Alpha-152 (DOA5) Frame Data

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  • This Area has no data, it's actually being created and reviewed by ErickBello (automatique)

    Pokes
    [template=doa5fdstart]COL1=Notation | COL2=Hold Level | COL3=Initial | COL4=Active | COL5=Recovery | COL6=Damage | COL7=Hit | COL8=Block | COL9=Tracking | COL10=Notes[/template]
    [template=doa5fdrow][/template]
    [template=doa5fdend]COL1=Notation | COL2=Hold Level | COL3=Initial | COL4=Active | COL5=Recovery | COL6=Damage | COL7=Hit | COL8=Block | COL9=Tracking | COL10=Notes[/template]

    Strings
    [template=doa5fdstart]COL1=Notation | COL2=Hold Level | COL3=Initial | COL4=Active | COL5=Recovery | COL6=Damage | COL7=Hit | COL8=Block | COL9=Tracking | COL10=Notes[/template]

    [template=doa5fdend]COL1=Notation | COL2=Hold Level | COL3=Initial | COL4=Active | COL5=Recovery | COL6=Damage | COL7=Hit | COL8=Block | COL9=Tracking | COL10=Notes[/template]

    Back Turned
    [template=doa5fdstart]COL1=Notation | COL2=Hold Level | COL3=Initial | COL4=Active | COL5=Recovery | COL6=Damage | COL7=Hit | COL8=Block | COL9=Tracking | COL10=Notes[/template]

    [template=doa5fdend]COL1=Notation | COL2=Hold Level | COL3=Initial | COL4=Active | COL5=Recovery | COL6=Damage | COL7=Hit | COL8=Block | COL9=Tracking | COL10=Notes[/template]

    Side Step
    [template=doa5fdstart]COL1=Notation | COL2=Hold Level | COL3=Initial | COL4=Active | COL5=Recovery | COL6=Damage | COL7=Hit | COL8=Block | COL9=Tracking | COL10=Notes[/template]

    [template=doa5fdend]COL1=Notation | COL2=Hold Level | COL3=Initial | COL4=Active | COL5=Recovery | COL6=Damage | COL7=Hit | COL8=Block | COL9=Tracking | COL10=Notes[/template]

    Partition Attacks
    [template=doa5fdstart]COL1=Notation | COL2=Hold Level | COL3=Initial | COL4=Active | COL5=Recovery | COL6=Damage | COL7=Hit | COL8=Block | COL9=Tracking | COL10=Notes[/template]

    [template=doa5fdend]COL1=Notation | COL2=Hold Level | COL3=Initial | COL4=Active | COL5=Recovery | COL6=Damage | COL7=Hit | COL8=Block | COL9=Tracking | COL10=Notes[/template]

    Special Attacks
    [template=doa5fdstart]COL1=Notation | COL2=Hold Level | COL3=Initial | COL4=Active | COL5=Recovery | COL6=Damage | COL7=Hit | COL8=Block | COL9=Tracking | COL10=Notes[/template]

    [template=doa5fdend]COL1=Notation | COL2=Hold Level | COL3=Initial | COL4=Active | COL5=Recovery | COL6=Damage | COL7=Hit | COL8=Block | COL9=Tracking | COL10=Notes[/template]

    Wake-Up Attacks
    [template=doa5fdstart]COL1=Notation | COL2=Hold Level | COL3=Initial | COL4=Active | COL5=Recovery | COL6=Damage | COL7=Hit | COL8=Block | COL9=Tracking | COL10=Notes[/template]

    [template=doa5fdend]COL1=Notation | COL2=Hold Level | COL3=Initial | COL4=Active | COL5=Recovery | COL6=Damage | COL7=Hit | COL8=Block | COL9=Tracking | COL10=Notes[/template]

    Defensive Holds
    [template=doa5fdstart]COL1=Notation | COL2=Hold Level | COL3=Initial | COL4=Active | COL5=Recovery | COL6=Damage | COL7=Hit | COL8=Block | COL9=Environment | COL10=Notes[/template]

    [template=doa5fdend]COL1=Notation | COL2=Hold Level | COL3=Initial | COL4=Active | COL5=Recovery | COL6=Damage | COL7=Hit | COL8=Block | COL9=Tracking | COL10=Notes[/template]

    Throws
    [template=doa5fdstart]COL1=Notation | COL2=Height | COL3=Initial | COL4=Active | COL5=Recovery | COL6=Damage | COL7=Advantage | COL8=Environment | COL9=Offensive Hold | COL10=Notes[/template]
    [template=doa5fdend]COL1=Notation | COL2=Hold Level | COL3=Initial | COL4=Active | COL5=Recovery | COL6=Damage | COL7=Hit | COL8=Block | COL9=Tracking | COL10=Notes[/template]
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