For those of you having issues with any character with an i9 jab, or players who opt to jab pressure often. 8P is a high crush, stuns on neutral hit, launches on counter hit.
Kasumi and Christie are certainly not Momiji's worst match ups.
Range pokes;
- H+K - i12 frame high kick, - 7 and -6 at tip. Tracks. Learn the art of fuzzy guard.
- PK - Same as H+K
- 4P - i14 mid punch, -5 on block
- K - i12 frame high kick, KK is -6, KP is -9. K does 24 damage, H+K does 28.
- 6P - i12 frame mid punch, 6PK has very good delay and enters threshold on neutral hit.
- 4K - i15 frame mid kick, -5 on block.
- 3K - i14 frame mid kick, has a delayable follow up into 3KP that stuns on neutral hit. 3KP8 is safe from throws.
- 44P8 - i15 frame mid punch, delayable into hop keeps you safe from throws.
- 2K - i14 frame low sweep, -2 on neutral hit, throw punishable if blocked upclose. Stuns on counter hit, great way to chip in strike range unexpectedly.
- 2H+K - Crouching low sweep, very good range, advised to use at tip range. +12 on neutral hit which is great frame advantage. Trips everyone up when used unexpectedly and at tip range.
- 66P - i15 mid punch, +7 on neutral hit, stuns on counter hit, -5 on block. Great range with a tracking follow up (advised to use follow only on 66P hit confirms). Get's Momiji in close.
- 44K - i18 frame mid kick, stuns on all hit status, -3 on block, leaves her back turned. Very good range.
- 1P - Crouching low punch, minus on neutral hit but that's irrelevant when using it as range low poke at tip range, but stuns on counter hit. Has follow ups.
Tip when spacing: Using Momiji's 9P hop just outside of strike range is a great way to bait anyone to press buttons. Because everyone is concerned about hitting you since you look so vulnerable from hopping within' range. You can do a few things depending on how players react to this;
- Block - Safest option
- Hold - On reads
- Side step - On reads
- Whiff punish - When a strike has moderate or slow recovery, fast whiff punishment is good.
- Range poke - The same deal as whiff punishing, only you're going to use a faster range poke, rather than a 66P.