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Andriasang reports DOA5 Collector's Edition (Japanese Only Currently)

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Andriasang has reported that the Dead or Alive Japanese release will be accompanied by a Collector's Edition version of the game. The price is hefty at ¥11,340 (~$130 USD), with the regular edition being priced at a 'more modest' ¥8,190 (~$100 USD). The details consist of the following package material:

  • Official Visual (Picture) book
  • Soundtrack CD
  • Eight (8) Poster Cards
  • Ten (10) Special Character Metal Plates
  • DLC Code for Twelve (12) "Premium Sexy Costumes"
  • The initial printing will have exclusive Ayane & Kasumi 'Premium Sexy Costumes' not a part of the other twelve (Available in both the Normal and Collectors Edition versions)

The twelve costumes will be available at a later date for purchase on their respective marketplaces.

Japan will also be receiving the game on September 27th, practically one day after the American release...

Dead or Alive System Changes after Day 1 of E3

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I've decided to provide a list of changes to Dead or Alive 5 that have been announced during the first day of E3. Here, I am merely focusing on system changes from not only the Dead or Alive 5 Alpha Demo, but from Dead or Alive 4 as well. There's been a lot of footage shown so far and this would be a good place to see all the changes. These will not include any character changes such as movelist or attack properties as that's a bit difficult to get. Something of note: the danger zones appeared to be locked off from being used through the "Power Blow" so zones such as the car in Scramble appeared to be usable but this could have just been for the E3 demo purposes.

Power Blow System Changes...

Dead or Alive 5 set to release on September 25th

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Tecmo-Koei has released it's E3 press release today. The contents of the press release go on to talk about the E3 IPL event as well as finally giving a release date for Dead or Alive 5.

The release date has been currently set to September 25th.

Tecmo Koei said:
New Generation of DEAD OR ALIVE on PlayStation 3 and Xbox 360 to Enter the Arena on September 25 Following Conclusion of
DOA5 IPL Tournament Series Kicking Off at E3 2012​

BURLINGAME, Calif. – JUNE 5, 2012 – TECMO KOEI America today announced that the new generation of DEAD OR ALIVE combat, DEAD OR ALIVE 5, will be available in stores and online retailers on September 25, 2012. After taking a hiatus, the widely recognized series returns with a new look and feel while retaining the legacy that established the series as a core fighting contender. Created by Team NINJA, DEAD OR ALIVE 5 will be published by TECMO KOEI America for the PlayStation®3 computer...

DOA5: Special editions of Dead or Alive 5 to be released?

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According to the updated Dead or Alive 5 official website, it appears that DOA5 will have more than one version released. The website states that you can preorder the "standard edition" from various retailers. Honestly, I find this shockingly expected. I look forward to hearing what other editions are announced and their offerings. Hopefully they won't have gameplay altering exclusive DLC (such as characters or stages) as that's always a low blow. Dead or Alive 5 is scheduled for release in September of 2012.

What items would you want in a premium or limited edition version of Dead or Alive 5?

Source: Dead or Alive 5 Official Website

FGC: Yosuke Hayashi on Fighting Games at GameSpot's symposium

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It looks like Yosuke Hayashi was interviewed over on GameSpot about the Fighting genre (again). He comes off with at least a new analogy to Fighting games in regard to Boxing and talks about the non-traditional features in fighting games and their purpose. It's a nice read for an otherwise lack of news lately (come on Team NINJA, I want a Bass/Lei Fang reveal!!!!).

It's an interesting read as Seth Killian (Capcom community manager) and Mike Zaimont (Skullgirls creator) also weigh in on the genre as well.

GameSpot said:
Yosuke Hayashi, Leader, Team NINJA
Why do people enjoy fighting games?

I would say that competing against others is human nature. The most primitive form of competition is through fighting. In this way, fighting games are very close to the human instinct, and they don't need to be described in words. So it's for this reason that I believe fighting games are loved and played across the globe.

How important are nontraditional modes...

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One thing that was definitely lacking at the Game Awards. His name is Joseph Fares.
huh, looks like they updated the game so if the timer runs out in the middle of a throw/hold/break blow animation, the game will include that damage and the winner will be whoever has the most health at the end of the interaction
Sekiro and DMC5 earned their awards, good shit.
Looking back they had some cool merch for DOA. I wish they would do more of those (i still want that Jann badge).
Sometimes I think about Tekken 4's shopping mall stage and think about how that's never been a thing in DOA despite fitting the series like a glove
A new DoA stage for Christmas would be nice. I don't think 2020 is gonna be kind to DoA fans. Bringing old characters back isn't gonna fix jack shit.
Bravely Default 2? And it's on Switch? kick ass! Now if only the rest of the kick ass rpgs that are relegated to the 3DS/DS could move onto the Switch, that'd be awesome
Early X-Mas w/Marie Rose!
You know humans are simple. People impressed by better quality phone cameras. My ass sitting here who hasn't owned a toaster since 2007, this one surprised me by the fact that it doesn't, "lock" when I push it down unless it's actually plugged into an outlet.
Xbox? more like XTower at this point. either way Xbox Series X is an awkward af name
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