Attack | Properties | |||||
Combo Smasher
|
Level | Damage | Execution | Delay Frames | Reach | Tracking |
11 | 11(2)13 | 13-26 | 1.14m | |||
Guard | NH | CH | HCH | BH | Wall | |
-1 | 0 | 1 | Cr(28-36) | Cr(8-11) | ||
Combo Smasher
|
Level | Damage | Execution | Delay Frames | Reach | Tracking |
10 | 9(2)19 | 11-30 | 1.38m | |||
Guard | NH | CH | HCH | BH | Wall | |
-6 | -6 | -3 | Cr(22-30) | Cr(2-5) | ||
Combo Smasher
|
Level | Damage | Execution | Delay Frames | Reach | Tracking |
28 | 20(2)30 | 2.49m | ||||
Guard | NH | CH | HCH | BH | Wall | |
GB (-1) | KNB | KNB | KNB | KNB | 1m | |
5m KNB
|
||||||
Combo Hammer
|
Level | Damage | Execution | Delay Frames | Reach | Tracking |
18 | 18(2)28 | 1.72m | ||||
Guard | NH | CH | HCH | BH | Wall | |
-8 | 1 | Cr(13-21) | Cr(13-21) | Cr(17-26) | 1m | |
1m KNB, SDS on CH+
|
||||||
Combo Spin Kick
|
Level | Damage | Execution | Delay Frames | Reach | Tracking |
30 | 13(2)23 | 1.45m | Yes | |||
Guard | NH | CH | HCH | BH | Wall | |
-7 | Cr(6-11) | Cr(18-26) | Cr(18-26) | Cr(18-26) | ||
1m KNB on CH+
|
||||||
Combo Shin Breaker
|
Level | Damage | Execution | Delay Frames | Reach | Tracking |
18 | 18(2)24 | 1.37m | ||||
Guard | NH | CH | HCH | BH | Wall | |
-12 | Cr(1-5) | Cr(17-25) | Cr(17-25) | Cr(1-5) | ||
Ground Strike
|
||||||
One Two Punch, Rollthrough
or
|
Level | Damage | Execution | Delay Frames | Reach | Tracking |
Guard | NH | CH | HCH | BH | Wall | |
Transitions into Rollthrough
|
||||||
Jab Mid Kick
|
Level | Damage | Execution | Delay Frames | Reach | Tracking |
25 | 16(2)22 | 1.49m | ||||
Guard | NH | CH | HCH | BH | Wall | |
-2 | Cr(3-7) | Cr(19-27) | Cr(19-27) | Cr(12-18) | ||
1m KNB on CH+
|
||||||
Elbow Fang
|
Level | Damage | Execution | Delay Frames | Reach | Tracking |
22 | 13(2)22 | 1.25m | ||||
Guard | NH | CH | HCH | BH | Wall | |
-6 | Cr(19-27) | Cr(19-27) | Cr(19-27) | Cr(19-27) | ||
1m KNB on CH+
|
||||||
Hammer Knuckle
|
Level | Damage | Execution | Delay Frames | Reach | Tracking |
18 | 18(2)28 | 1.76m | ||||
Guard | NH | CH | HCH | BH | Wall | |
-8 | 1 | Cr(13-21) | Cr(13-21) | Cr(17-26) | 1m | |
SDS on CH+, 1m KNB
|
||||||
Neck Snap
|
Level | Damage | Execution | Delay Frames | Reach | Tracking |
18 | 16(3)24 | 1.40m | ||||
Guard | NH | CH | HCH | BH | Wall | |
-11 | -10 | LNC | LNC | LNC | ||
Guaranteed Airthrow on LNC
|
||||||
Combo Ascending Kick
|
Level | Damage | Execution | Delay Frames | Reach | Tracking |
18 | 13(2)22 | 15-37 | 1.42m | |||
Guard | NH | CH | HCH | BH | Wall | |
-11 | -10 | Cr(19-27) | Cr(19-27) | Cr(12-18) | ||
Combo Ascending Kick
|
Level | Damage | Execution | Delay Frames | Reach | Tracking |
26 | 21(2)27 | 23-40 | 1.24m | |||
Guard | NH | CH | HCH | BH | Wall | |
-12 | Cr(23-33) | Cr(23-33) | Cr(23-33) | LNC | ||
Combo Ascending Kick
|
Level | Damage | Execution | Delay Frames | Reach | Tracking |
26 | 18(3)27 | 1.49m | ||||
Guard | NH | CH | HCH | BH | Wall | |
-12 | LNC | LNC | LNC | LNC | 1m | |
1m KNB, Ground Strike, Guaranteed Airthrow on raw CH/BH
|
