defend from either attack
-DOA New Level Hazards which if you hit a certain object like a generator, things in the level starts going down like a crane knocking down a building in working progress
-Game having custom music you can listen mainly from previous DOA games
This stuff I mention is the monolith of what makes not DOA5 special, but also what makes it DOA special compare to Tekken & Virtua Fighter, should be an instruction on how they create a proper DOA sequel alongside DOAXVV which is another game that is peak DOA game in terms of content, and anything below that wouldn't be a proper sequel which would be easier if they made a 2nd Fighting Game IP (like KT makes multiple Action Games other than Ninja Gaiden like Nioh for example).