Recent content by Allan Paris

  1. Allan Paris

    System Throw Punishment and the Throw Punish Project Initiative

    When I did play religiously is was not online, I actually find that somewhat insulting that you think I, me of all people, would argue from an online stand point. I would not sit here and argue anything based on online play nor laggy monitors for any game. I play everything on tournament...
  2. Allan Paris

    Characters Throw Ranges (+EXTRA)

    Throw punishment is not exercised as much by players in Dead or Alive as of late. However, this data can be a great deal of help to those of you who rely on it, or want to defend against it or get around it. :ayane::akira::alpha152::bass: THROW RANGES :bayman::bradwong::christie::ein::eliot...
  3. Allan Paris

    System Throw Punishment and the Throw Punish Project Initiative

    @UncleKitchener ( this may be TL;DR but hey lol) I recognize when I block 8P from Rig from Rig, etc. Even when I am looking for it. Spamming on the throw button does not work either. That is something I have been tried. You have to be prepared to throw immediately after blocking it...
  4. Allan Paris

    System Throw Punishment and the Throw Punish Project Initiative

    The problem is the life bar (300 pts) that turns players away from throw punishing consistently. The current system changes makes throw punishment bland. Landing a stun is a lot better and rewards a player way more than throw punishment. Unless your throw punish opens up the stun game. This is...
  5. Allan Paris

    For Midwest DOA players, next weekend Youmacon...

    For Midwest DOA players, next weekend Youmacon!!! http://www.freestepdodge.com/threads/oct-31-2015-youmacon-2015-detroit-mi.6022/
  6. Allan Paris

    [Oct 31, 2015] Youmacon 2015 (Detroit, MI)

    Youmacon is back this year with another full list of fighting games and tournament play. If you are in the Midwest area and close to Michigan come test your skills. Here is the link to the event http://youmacongaming.com Here is the link of the schedule for all the fighting games, most of...
  7. Allan Paris

    "This ends now. By my hand!" Kasumi's DOA5LR Discussion Thread

    She is outside of 6K's range.
  8. Allan Paris

    DOA5LR: Phase4 66K P+K breakdown

    So what happens when she runs at you full screen when open and close stance is constantly being switched from, then choosing at which point she launches herself off the ground? You have to make the rawest read ever to Free Step her options. If your character has a 9i jab just mash punch when you...
  9. Allan Paris

    System How to know exactly how long a stun last? And what kind of stun can not be held?

    Now those are not good. Some of them can be Slow Escaped to the point where the defender can beat out the offender with particular attacks. It does not give the offender much leverage like the other stuns.
  10. Allan Paris

    I can draw a lil' bit (so I am told) Check out my urban vinyl brand I started...

    I can draw a lil' bit (so I am told) Check out my urban vinyl brand I started https://www.facebook.com/pages/Co-D-Designs/894320393982407
  11. Allan Paris

    Creative Art Input Thread

    Hello everyone. Some in the art in here is pretty good. I bounce around in threads from time to time, and look. Since this is the most recent and active one, I will post my work in here. I am not doing comic work with my art. So what I am doing is not as detailed as most of the work I have...
  12. Allan Paris

    System How to know exactly how long a stun last? And what kind of stun can not be held?

    @ToKyo PewPew Stagger stuns are special. In most cases they lead to guaranteed attacks/launchers, and if for certain characters it does not do that. It is a ridiculous amount of pressure they can apply after them. Face stuns are also really good. Since only highs cause them, there lies the...
  13. Allan Paris

    Characters The Future for Hayate

    If I had that kick in 5 I would not use any other kick or move to beat them out or force a good situation for him. 6H+K was that ignorant in DOA4 that when it was found, doing anything else to beat a wake up kick was moot. To each is own, though. The options you mentioned were fine. lol. I...
  14. Allan Paris

    "This ends now. By my hand!" Kasumi's DOA5LR Discussion Thread

    Lol yeah they definitely ducked in that video. Look at her knees go down then up as 8K was done. That was not an intentional Fuzzy Guard either lol. That was how they were slow escaping on their d-pad. A Fuzzy Guard would not have look like that. I guess for lighter characters in certain...
  15. Allan Paris

    Characters The Future for Hayate

    6H+K more than likely did not meet the standards of their wall/hit detection when they made 5. That is the reason his old 33H+P was taken out, they could not get the wall detection down for the move to make sense. In doa4 players would get slammed into walls in weird ways in more than a few...
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