||||||
Boa Hammer
|
Level | Damage | Execution | Delay Frames | Reach | Tracking |
20 | 13(2)25 | 15-28 | 1.36m | |||
Guard | NH | CH | HCH | BH | Wall | |
-5 | Cr(0-4) | Cr(9-15) | Cr(9-15) | Cr(10-16) | ||
Boa Hammer
|
Level | Damage | Execution | Delay Frames | Reach | Tracking |
23 | 23(2)31 | 1.58m | ||||
Guard | NH | CH | HCH | BH | Wall | |
GB (-2) | KND | KND | KND | KND | 1m | |
Floor Damage, 1m KNB, Ground Strike
|
||||||
Brain Spike Bash
|
Level | Damage | Execution | Delay Frames | Reach | Tracking |
32 | 22(2)25 | 2.00m | ||||
Guard | NH | CH | HCH | BH | Wall | |
-5 | KNB | KNB | KNB | KNB | 1m | |
3m KNB
|
||||||
Viper Bite
|
Level | Damage | Execution | Delay Frames | Reach | Tracking |
18 | 16(2)22 | 18-40 | 1.68m | Yes | ||
Guard | NH | CH | HCH | BH | Wall | |
-10 | Cr(3-7) | Cr(18-26) | Cr(18-26) | Cr(12-18) | ||
Viper Bite
|
Level | Damage | Execution | Delay Frames | Reach | Tracking |
16 | 19(2)25 | 18-33 | 1.75m | Yes | ||
Guard | NH | CH | HCH | BH | Wall | |
-13 | Cr(0-4) | Cr(15-23) | Cr(15-23) | Cr(9-15) | ||
Viper Bite
|
Level | Damage | Execution | Delay Frames | Reach | Tracking |
20 | 19(3)22 | 36-44 | 1.50m | |||
Guard | NH | CH | HCH | BH | Wall | |
-6 | Cr(27-37) | Cr(27-37) | Cr(27-37) | Cr(11-17) | ||
1m KNB on CH+
|
||||||
Viper Bite
|
Level | Damage | Execution | Delay Frames | Reach | Tracking |
25 | 26(3)35 | 1.97m | ||||
Guard | NH | CH | HCH | BH | Wall | |
GB (-2) | KND | KND | KND | KND | 1m | |
Floor Damage, 1m KNB, Ground Strike
|
||||||
Savage Snake
|
Level | Damage | Execution | Delay Frames | Reach | Tracking |
20 | 35(2)34 | 1.72m | ||||
Guard | NH | CH | HCH | BH | Wall | |
-11 | LNC | LNC | LNC | LNC | 1m | |
1m KNB
|
||||||
Savage Snake
|
Level | Damage | Execution | Delay Frames | Reach | Tracking |
28 | 24(3)36 | 0.97m | ||||
Guard | NH | CH | HCH | BH | Wall | |
GB (-3) | KND | KND | KND | KND | ||
Floor Damage, Ground Strike
|
||||||
Viper Sweep
|
Level | Damage | Execution | Delay Frames | Reach | Tracking |
26 | 27(2)36 | 2.04m | Yes | |||
Guard | NH | CH | HCH | BH | Wall | |
-16 | Cr(1-8) | Cr(1-8) | Cr(1-8) | Cr(13-23) | ||
Ground Strike
|
||||||
Trauma Hammer
|
Level | Damage | Execution | Delay Frames | Reach | Tracking |
18 | 14(2)22 | 16-27 | 1.50m | |||
Guard | NH | CH | HCH | BH | Wall | |
-11 | -10 | Cr(28-38) | Cr(28-38) | LNC | ||
Trauma Hammer
|
Level | Damage | Execution | Delay Frames | Reach | Tracking |
20 | 19(3)22 | 21-35 | 1.53m | |||
Guard | NH | CH | HCH | BH | Wall | |
-7 | Cr(27-37) | Cr(27-37) | Cr(27-37) | LNC | ||
Trauma Hammer
|
Level | Damage | Execution | Delay Frames | Reach | Tracking |
20 | 26(2)36 | 2.36m | Yes | |||
Guard | NH | CH | HCH | BH | Wall | |
-12 | Cr(4-12) | CRM | CRM | Cr(-2-4) | 1m | |
2m KNB
|
||||||
Savage Snake
|
Level | Damage | Execution | Delay Frames | Reach | Tracking |
20 | 35(2)34 | 1.71m | ||||
Guard | NH | CH | HCH | BH | Wall | |
-11 | LNC | LNC | LNC | LNC | 1m | |
1m KNB
|
||||||
Savage Snake
|
Level | Damage | Execution | Delay Frames | Reach | Tracking |
