DOA6 Graphics Thread

His point, I think, was that forum members here were allegedly reluctant to endorse more pronounced "bulges" in DOA, not that there's a widespread rejection of them across the gaming industry at large (such as your post would be addressing via other games).
My issue is never "I don't ever want bulges" like some people believe. My reason is pretty similar to what you are talking about when people want bouncing bulges...

As if we see bouncing vaginas in DOA(As it should be obvious, my main issue is when people believing bouncing tits = bouncing dicks as an equalizer when Breasts, male or female, is a secondary characteristic and people might as well ask for jiggle physics for men's muscles and pecs as if they want to have bouncing penises, you might as well add in bouncing vaginas and just say fuck it to any real primary or secondary sexual characteristics.)
 
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Tyaren

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His point, I think, was that forum members here were allegedly reluctant to endorse more pronounced "bulges" in DOA, not that there's a widespread rejection of them across the gaming industry at large (such as your post would be addressing via other games).
I was also talking about DOA. In DOA there are once in a while costumes in which male characters have an indicated bulge. There's for example Bass' one wrestling costume.



That was long before the Valentines DLC, when everyone acted as if bulges were completly unseen before. There being bulges or not depends most of all on the artists making the character model, and many simply don't care for that realism or for titillation (if one thinks it is). There's no fear of them or a wider policy against them, it's just desinterest.

I also honestly didn't once see someone, when the topic of flat Ken doll-like male bodies in video games come up, being against adding some natural bulge. I also don't remember this being the case here. What I see is many people rejecting the idea to give the male characters big bouncing bulges similar to the female characters' chests. Male primary sex characteristics bouncing is not the fitting equivalent to female secondary sex characteristics bouncing, that would be bouncing male chests.
 
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That's actually similar issue to DOA6 in many respects.

Luckily, Team Ninja has never made a game that looked as bad as the ones Bandai is recycling assets from, so it's not quite as heinous.
But that is the key, they atleast clean up their sprites and are more easily capable of converting them to the new engine without much issues. By comparison... yeah, Soul Calibur, SF and Tekken are having some real issues with their character models even though they are basically the cornerstones of their companies by comparison of Koei Tecmo and DOA.
 

Leifang

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EmeraldPrince7
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Who is that half of the community? I've never seen anyone being against adding some natural bulge to an unrealistic video game Ken doll.
It happened on one of these threads a few months ago and on Twitter. Some people were saying it was too much. Also they would say, play street Fighter, Tekken if I want to see men. The back and forth argument gotten so bad the head person here told us to stop. I forgot their user name.
 
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Shining_Wave

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Wasn't T. Itagaki famous for his high expectations from his Team Ninja artists? Not to mention game designers and employees? His games always looked and played better than the competition.

He even demanded his games were only available to the most powerful game console. Or was that just bs.
 

Project Bokuho

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Looks like Game Debate managed to get an idea on what the minimum and recommended spec requirements to run the game on Steam.
Source: https://www.game-debate.com/games/index.php?g_id=35819&game=Dead or Alive 6

Minimum Requirements:
  • OS: Win 7 64
  • Processor: Intel Core i5-2400 3.1GHz / AMD FX-6350
  • Graphics: AMD Radeon R7 370 or NVIDIA GeForce GTX 660
  • System Memory: 6 GB RAM
  • Storage: 50 GB Hard drive space
  • DirectX 11 Compatible Graphics Card
Recommended Requirements:
  • OS: Win 10 64
  • Processor: Intel Core i7-3770 4-Core 3.4GHz / AMD Ryzen R5 1400
  • Graphics: AMD Radeon RX 570 4GB or NVIDIA GeForce GTX 1060 3GB
  • System Memory: 8 GB RAM
  • Storage: 50 GB Hard drive space
@Tyaren
 
Looks like Game Debate managed to get an idea on what the minimum and recommended spec requirements to run the game on Steam.
Source: https://www.game-debate.com/games/index.php?g_id=35819&game=Dead or Alive 6

Minimum Requirements:
  • OS: Win 7 64
  • Processor: Intel Core i5-2400 3.1GHz / AMD FX-6350
  • Graphics: AMD Radeon R7 370 or NVIDIA GeForce GTX 660
  • System Memory: 6 GB RAM
  • Storage: 50 GB Hard drive space
  • DirectX 11 Compatible Graphics Card
Recommended Requirements:
  • OS: Win 10 64
  • Processor: Intel Core i7-3770 4-Core 3.4GHz / AMD Ryzen R5 1400
  • Graphics: AMD Radeon RX 570 4GB or NVIDIA GeForce GTX 1060 3GB
  • System Memory: 8 GB RAM
  • Storage: 50 GB Hard drive space
@Tyaren
Damn I could run it on my rig... but I need a better GPU card but otherwise I have the right rig for it.
 

Addictrian

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Addicted
I was really impressed by Spider-Man's/Peter Parkers body model in Marvel's Spider-Man. It's not just anatomically correct, incredibly well modelled and textured (even Peter Parker's three chest hairs, lol), but when I got to talk to the 3D artist who made this model on Twitter, he told me he also made sure to make it attractive/sexy (give it that V shape, give extra definition to certain muscles....and bulges, lol.). That's the one thing most developers still don't pay attention to, even when they get the first two aspects right (anatomically correct, high quality model.)











DOA6 gets all three aspects wrong... Well, here's hoping for DOA7. ;)
Thats super asthethic and hey man he has a Bulge =) Wish the DOA Guys would look like this =) Including the Ass and BUlge , Thats frealistic =)
 
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