Finally played a few days on the demo and my my, I'm such a noob. It was easy in the lowest ranks, got like 30 rank wins, then I got against rank Bs and started to get my ass kicked lol
I have a few comments to share, hoping someone will be enable to enlighten me:
Somewhat Important aspects
1) I've been having issues with the triggering of Break Blow and Break Hold (often). You press the right command but instead of what you want you get a normal first hit of the Fatal Rush if you're tryin for Break Blow (happened to me rarely though) and in the case of Break Hold, it simply doesn't happen. Are there some conditions to produce Break Hold if you're receiving blows? I was under the impression that, provided you have at least 50% break Gauge, you can do Break Hold any time. Instead I often find myself pressin the command, and again, and again, even spamming it, but nothing happens and I just keep getting hit.
At first I thought it was a matter of controller configuration, I use H+P+K for sidestep and break gauge related stuff. So I tried to use the (S) button instead, but I'm getting the same result. Anybody has an explanation for that?
2) What is the difference between setting (S) and H+P+K in the controller config screen? Since they went to the lenghts of putting them separately you'd be leaning to think there should be a difference, but I couldn't find any...
3) Sometimes, more often than I'd like it to happen, you find yourself backturned without reason. Against Elliot I was finding myself magically swapped feet towards enemy, when on the floor, even if I fell head towards enemy. Bug?
4) There seems to be zero command buffer after you perform a Break Hold, this is somewhat annoying, wonder if I'm the only one feeling like this.
5) Do they really want to avoid adding a Tatami stage for Training mode? Having a stage with no walls at all was SO USEFUL for Training. Having to constantly reset in the current training stage is SO annoying. Or is it just me? At least add an alternative version of that stage with no walls damn it ><
Totally Irrelevant aspects
1) You can't move anymore after a round is over. Nooooooo
2) The lack of phrases and animations when you win a round, so boring, it's always the same thing. Bet it's not just a demo thing. Irrelevant, but sad.
3) If your opponent disconnects the second you win a match, you don't get the points, don't get the win streak, and he doesn't lose the streak either. Wonder if this is intentional? I don't seem to recall it worked like this in DoA5, did it?
4) While I absolutely love the graphics, the "shine" effect on skin is a bit too strong? I like how the game looks brighter than the dark/dirty DoA5 looks, but the shine effect looks a bit too strong to me. Playing on PS4 Pro here.
5) Is the default health bar lower than it was on DoA5? Rounds seem to be lasting less, not sure I like this, but I'm confident it will be customizable at least in Lobby matches.