28 | 24(3)36 | 0.97m | ||||
Guard | NH | CH | HCH | BH | Wall | |
GB (-3) | KND | KND | KND | KND | ||
Floor Damage, Ground Strike
|
||||||
Low Punch
|
Level | Damage | Execution | Delay Frames | Reach | Tracking |
5 | 14(2)20 | 1.24m | ||||
Guard | NH | CH | HCH | BH | Wall | |
-4 | 1 | Cr(1-4) | Cr(1-4) | Cr(5-9) | ||
High Crush, Ground Strike
|
||||||
Double Hammer Shot
|
Level | Damage | Execution | Delay Frames | Reach | Tracking |
18 | 18(2)22 | 20-30 | 1.43m | Yes | ||
Guard | NH | CH | HCH | BH | Wall | |
-10 | -5 | Cr(19-27) | Cr(19-27) | Cr(3-7) | ||
High Crush, Ground Strike
|
||||||
Double Hammer Shot
|
Level | Damage | Execution | Delay Frames | Reach | Tracking |
25 | 25(3)20 | 2.44m | Yes | |||
Guard | NH | CH | HCH | BH | Wall | |
-15 | LNC | LNC | LNC | LNC | ||
Venom Fang
|
Level | Damage | Execution | Delay Frames | Reach | Tracking |
24 | 20(2)27 | 2.09m | ||||
Guard | NH | CH | HCH | BH | Wall | |
-8 | CRM | CRM | CRM | Cr(7-13) | 1m | |
Critical Burst, 2m KNB
|
||||||
Smasher
|
Level | Damage | Execution | Delay Frames | Reach | Tracking |
45 | 20(2)30 | 2.49m | ||||
Guard | NH | CH | HCH | BH | Wall | |
GB (-1) | KNB | KNB | KNB | KNB | 1m | |
Close Hit 1.2m, 5m KNB
|
||||||
Naga's Swing
|
Level | Damage | Execution | Delay Frames | Reach | Tracking |
26 | 22(2)29 | 1.92m | Yes | |||
Guard | NH | CH | HCH | BH | Wall | |
-15 | LNC | LNC | LNC | LNC | ||
Side Step Fang
While Side Stepping
|
Level | Damage | Execution | Delay Frames | Reach | Tracking |
18 | 29(2)22 | 1.71m | Yes | |||
Guard | NH | CH | HCH | BH | Wall | |
-10 | Cr(3-7) | Cr(18-26) | Cr(18-26) | Cr(12-18) | ||
Brain Spike
|
Level | Damage | Execution | Delay Frames | Reach | Tracking |
27 | 15(2)24 | 17-33 | 1.48m | |||
Guard | NH | CH | HCH | BH | Wall | |
-11 | Cr(3-8) | FDS | FDS | Cr(10-16) | ||
1m KNB on CH+
|
||||||
Brain Spike
|
Level | Damage | Execution | Delay Frames | Reach | Tracking |
32 | 22(2)25 | 2.00m | ||||
Guard | NH | CH | HCH | BH | Wall | |
-5 | KNB | KNB | KNB | KNB | 1m | |
3m KNB
|
||||||
Ascending Kick
|
Level | Damage | Execution | Delay Frames | Reach | Tracking |
26 | 18(3)27 | 1.68m | ||||
Guard | NH | CH | HCH | BH | Wall | |
-12 | LNC | LNC | LNC | LNC | 1m | |
1m KNB, Ground Strike, Guaranteed Airthrow on CH/BH
|
||||||
Heel Stomp
|
Level | Damage | Execution | Delay Frames | Reach | Tracking |
24 | 20(3)23 | 1.83m | ||||
Guard | NH | CH | HCH | BH | Wall | |
-11 | Cr(17-25) | Cr(17-25) | Cr(17-25) | BND | 1m | |
SDS, 1m KNB, Ground Strike
|
||||||
Big Boot
|
Level | Damage | Execution | Delay Frames | Reach | Tracking |
25 | 25(2)25 | 1.54m | ||||
Guard | NH | CH | HCH | BH | Wall | |
-12 | Cr(20-29) | Cr(20-29) | Cr(20-29) | Cr(24-34) | 1m | |
SDS, 2.50m KNB
|
||||||
Serpent Hammer
|
Level | Damage | Execution | Delay Frames | Reach | Tracking |
20 | 13(2)25 | 15-28 | 1.36m | |||
Guard | NH | CH | HCH | BH | Wall | |
-5 | Cr(0-4) | Cr(9-15) | Cr(9-15) | Cr(9-15) | ||
Serpent Hammer
|
Level | Damage | Execution | Delay Frames | Reach | Tracking |
