Jyu_Viole_Grace
Well-Known Member
First of all, I think everyone should always having into account to this great man words:
In many cases, trying to fix a game (or product) after release, is no longer something you can achieve, mainly because the team will be smaller after the release and will be working in post-release content at the same time that the company will be working in other projects.
It's preferable delaying the project that trying to fix it post-release because these reasons. Yes, the game can be better but a lot things won't be addressed and will be still there.
Look at Bloodstained, it's now a good game because the team knew they have to delay it and do their best instead releasing it and trying to fix smalls things over the time.
Will be able for to Team Ninja to add tag battles (in this generation)? I really doubt it. Will they update the story mode with a better direction? nope, as much they will add new and ... shitty chapters (like these two KOF chapters). Will they fix the HUGE amount of graphical issues in the game? not happening because even characters models are worse than DOA 5 models, they won't get rid of these low-polygon models and start working again in all the characters.
Yes, they can add more stages and costumes but they won't fix everything is wrong with the base content.
Same with the battle system, you can't do huge changes to the system through updates because flipping all the time will give players bad vibes. They should have thought about the SS, stun game and ground game BEFORE the release, not after the release. You can't just do this and think: "well, if people don't like it we will change it later", as a battle designer you MUST think in everything before releasing your game.
They can address all this with a Ultimate version but if they handle it in the wrong way (like they did with DOA 5 Ultimate, forcing you to buy a new game), the community could be even smaller ... and here's when Koei can do things even worse with their shitty policies.
Yes, 92€ season pases each 4 months is not something good in most people eyes but if the game is good, like DOA 5 was, people would still ignore it and keep playing it ... but that isn't DOA 6 case. They have to undesrtand that ... DOA 6 isn't a good game (as a whole product) and because that they will have to do extra efforts to convince current and new players to keep playing and supporting this entry.
First they have to understand everything that is wrong with this game, if they don't get it, there's nothing to do and we still don't know what the new director thoughts about the current state of this game are.
In many cases, trying to fix a game (or product) after release, is no longer something you can achieve, mainly because the team will be smaller after the release and will be working in post-release content at the same time that the company will be working in other projects.
It's preferable delaying the project that trying to fix it post-release because these reasons. Yes, the game can be better but a lot things won't be addressed and will be still there.
Look at Bloodstained, it's now a good game because the team knew they have to delay it and do their best instead releasing it and trying to fix smalls things over the time.
Will be able for to Team Ninja to add tag battles (in this generation)? I really doubt it. Will they update the story mode with a better direction? nope, as much they will add new and ... shitty chapters (like these two KOF chapters). Will they fix the HUGE amount of graphical issues in the game? not happening because even characters models are worse than DOA 5 models, they won't get rid of these low-polygon models and start working again in all the characters.
Yes, they can add more stages and costumes but they won't fix everything is wrong with the base content.
Same with the battle system, you can't do huge changes to the system through updates because flipping all the time will give players bad vibes. They should have thought about the SS, stun game and ground game BEFORE the release, not after the release. You can't just do this and think: "well, if people don't like it we will change it later", as a battle designer you MUST think in everything before releasing your game.
They can address all this with a Ultimate version but if they handle it in the wrong way (like they did with DOA 5 Ultimate, forcing you to buy a new game), the community could be even smaller ... and here's when Koei can do things even worse with their shitty policies.
Yes, 92€ season pases each 4 months is not something good in most people eyes but if the game is good, like DOA 5 was, people would still ignore it and keep playing it ... but that isn't DOA 6 case. They have to undesrtand that ... DOA 6 isn't a good game (as a whole product) and because that they will have to do extra efforts to convince current and new players to keep playing and supporting this entry.
First they have to understand everything that is wrong with this game, if they don't get it, there's nothing to do and we still don't know what the new director thoughts about the current state of this game are.
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