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  1. BlackOrochi

    Every time I log back into this forum, same shit: "game's broken", "not competitive"... There's...

    Every time I log back into this forum, same shit: "game's broken", "not competitive"... There's no way to enjoy the game by staying here.
  2. BlackOrochi

    The lack-of-stagger-escape glitch poll

    I voted no. Although I see how the bugged sit-down stun will encourage people to defend against it (just like the dreaded Critical Burst), I'm not a fan of those guaranteed combos.
  3. BlackOrochi

    Anyone miss Ein?

    It's not EIN...It's EPSILON-153.
  4. BlackOrochi

    Why should DOA5 NOT have a 6-Point Hold system?

    OK. So what's your strategy? Holds = High risk and Low reward... smh... I can't believe that situation actually sits well with certain DOA players...Some of you want to nerf Holds, so bad, to the point where there'll be literally NO POINT in performing Holds at all. Would anyone here invest...
  5. BlackOrochi

    Why should DOA5 NOT have a 6-Point Hold system?

    I'm all for having more casual players hit the competitive scene. But at the end of the day, what is more important to tournaments? Is it the head count? Or the quality of players? I believe that 6-pt Holds may deter casuals from entering tournaments only if we assume that casuals cannot learn...
  6. BlackOrochi

    Dead or Alive 5: Remaining Issues

    True. It must be like talking to a person with split-personalities... I can't imagine how complex it is for TN to make an confident executive decision... Especially when the in-fighting occurs not only between pros and casuals, but also between pros themselves...
  7. BlackOrochi

    Dead or Alive 5: Remaining Issues

    I used to be completely pro 3-pt Holds with lesser damage and slower recovery time. But eventually, it's all about compromise. I noticed there were many seasoned players (at least in this forum) who want more guaranteed combos, so we have to respect their ideas too. Some players found comfort in...
  8. BlackOrochi

    Why should DOA5 NOT have a 6-Point Hold system?

    Agreed. Plus with 6-pts, we'd be more likely to see Holds popping up at more crucial and later moments in the match, once players will have a better read of one another. An assertion of dominance with a greater surprise effect. I'm not too worried about how it may affect command inputs, but...
  9. BlackOrochi

    Why should DOA5 NOT have a 6-Point Hold system?

    Yeah, it's probably late in production to have this debate... But if the main thing holding back TN is the fear that casual players won't pick it up, hope is still alive... Just like Shimbori said before settling for 4pt, casual players would just need a little practice in the new beefed up...
  10. BlackOrochi

    Why should DOA5 NOT have a 6-Point Hold system?

    The purpose of the this thread is NOT to promote the return to 3-pt Holds. Many discussions on this forum actually convinced me of the limitations of the 3-pt system. So, thanks for those who contributed. However, I tried, but still cannot sit well with the 4-pt system because of how it...
  11. BlackOrochi

    Balance test video Jan Lee vs Lisa

    It's funny they chose 2 characters whose advantages are quasi-opposite: Jann is good at inflicting wall damage, Lisa is good at avoiding it. Jann Lee's 2:26 combo damage is acceptable given the high risk involved. It's only right to reward a player that manages to pull that off. Some may...
  12. BlackOrochi

    Annoying requests on Tecmo/TN's Facebook page

    Does anyone else hate going on TN's Facebook page to read requests like these? All these comments coming from dudes, mind you...
  13. BlackOrochi

    Team Ninja Twitter

    it's probably where their inspiration came from.
  14. BlackOrochi

    Team Ninja Twitter

    lmao You never know...It could be Bass' rival: Mila, the Bearded Hermaphrodite! *gag reflex*
  15. BlackOrochi

    Team Ninja Twitter

    Haven't played DOAD, so I don't know what that really implies...But the acronym DOA4 raises hair behind my back... :( (for Artistic direction purposes...) :) Probably an attempt to make Tina jealous... Pre-excuse for poor netcode? lol
  16. BlackOrochi

    DoA5: Tag Team Action Trailer [7-19-2012]

    New gameplay's always nice, but that double PB at the end was a weak. I don't know, instead of having two power blows chasing one another, they could've, at least, let the first character start the PB then have the second character jump in, in slow motion, to simply deliver the final blow...
  17. BlackOrochi

    DOA: Flaws and Tournament Viability

    Obviously you have trouble understanding my posts, so allow me to repeat myself:
  18. BlackOrochi

    DOA: Flaws and Tournament Viability

    The DOA competitive scene is about to be revived with DOA5 and include players beyond the Xbox realm, and you want me to name players before that actually happens? ... Ill-timed is an understatement. FYI, the Tekken community has never been amputated, so TTT2's release clearly doesn't...
  19. BlackOrochi

    DOA: Flaws and Tournament Viability

    Irrelevant indeed. If only I cared about what you thought of me... That aside, if you read my previous posts you'd see that I always thought that DOA going multi-platform was part of the solution. No need to get on your high horse. I'm not questioning your well boasted experience... I'm...
  20. BlackOrochi

    DOA: Flaws and Tournament Viability

    Despite all my reasons?... Look, you can choose and continue to claim that DOA's lack of presence is due to an engine or game mechanics that aren't (so called) "tournament-viable". I choose to consider other holistic factors beyond the in-game nips and tucks and other technical mumbo-jumbo that...
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