23 | 23(2)31 | 1.58m | ||||
Guard | NH | CH | HCH | BH | Wall | |
GB (-2) | KND | KND | KND | KND | 1m | |
Floor Damage, 1m KNB, Ground Strike
|
||||||
Brain Spike Combo
|
Level | Damage | Execution | Delay Frames | Reach | Tracking |
32 | 22(2)25 | 1.99m | ||||
Guard | NH | CH | HCH | BH | Wall | |
-5 | KNB | KNB | KNB | KNB | 1m | |
3m KNB
|
||||||
Front Kick
|
Level | Damage | Execution | Delay Frames | Reach | Tracking |
20 | 15(2)22 | 1.83m | ||||
Guard | NH | CH | HCH | BH | Wall | |
-3 | Cr(3-7) | Cr(19-27) | Cr(19-27) | Cr(12-18) | ||
Middle Kick
|
Level | Damage | Execution | Delay Frames | Reach | Tracking |
25 | 16(2)22 | 1.49m | ||||
Guard | NH | CH | HCH | BH | Wall | |
-2 | Cr(3-7) | Cr(19-27) | Cr(19-27) | Cr(27-37) | ||
1m KNB on CH+
|
||||||
Low Kick
|
Level | Damage | Execution | Delay Frames | Reach | Tracking |
12 | 15(2)24 | 1.22m | ||||
Guard | NH | CH | HCH | BH | Wall | |
-8 | -5 | Cr(13-20) | Cr(13-20) | Cr(1-5) | ||
Ground Strike
|
||||||
Arrow Kick
|
Level | Damage | Execution | Delay Frames | Reach | Tracking |
35 | 20(4)26 | 2.16m | ||||
Guard | NH | CH | HCH | BH | Wall | |
GB (1) | KNB | KNB | KNB | KNB | 1m | |
3.5m KNB
|
||||||
Side Step Stinger
While Side Stepping
|
Level | Damage | Execution | Delay Frames | Reach | Tracking |
20 | 27(2)25 | 1.38m | ||||
Guard | NH | CH | HCH | BH | Wall | |
-5 | Cr(0-4) | Cr(9-16) | Cr(9-16) | Cr(9-15) | ||
Double Hammer
|
Level | Damage | Execution | Delay Frames | Reach | Tracking |
28 | 23(2)31 | 1.59m | ||||
Guard | NH | CH | HCH | BH | Wall | |
GB (-2) | KND | KND | KND | KND | 1m | |
Floor Damage, 1m KNB, Ground Strike
|
||||||
Leviathan
|
Level | Damage | Execution | Delay Frames | Reach | Tracking |
28 | 30(2)30 | 1.88m | ||||
Guard | NH | CH | HCH | BH | Wall | |
-9 | KND | KND | KND | KND | 1m | |
Uncharged Power Blow, Floor Damage, 1m KNB, Ground Strike
|
||||||
Jormungandr
:[p+k]:
|
Level | Damage | Execution | Delay Frames | Reach | Tracking |
80 | 39-60(2)30 | 2.07m | ||||
Guard | NH | CH | HCH | BH | Wall | |
GB (22) | PB | PB | PB | PB | ||
Power Blow
|
||||||
(Power Launcher)
:[p+k]:
|
Level | Damage | Execution | Delay Frames | Reach | Tracking |
40 | 40(2)34 | 1.11m | Yes | |||
Guard | NH | CH | HCH | BH | Wall | |
-13 | PL | PL | PL | PL | ||
Savage Snake
|
Level | Damage | Execution | Delay Frames | Reach | Tracking |
40 | 25(2)34 | 1.13m | Yes | |||
Guard | NH | CH | HCH | BH | Wall | |
-13 | LNC | LNC | LNC | LNC | 1m | |
1m KNB
|
||||||
Savage Snake
|
Level | Damage | Execution | Delay Frames | Reach | Tracking |
28 | 24(3)36 | 0.97m | ||||
Guard | NH | CH | HCH | BH | Wall | |
GB (-3) | KND | KND | KND | KND | ||
Floor Damage, Ground Strike
|
||||||
High Spin Kick
|
Level | Damage | Execution | Delay Frames | Reach | Tracking |
30 | 13(2)23 | 1.48m | Yes | |||
Guard | NH | CH | HCH | BH | Wall | |
-7 | Cr(6-11) | Cr(18-26) | Cr(18-26) | Cr(18-26) | ||
1m KNB on CH+
|
||||||
Heel Uppercut
|
Level | Damage | Execution | Delay Frames | Reach | Tracking |
