Bayo sequels have this weird thing where the combat gets better and more refined with each installment but they completely drop the ball in some other random aspect, and Bayo 3 is no different
Ngl, Bayo 3's kaiju summon mechanic looked mad gimmicky from the previews, but after playing the game, it actually is a welcome change that evolves the combat in a major way, way more than Umbram climax did in Bayo 2 lol
Resident Evil 4 remake, Silent Hill 2 remake, Dead Space remake, it's like the videogame industry threw up its arms and said "Survival horror is hard, let's just remake the stuff everyone knows is good" not complaining but dam
don't know how it happened, but it ever since this Bayo 3 controversy, pre-orders for the game have actually sky rocketed; there really is no such thing as bad publicity lol
I was prepared for this Silent Hill showcase to be some pachinko or arcade machine showing, but they actually revealed real games! a SH2 remake, a SH indie game, a SH prequel set in Japan, cool stuff all through out
Looks like SF6 is gonna reduce the amount of moves that are plus on block, and thank fuck for that, making every character be +2 off of blocked mediums was one of the more bone headed design decisions in SF5
and it looks like im not the only one planning on picking up Frontiers, fingers crossed it's good, and if it's bad, oh well, arguing about Sonic games being good or bad is a battle I no longer have the drive to fight for