MK1 has been out for almost 2 years, and I'm just now learning that Madame Bo is the Bo Rai Cho of the new timeline, sounds obvious when you write it out but until this latest update came out it was not obvious at all :/
of course the second I try to record footage for a DOA2 video my JP ver. of DOA2 stops working, which means I may have to use vanilla DOA2 which has less characters, less stages, incomplete move sets and a few broken moves, and not broken in the good way :/
Here's a nightmare scenario for ya
DOA7 gets announced, but it's roster is now only waifus because Team Ninja said "look man, we need this game to sell, sorry all you fans of male characters, all 3 of you"
people always give Haruno Sakura shit for being a terribly written female character, but when you actually go back read Naruto, you realize that 98% of Kishimoto's female characters are terribly written, Sakura's just the one that gets the most screen time
anyone else remember how terrible Christie's bootleg Bokuho stance used to be in DOA4; too slow to be used on offence, too situational to be used on defense, it just kinda....existed lol
Gamefreak making an official battle simulator with Pokémon Champions is sick, but then you learn the game is gonna be F2P and i'm like bruh, just let me pay full price and be done with it, dlc the hell out of it if you must, but enough of this daily login, multiple currency, gacha bs
NGB2 patch notes are out, that's a phrase I never thought I'd say :/
and yeah, they're lowering enemy HP and increasing enemy counts, granted they're only doing it on a couple chapters but it's still a step in the right direction, kudos Team Ninja
As much as I want Sonic Blitz to be a Sonic themed 3D fighting game, this shit has "arena fighter" written all over it, which isn't immediately a bad thing, it could be dumb mindless fun like Sparking Zero or a legit FG experience like Kill la Kill IF, guess we'll just have to wait
question: is there any character in DOA6 who has a standing move that can put them in Jump (evade low ) status in 6 frames or faster? need it for testing
I said it for NG3/RE and i'll say it for NGB2, why the eff is there a guide button in this game? the levels are linear as shit, who the hell is getting so lost to the point where TN felt the need to add a "go here dumbass" button. what happened to "When in doubt, look to the color blue for the path", that was an elegant solution that worked just fine!