24 | 15(2)28 | 1.78m | ||||
Guard | NH | CH | HCH | BH | Wall | |
-12 | Cr(22-32) | LNC | LNC | LNC | ||
Recovers backturned, 1m KNB on CH+
|
||||||
Shin Breaker
|
Level | Damage | Execution | Delay Frames | Reach | Tracking |
18 | 17(2)24 | 2.17m | ||||
Guard | NH | CH | HCH | BH | Wall | |
-12 | Cr(1-5) | Cr(17-25) | Cr(17-25) | Cr(1-5) | ||
Ground Strike
|
||||||
Rising Kick
While Grounded
|
Level | Damage | Execution | Delay Frames | Reach | Tracking |
20 | 35(4)18 | 1.96m | Yes | |||
Guard | NH | CH | HCH | BH | Wall | |
-6 | Cr(9) | Cr(20-28) | Cr(20-28) | |||
Rising Sweep
While Grounded
|
Level | Damage | Execution | Delay Frames | Reach | Tracking |
20 | 34(4)18 | 1.83m | Yes | |||
Guard | NH | CH | HCH | BH | Wall | |
-10 | Cr(9) | Cr(17-24) | Cr(17-24) | |||
Yurlungur
While Opponent is Grounded
|
Level | Damage | Execution | Delay Frames | Reach | Tracking |
19 | ||||||
Guard | NH | CH | HCH | BH | Wall | |
- | 15 | |||||
Force Tech
|
||||||
Thor's Hammer
While Opponent is Grounded
|
Level | Damage | Execution | Delay Frames | Reach | Tracking |
22 | ||||||
Guard | NH | CH | HCH | BH | Wall | |
Floor Damage
|
||||||
Attack | Properties |
Attack | Properties | |||||
Level | Damage | Execution | Delay Frames | Reach | Tracking | |
10 | 13(2)13 | 15-28 | 1.64 | |||
Guard | NH | CH | HCH | BH | Wall | |
-1 | 0 | 1 | Cr(28-36) | Cr(8-11) | ||
Level | Damage | Execution | Delay Frames | Reach | Tracking | |
10 | 9(2)19 | 11-30 | 1.38m | |||
Guard | NH | CH | HCH | BH | Wall | |
-6 | -6 | -3 | Cr(22-30) | Cr(2-5) | ||
Level | Damage | Execution | Delay Frames | Reach | Tracking | |
28 | 20(2)30 | 2.49m | ||||
Guard | NH | CH | HCH | BH | Wall | |
GB (-1) | KNB | KNB | KNB | KNB | 1m | |
5m KNB
|
||||||
Level | Damage | Execution | Delay Frames | Reach | Tracking | |
18 | 18(2)28 | 1.72m | ||||
Guard | NH | CH | HCH | BH | Wall | |
-8 | 1 | Cr(13-21) | Cr(13-21) | Cr(17-26) | 1m | |
1m KNB, SDS on CH+
|
||||||
Level | Damage | Execution | Delay Frames | Reach | Tracking | |
30 | 13(2)23 | 1.45m | Yes | |||
Guard | NH | CH | HCH | BH | Wall | |
-7 | Cr(6-11) | Cr(18-26) | Cr(18-26) | Cr(18-26) | ||
1m KNB on CH+
|
||||||
Level | Damage | Execution | Delay Frames | Reach | Tracking | |
18 | 18(2)24 | 1.37m | ||||
Guard | NH | CH | HCH | BH | Wall | |
-12 | Cr(1-5) | Cr(17-25) | Cr(17-25) | Cr(1-5) | ||
Ground Strike
|
||||||
or
|
Level | Damage | Execution | Delay Frames | Reach | Tracking |
Guard | NH | CH | HCH | BH | Wall | |
Transitions into Rollthrough
|
||||||
Level | Damage | Execution | Delay Frames | Reach | Tracking | |
25 | 16(2)22 | 1.49m | ||||
Guard | NH | CH | HCH | BH | Wall | |
-2 | Cr(3-7) | Cr(19-27) | Cr(19-27) | Cr(12-18) | ||
1m KNB on CH+
|
||||||
Level | Damage | Execution | Delay Frames | Reach | Tracking | |
20 | 18(2)22 | 20-42 | 1.67m | Yes | ||
Guard | NH | CH | HCH | BH | Wall | |
-10 | Cr(3-7) | Cr(18-26) | Cr(18-26) | Cr(12-18) | ||
Level | Damage | Execution | Delay Frames | Reach | Tracking | |
