DOA6 Graphics Thread

Tyaren

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I was really impressed by Spider-Man's/Peter Parkers body model in Marvel's Spider-Man. It's not just anatomically correct, incredibly well modelled and textured (even Peter Parker's three chest hairs, lol), but when I got to talk to the 3D artist who made this model on Twitter, he told me he also made sure to make it attractive/sexy (give it that V shape, give extra definition to certain muscles....and bulges, lol.). That's the one thing most developers still don't pay attention to, even when they get the first two aspects right (anatomically correct, high quality model.)











DOA6 gets all three aspects wrong... Well, here's hoping for DOA7. ;)
 
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Ninoasker

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I was really impressed by Spider-Man's/Peter Parkers body model in Marvel's Spider-Man. It's not just anatomically correct, incredibly well modelled and textured (even Peter Parker's three chest hairs, lol), but when I got to talk to the 3D artist on Twitter who made this model, he told me he also made sure to make it attractive/sexy (give it that V shape, give extra definition to certain muscles....and bulges, lol.). That's the one thing most developers still don't pay attention to, even when they get the first two aspects right (anatomically correct, high quality model.)









DOA6 gets all three aspects wrong... Well, here's hoping for DOA7. ;)
AN ACTUAL BULGE, IN A VIDEOGAME?????

Where’s the people who says devs don’t bother on making bulges because “genitalia is a big no no cuz it’d make the game’s rating go up”?
 

Onryoki

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Ohh that bulge looking thick and juicy though
37F742E7-0ACE-4E7D-81B2-9993ABAA908F.gif


Anyway, that spiderman game looks absolutely amazing, I wish TN had the funds and the good staff to actually make something look so good. Still, it looks better than anything bamco produces so you don’t hear me complain.
Some new gameplay from an event this weekend (Tokyo):
NiCO looks amazing in the thumbnail! Love the colour of that jacket and the hairstyle.
 
Ladies and gentlemen, I present to you, the horrible texture quality of Bandai Namco:

Holy shit, I know this is mainly a thread talking about how Team Ninja could have done better... but it's competition is just so much worse...

EDIT: Like her Hair doesn't even seem to fit on her head nor does her ears for that matter, I couldn't even tell if those was Knee High Socks at first, her boots legit looks like they was added like legos and you can practically tell there's no foot mesh in those shoes and the jacket doesn't even look real, it looks supremely half assed.

It's hard coming back from DBFZ and... looking at this.
 

Brute

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TBF, the default costumes aren't as atrocious in quality as the custom-character DLC parts are, similar to the way that DOA5 had some DLC costumes that stacked up horribly with the base launch content.

But that said, Bandai somehow pumped out shit that fell short of even my abysmal expectations for them. It hurts!
 
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TBF, the default costumes aren't as atrocious in quality as the custom-character DLC parts are, similar to the way that DOA5 had some DLC costumes that stacked up horribly with the base launch content.

But that said, Bandai somehow pumped out shit that fell short of even my abysmal expectations for them. It hurts!
That's true, but the issue is that SCVI already had quite a few assests(including the character models) feel more they was plucked straight out of SCIV-SCV.
I mean they did say that SCVI was the last chance but you think Namco Bandai would atleast give them SOMETHING to work with?
 

Tyaren

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AN ACTUAL BULGE, IN A VIDEOGAME?????

Where’s the people who says devs don’t bother on making bulges because “genitalia is a big no no cuz it’d make the game’s rating go up”?
Ohh that bulge looking thick and juicy though View attachment 27648

Anyway, that spiderman game looks absolutely amazing, I wish TN had the funds and the good staff to actually make something look so good. Still, it looks better than anything bamco produces so you don’t hear me complain.

NiCO looks amazing in the thumbnail! Love the colour of that jacket and the hairstyle.
Not the only well developed parts:





It has also less to do with just the budget than also with the ability of the artist and the care of the artist working on the suit. The suits are generally of high quality, but certain artists just put more care in them and they seem more interested than others in making a model attractive. As I mentioned before, the artist I spoke with was willing to make that body model look sexy.
The DOA6 artists clearly have no interest in that, that's why the male models are messed up, not just because of the small budget. There are many low budget games that look amazing. We shouldn't just repeat the same lame excuses certain fans repeat over and over again to make them feel better about a game.

I worked for the last one and a half months on designing and then illustrating several costume sets for an online game (not going to name the game and I can't show the designs as they are under NDA as long as they aren't officially unveiled/released). I created the sets all alone and I had to rush for the last two weeks. I still did the best work I was able to do, no compromises. In some cases I even redrew already finished parts of the costumes when my editor and I thought the parts didn't turn out perfect. Our budget and I also expect my pay are significantly below that of a big studio like Team Ninja and their artists, belonging to one of the biggest game companies of Japan. Koei Tecmo is bigger than for example Capcom in market value.

I honestly can't hear the low budget excuse anymore, and that we should be fine with whatever we get, when the price of the game won't be budget at all, but full price or even more, depending on what edition you get. The Digital Deluxe Edition will cost me a staggering 86€.
Give me those low quality models, and I also won't complain about the poor stage design and count, if the game will also cost me a budget price of like 30€.
 
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Brute

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That's true, but the issue is that SCVI already had quite a few assests(including the character models) feel more they was plucked straight out of SCIV-SCV.
I mean they did say that SCVI was the last chance but you think Namco Bandai would atleast give them SOMETHING to work with?
That's actually similar issue to DOA6 in many respects.

Luckily, Team Ninja has never made a game that looked as bad as the ones Bandai is recycling assets from, so it's not quite as heinous.
 

Leifang

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AN ACTUAL BULGE, IN A VIDEOGAME?????

Where’s the people who says devs don’t bother on making bulges because “genitalia is a big no no cuz it’d make the game’s rating go up”?
Yeah I brought up bulge a few months ago and half of the community thought I was asking for too much. Those Spider-Man pictures is a perfect example how natural and good it looks with it. I never understood the fear of having them.
 

Tyaren

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Yeah I brought up bulge a few months ago and half of the community thought I was asking for too much. Those Spider-Man pictures is a perfect example how natural and good it looks with it. I never understood the fear of having them.
There's no fear of having them at all, you'll see them randomly in games and certain costumes in games, it's just that many developers/artists simpy don't care. There's no other hidden reason.
 
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Brute

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His point, I think, was that forum members here were allegedly reluctant to endorse more pronounced "bulges" in DOA, not that there's a widespread rejection of them across the gaming industry at large (such as your post would be addressing via other games).
 
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