I'm pretty sure Bankotsubo's reason was because he just wasn't popular enough so they genderbent him to draw in the cash grab kek kek kek (I mean, Nyotengu was still good though).
His downfall was really just popularity and death plot though, but woo boy did he spark a potential good story in DOA2. Well......could of been a good story. Honoka would probably be Raidou's replacement, but that also hints on where the story is going from here, and well, it probably won't be pretty. Might even be cringe if the magical friendship adventure takes over the entire plot. If I wanted to watch wholesome anime, i'd watch it from a genre online.
Sweet Christmas, not this identity speech again. That's a ruse. A scapegoat. All this identity crisis comes from the stigma of the game rather than the story. It's merely talks of DOA being taken serious which is not even wrong. DOA has an identity but not just taken serious behind it, it's just not a super popular one to be worldwide media material obviously, it's really just the stigma that's holding it. You say DOA should come first but you are preventing it's growth by not experiencing other games in reference which is a priority on what to learn before starting to make your own < this always comes first so what kind of logic are you on? no seriously.
The goal is to grasp information and then use it as your own. DOA has been taking notes from other fighters since the day of it's birth, from it's system, 3D layers, mechanic similarities and so on, so it should "never" stop there, never (never has either). Killer Instinct has a bit of DOA element and that became a success because that's how they learn. All this "getting a direction for DOA to become it's own thing" is a joke when mostly every fighter came from something else. Guess where down punches come from? from other fighting games before it. Come now, DOA is not "that" special. It's certainly different, but yeah whatever.
Mostly false. Other fighters do it because that's how they generally do it along with having a central budget, schedule, and feedback. Even Ed Boon from MK stated that if it wasn't for fighting games, his team felt one MK game to the next would be the last game because they wouldn't know what to absorb from other games to stand out. DOA, has to to absorb information from other games, to stand out. Obviously meter in DOA sounds wonky, but that's an example of testing grounds since day one where if it doesn't go well, then you replace it, find the next thing out there, get ideas from it and scrap some stuff where it doesn't look too similar, and boom. You are done. You have witnessed what other fighting games have been doing since the beginning of time.
Popularity was the "result" from what they did, not the other way around.