In a recent interview with GamePro Hayashi goes into a further discussion over his expectations of the style of DOA5, the current state of the fighting genre, and dealing with the forced change of the team due to Itagaki's departure. The first page was all Ninja Gaiden discussion with most of the second page about Dead or Alive.
Team Ninja Next: Yosuke Hayashi's Vision for Ninja Gaiden and Dead or Alive
by Billy Berghammer
September 25, 2011 23:08 PM PT
As if switching up Ninja Gaiden wasn’t enough, Team Ninja’s venerable fighting franchise Dead or Alive is also looking to breaking new ground.
“With the boom that’s happened with fighting games in recent years – of course we’re happy that the genre is back and is as strong as it’s become. Especially after Street Fighter IV, things have really boomed again. But we...
Hayashi discussed randomness in Dead or Alive 5 stage design during a NInja Gaiden 3 interview with G4TV. Basically, he says that the level of randomness hasn't been determined and will be decided as the game gets fleshed out more. In addition, he further attempts to clarify the DOA5 mission statement of "Fighting Entertainment". Full quote from the interview below:
G4: Team Ninja also announced that they are working on Dead or Alive 5. You’ve stated that the concept for the game is “fighting entertainment.” I can’t help but think that might carry a negative connotation to hardcore fighting game fans, however, who view a fighting game devised as “entertainment” to be lacking in skill and competitive qualities.
Hayashi: Yes, we do understand the term has a bit of a negative connotation. We’re sure some people will hear “fighting...
Hayashi has given the definition to what Team NINJA means by "Fighting Entertainment" in a recent interview with Joystiq. Below is the full transcript:
Dead or Alive 5's 'fighting entertainment' means even crazier stages
by JC Fletcher on Sep 20th 2011 12:00PM
Team Ninja pulled an Apple-style "one more thing" at its pre-TGS party, announcing Dead or Alive 5 at the last minute and showing an early trailer. At that event, studio head Yosuke Hayashi called DOA 5 a "fighting entertainment" game, something distinct from other fighting games.
Later, in an interview at Tecmo's TGS booth, I asked Hayashi to clear up that terminology. The early generation of fighting games, around Street Fighter 2, he said, "had some of the most outrageous graphics, fun gameplay, and really a lot of stuff going on." He implied that, in comparison, modern fighting...
In a recent interview with Impress Watch Itagaki responded to the announcement of Dead or Alive 5, or in other words he was told of its announcement. Itagaki is fine with his game being pushed on ahead, even going so far as to saying it's like having given a daughter off to be married.
Separate from Devil's Third, Impress mentioned that Tecmo Koei had announced Dead or Alive 5 earlier in the week. Of course, Dead or Alive is Itagaki's baby. Asked for his impression, Itagaki said, "It was announced? I still haven't seen it myself, so I'm not in a position to comment."
Impress pressed further and asked if as the series' father it feels a bit odd to see the series be continued on without him. Itagaki replied that while there are some creators like that, he is different. He views Dead or Alive as...
Eurogamer.net has given the first interview of Dead or Alive 5 with Team NINJA director Yosuke Hayashi. In it, Hayashi emphasizes that other fighting games have done nothing to advance the genre for the past 10 years, and Team NINJA is looking to make Dead or Alive 5 more about the stage design and take you into dynamic levels.
Head on over to Eurogamer to see the original article, but below is a copy incase Eurogamer ever closes the article:
Dead or Alive 5 to "push the envelope"
by Fred Dutton
16/09/2011 @ 07:25
The fighting genre has lacked innovation in recent years, according to Team Ninja boss Yosuke Hayashi, but its just-announced scrapper Dead or Alive 5 will be the game to push things forward.
Speaking to Eurogamer backstage at Tokyo Game Show today, Hayashi argued that though the likes of Street Fighter 4 and Tekken 6 looked spectacular, they hadn't...
Imagine getting tagged on Twitter with people asking you about escaping copyright music for DOA and then getting angry at you because they suck at comprehension?
Maybe if you stopped using these shitastic damn copyrighted love or R&B music for DOA and use game music instead from other FGs or something, you wouldn't have such an issue. They are copyrighted for a reason you numbskulls.