16 | 19(2)25 | 18-33 | 1.75m | Yes | ||
Guard | NH | CH | HCH | BH | Wall | |
-13 | Cr(0-4) | Cr(15-23) | Cr(15-23) | Cr(9-15) | ||
Level | Damage | Execution | Delay Frames | Reach | Tracking | |
20 | 19(3)22 | 36-44 | 1.50m | |||
Guard | NH | CH | HCH | BH | Wall | |
-6 | Cr(27-37) | Cr(27-37) | Cr(27-37) | Cr(11-17) | ||
1m KNB on CH+
|
||||||
Level | Damage | Execution | Delay Frames | Reach | Tracking | |
25 | 26(3)35 | 1.97m | ||||
Guard | NH | CH | HCH | BH | Wall | |
GB (-2) | KND | KND | KND | KND | 1m | |
Floor Damage, 1m KNB, Ground Strike
|
||||||
Level | Damage | Execution | Delay Frames | Reach | Tracking | |
20 | 35(2)34 | 1.72m | ||||
Guard | NH | CH | HCH | BH | Wall | |
-11 | LNC | LNC | LNC | LNC | 1m | |
1m KNB
|
||||||
Level | Damage | Execution | Delay Frames | Reach | Tracking | |
28 | 24(3)36 | 0.97m | ||||
Guard | NH | CH | HCH | BH | Wall | |
GB (-3) | KND | KND | KND | KND | ||
Floor Damage, Ground Strike
|
||||||
Level | Damage | Execution | Delay Frames | Reach | Tracking | |
26 | 27(2)36 | 2.04m | Yes | |||
Guard | NH | CH | HCH | BH | Wall | |
-16 | Cr(1-8) | Cr(1-8) | Cr(1-8) | Cr(13-23) | ||
Ground Strike
|
||||||
Level | Damage | Execution | Delay Frames | Reach | Tracking | |
18 | 15(2)20 | 17-27 | 1.43m | Yes | ||
Guard | NH | CH | HCH | BH | Wall | |
-10 | -5 | Cr(19-27) | Cr(19-27) | Cr(3-7) | ||
High Crush, Ground Strike
|
||||||
Level | Damage | Execution | Delay Frames | Reach | Tracking | |
25 | 25(3)20 | 2.44m | Yes | |||
Guard | NH | CH | HCH | BH | Wall | |
-15 | LNC | LNC | LNC | LNC | ||
Level | Damage | Execution | Delay Frames | Reach | Tracking | |
30 | 13(2)23 | 1.47m | Yes | |||
Guard | NH | CH | HCH | BH | Wall | |
-7 | Cr(6-11) | Cr(18-26) | Cr(18-26) | Cr(18-26) | ||
1m KNB on CH+
|
||||||
Level | Damage | Execution | Delay Frames | Reach | Tracking | |
30 | 12(2)24 | 1.30m | ||||
Guard | NH | CH | HCH | BH | Wall | |
-7 | Cr(10-16) | Cr(10-16) | 10-16 | LNC | ||
1m KNB on CH+
|
||||||
Level | Damage | Execution | Delay Frames | Reach | Tracking | |
24 | 22(3)22 | 2.17m | Yes | |||
Guard | NH | CH | HCH | BH | Wall | |
-15 | Cr(10-15) | Cr(14-21) | 14-21 | KND | ||
High Crush, Ground Strike; Advantage can increase by +2 at tip range
|
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Attack | Properties |
Attack | Properties | |||||
Rollthrough
or
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Level | Damage | Execution | Delay Frames | Reach | Tracking |
Guard | NH | CH | HCH | BH | Wall | |
Command Sidestep, active for 15f
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Roll Smash
During Rollthrough
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Level | Damage | Execution | Delay Frames | Reach | Tracking |
25 | 43(2)24 | 1.98m | Yes | |||
Guard | NH | CH | HCH | BH | Wall | |
-12 | LNC | LNC | LNC | LNC | ||
Roll Sweep
During Rollthrough
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Level | Damage | Execution | Delay Frames | Reach | Tracking |
24 | 38(3)22 | 2.15m | Yes | |||
