I know she has a combo change her pp6pp has a different ender... 36p so now it can wall hit XD
No. She had it from the beginning.So Marie-Rose has a new move right.
She never had 64P before, am I right ?
I know she has a combo change her pp6pp has a different ender... 36p so now it can wall hit XD
No. She had it from the beginning.
Is it the PPP Meow (236P) string?Do we know if it works off all variations of 9P? Cause I've only seen it done off PPP... can you actually PP6PP236P? Also does anyone know if the string is just PPPP? or is it PPP236P? I get the feeling it's been molded into 1 string. Similar to Kasumi being able to PPPPP.
Wish people who actually played the game dished out some info xD I've been curious about this since it was shown in the pre-order DLC trailer.
Is it the PPP Meow (236P) string?
Perhaps she'll get PPPMeow and maybe PP6PPMeow, 6PPMeow or 9PMeow. Not too sure.
Do we know if it works off all variations of 9P? Cause I've only seen it done off PPP... can you actually PP6PP236P? Also does anyone know if the string is just PPPP? or is it PPP236P? I get the feeling it's been molded into 1 string. Similar to Kasumi being able to PPPPP.
Wish people who actually played the game dished out some info xD I've been curious about this since it was shown in the pre-order DLC trailer.
Heh heh. I call that move 'Meow' instead of 236P because we aren't entirely sure that the actual string input is going to be PPP236P. It could be the case that the 'Meow' in a movestring is gonna have a different input than the standalone 'Meow' (236P) I used 'Meow' just for funsiesLmao Jaimy stop lol now you'll have me calling it the meow string XD
too bad LOLOLOOOLOLOLOLOLLOLI think her tag with Honoka is bland I wish they made it more fun... im really hoping they don't touch MR command ss lol
too bad LOLOLOOOLOLOLOLOLLOL
have you even seen Genfu's with Eliot? they wasted so much potentional
the only one to even come close to epic was Phase 4's Tengu's and im probably being biased here but Kasumi
I can give you some pointers:What is a move she has that is most useful I should abuse ?! Other than her command ss... I was thinking maybe h+k but its slow and predictable
Just for mix up purposes ! i didnt know bt kkk was safe i like even more now XDUhhh, wait. BT 2K crushing mids is cool and all, but BT T crushes... i dunno... every standing strike, and it's less likely to be throw punished in comparison to BT 2K. I wouldn't even be using BT 2K much if I was you. I say this because people are most likely going to anticipate BT T which they will respond with either attempting to throw, or crouch to avoid it. If you add BT 2K into your BT repertoire you're giving them more reason to crouch- avoiding your BT OH + blocking BT 2K enabling them to throw punish you.
BT 2K is too risky considering how high priority BT T is with Marie. And considering standing throws don't hit crouching ( obviously. ) I'd seriously just focus on her BT 4K mixup with BT T.
That's just my two cents anyway~
Oh, and BT H+K is throw punishable on block. It's not safe. Her only safe move in her BT is BT KKK. BT 8PPP is throw punishable, BT H+K is throw punishable, BT 4P is throw punishable, BT 2K is throw punishable BT 4KK/2K are throw punishable but at least there's a mix-up in that one so it's fine by me.
Just for mix up purposes ! i didnt know bt kkk was safe i like even more now XD
it's -7 so people can neutral throw you- but you can escape that so... just gotta be on your toes. 6T wont punish it though. So no guaranteed damage. Just keep an eye on her animation. You'll notice BT KKK, the last kick is the same kick as her 6PK- which is safe. Also -7. Same with every string ending in the 9P animation, same frame- so it's safe.
My problem with BT 2K is that it eliminates that extra chance of landing BT OH. Cause it gives them more opportunities to crouch. And using it for the fact "it crushes mids" is odd to me cause BT OH beats out all strikes... and leaves her in a more advantageous position + it has like 3 hits that are guaranteed after it. Heck, you can insta launch off it if you want to- for less damage, but at least that damage is guaranteed.
I think off BT 2K you can only get a 3P or 6P. Not sure. But it's an odd sacrifice if you're using it solely to crush mids. Even then I want them to be more scared of BT 4K since it's a mid with a mix-up and it will keep them standing, giving you more BT T opportunities.
To be honest, I'm not even sure if I'm making sense to anyone but myself hahahahaha so I'm just going to hush now xD
First off, I said BT 2K is good in some situations. It's useful against characters who are reliant on highs like Rig or Jacky. I never talked about abusing the move.Uhhh, wait. BT 2K crushing mids is cool and all, but BT T crushes... i dunno... every standing strike, and it's less likely to be throw punished in comparison to BT 2K. I wouldn't even be using BT 2K much if I was you. I say this because people are most likely going to anticipate BT T which they will respond with either attempting to throw, or crouch to avoid it. If you add BT 2K into your BT repertoire you're giving them more reason to crouch- avoiding your BT OH + blocking BT 2K enabling them to throw punish you.
BT 2K is too risky considering how high priority BT T is with Marie. And considering standing throws don't hit crouching ( obviously. ) I'd seriously just focus on her BT 4K mixup with BT T.
That's just my two cents anyway~
Oh, and BT H+K is throw punishable on block. It's not safe. Her only safe move in her BT is BT KKK. BT 8PPP is throw punishable, BT H+K is throw punishable, BT 4P is throw punishable, BT 2K is throw punishable BT 4KK/2K are throw punishable but at least there's a mix-up in that one so it's fine by me.