So apparently, if you counter a SS with Tamaki 4p+k, not only does it lead to an unbreakable FS, it also leaves them back turned, so you go for her BT conversions if you wanna up the damage
as much as i enjoy playing Tamaki I can't get over how her first 2 defaults look like she tried to dress herself while drunk and blindfolded, but i guess that's high fashion for ya :/
you know something that really needs to stop in the FGC, putting down good players by claiming they'd never make it in another fighting game, that shit is so pointless
I used to be team "make all grabs in DOA techable" but as of late i find myself leaning more on team "keep DOA grabs the same". techable grabs would throw the triangle system way off balance
Question, how the heck do get Fatal Stun off Tamaki 3kp? done it by accident in matches a couple times but i can't replicate it in training mode to save my life
ugh, latest MK11 patch got me blown, game already has limited movement options as is, and they nerf those by making them cost resources you have no influence over. wth???
So, if an OH and a throw collide, the throw wins (obviously), but even if the OH technically lands first, the throw will win out, was throw start up being OH invincible always a thing or this 6 specific?