Guard | NH | CH | HCH | BH | Wall | |
-15 | Cr(10-15) | Cr(14-21) | 14-21 | KND | ||
High Crush, Ground Strike; Advantage can increase by +2 at tip range
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Attack | Properties |
Attack | Properties | |||||
Vaulting Straight
While Vaulting
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Level | Damage | Execution | Delay Frames | Reach | Tracking |
13 | 2.65m | |||||
Guard | NH | CH | HCH | BH | Wall | |
- | Cr(32-41) | |||||
Vaulting Arrow
While Vaulting
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Level | Damage | Execution | Delay Frames | Reach | Tracking |
16 | 2.72m | |||||
Guard | NH | CH | HCH | BH | Wall | |
- | KNB | |||||
actually Mid Punch, despite the animation
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Vaulting Hammer
While Landing
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Level | Damage | Execution | Delay Frames | Reach | Tracking |
10 | 1.54m | |||||
Guard | NH | CH | HCH | BH | Wall | |
- | Cr(27-37) | |||||
Vaulting Sweep
While Landing
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Level | Damage | Execution | Delay Frames | Reach | Tracking |
12 | 2.19m | |||||
Guard | NH | CH | HCH | BH | Wall | |
- | KND | |||||
Attack | Properties |
THROW | Properties | ||||||
One Two Punch, Reverse Flank
Offensive Hold
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Level | Damage | Execution | Advantage | Break | Reach | Wall |
0 | 17(3)28 | 9 | - | 1.83m | |||
Recovers facing opponent's back. +11 on CH or higher
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Viper Twist
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Level | Damage | Execution | Advantage | Break | Reach | Wall |
30 | - | 1.82m | |||||
Floor Damage Applied
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Viper Twist
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Level | Damage | Execution | Advantage | Break | Reach | Wall |
30 | - | 1.82m | |||||
Floor Damage Applied
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Viper Twist
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Level | Damage | Execution | Advantage | Break | Reach | Wall |
30 | - | 1.82m | |||||
Floor Damage Applied
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Tail Whip
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Level | Damage | Execution | Advantage | Break | Reach | Wall |
55 | 5(2)23 | -10 | 1.57m | ||||
Floor Damage Applied
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Tiamat's Strike
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Level | Damage | Execution | Advantage | Break | Reach | Wall |
59 | 7(2)24 | - | 1.70m | ||||
Floor Damage Applied
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Breaking Wheel
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Level | Damage | Execution | Advantage | Break | Reach | Wall |
68 | 10(2)25 | - | 1.55m | ||||
Floor Damage Applied
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Quetzalcóatl
To Crouching Foe
