Camel with 2 thumbs

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  • So, if you Hi-counter launch with Nyo and your opponent has a small hurtbox, DO NOT relaunch with SSS, they'll fall out of the 3rd hit everytime
    Camel with 2 thumbs
    Camel with 2 thumbs
    this pretty much happens with every female excluding Helena, Tina, Nyotengu, Christie and Lisa (seems to happen randomly on Lisa though); and the all guys except Eliot are exempt from this as well. if you do land a Hi-Counter launch on anyone else, switch up your combo ender or delay the SSS slightly to make it connect
    Team based hero shooters are fine and dandy, but when are we gonna get that 1v1 hero shooter? If such a thing can even exist
    • Like
    Reactions: SaihateDYNAMO
    SaihateDYNAMO
    SaihateDYNAMO
    It would never take off because 2/3 of the appeal of team based games (shooter, MOBA, or otherwise) is that low-level players can blame their teammates if they lose instead of owning up to their faults. If you lose in a 1v1 game that's all on you.
    Glitterati
    Glitterati
    Make one and tell me otherwise.
    Haven't run into a single Diego since the patch dropped, did the change to his charged 236p nerf Diego mains out of existence?
    Project Bokuho
    Project Bokuho
    Diego mains became the post-nerfed Leroy mains l0l
    Raansu
    Raansu
    I mean, it sucks, but it's not that huge of a deal. Not like a 25+ frame charge move lands often unless it's laggy.
    HHH816
    HHH816
    the cheongsam dress is killing diego
    what's Raidou's optimal wallsplat combo now that SSS into 236p no longer works?
    DestructionBomb
    DestructionBomb
    What did they do it? does the last hit of SSS causes a splat?

    Because Raidou possesses a Y chromosome where DOA currently is for the simps, he has the same exact splat I believe from DOA5, which is PP4PP or PP6PK. However you are better off with PP4PP with a very small damage trade off for wake up killing options using 6T into 2P to land on the exact frame (unless that was changed too).
    Camel with 2 thumbs
    Camel with 2 thumbs
    naw, third hit of SSS just whiffs now :/ they increased the amount of delayable frames in the last patch which was necessary for easier conversions, but they also slowed down his SSS so now you can't combo into it near the wall and off short launches, 4 whyyyyyyyyyyy?
    yo wtf did they do to Raidou's air throw, it's 10x times easier to do now, just a simple 61234T, how long has that been a thing?
    inochinagi
    inochinagi
    The 1.19 patch notes only says they changed the knock back distance on that one from 3m to 5m, so if they changed the input I guess it was before this.
    Garou: Mark of the wolves is selling for 5 bux on PSN, no idea why but pick it up if you wanna experience some old school SNK glory
    • Like
    Reactions: inochinagi
    inochinagi
    inochinagi
    Nice. I think I already have it on PS4 though. Not on XBO though :(
    4 word review of the Sonic movie: Great effect, bland movie
    Camel with 2 thumbs
    Camel with 2 thumbs
    the surprise reveal at the end of the movie was cool though, but if you have 2 brain cells you'll know what it is before you even enter the theater lol
    Oh noes! Nyotengu lost her 4h+k oki setup with the latest update! But she gained some new ones and the rest of her old ones still work so, no biggie
    Uberprinny
    Uberprinny
    Aaaaaaareeee yooooooou suuuuuure ? > : )
    You see...um...uh...Life! LIFE! Finds um uh er way!
    so what the heck does "added grounded hitbox, from the frame at which tech rolling is possible" mean? the old psudo force tech setups across the cast still seem to work, so does that mean they're new ones to find or does it mean something else entirely?
    Force_of_Nature
    Force_of_Nature
    I'm still trying to figure it out. The same "hit the opponent on the ground with 2 moves consecutively" still forced techs, but hitting the opponent on the ground with 2-hit strings like Ayane's 1P2K doesn't forced tech.
    so this was pretty much the "let's buff low crush moves" patch, coolio, the less getting knocked out of the air by lows the better
    • Like
    Reactions: N1ce Dreams
    Force_of_Nature
    Force_of_Nature
    Moves can still get knocked out of the air at different times in the animation (still dumb IMO, should be completely low invincible), but at least stuff like Ayane's 9P can actually jump over moves now.
    yo these Honoka buffs, they straight up turned homegirl into a grappler, unwarranted but thanks I guess
    I come back to SC6 after being gone for over a year, and ppl STILL rocking their trash ass customs online, my eyes x_x
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