Offensive Hold
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Level | Damage | Execution | Advantage | Break | Reach | Wall |
38 | 10(3)30 | 10 | - | 1.90m | |||
Woop woop! Pull over!
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Karkinos
To Crouching Foe
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Level | Damage | Execution | Advantage | Break | Reach | Wall |
60 | 5(2)21 | - | 1.71m | ||||
Floor Damage Applied
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Reverse Flank
Offensive Hold
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Level | Damage | Execution | Advantage | Break | Reach | Wall |
0 | 17(3)28 | 9 | - | 1.85m | |||
Recovers facing opponent's back. +11 on CH or higher
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Tiamat's Rebuke
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Level | Damage | Execution | Advantage | Break | Reach | Wall |
28 | 12(3)26 | - | 1.86m | ||||
Launch Throw, Floor Damage Applied
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Kneel Down
To Foe's Back
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Level | Damage | Execution | Advantage | Break | Reach | Wall |
65 | 5(2)23 | - | 1.57m | ||||
Floor Damage Applied, bah gawd Kang
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Peluda's Crash
To Crouching Foe's Back
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Level | Damage | Execution | Advantage | Break | Reach | Wall |
70 | 5(2)21 | - | 1.71m | ||||
Floor Damage Applied, it's a Slobberknocker
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Rod of Asclepius
To Airborne Foe
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Level | Damage | Execution | Advantage | Break | Reach | Wall |
15 | 8(2)31 | - | 1.58m | ||||
Causes Bound state, Floor Damage Applied
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Wrath of Vigoor
Foe Between Rachel and Wall
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Level | Damage | Execution | Advantage | Break | Reach | Wall |
7(2)24 | - | 1.70m | Yes | ||||
Wall Damage Applied
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THROW | Properties |
Hold | Properties | ||||
Sidewinder
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Level | Damage | Execution | Advantage | Wall |
60 | 0(18)12 | ||||
Floor Damage Applied; 0(18)17 if done in critical state;
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Heel Breaker
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Level | Damage | Execution | Advantage | Wall |
60 | 0(18)12 | ||||
Floor Damage Applied; 0(18)17 if done in critical state;
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Naga's Reverse
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Level | Damage | Execution | Advantage | Wall |
10 | 0(18)12 | ||||
Launch Hold; 0(18)17 if done in critical state;
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Boa Bite
Against a jumping kick
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Level | Damage | Execution | Advantage | Wall |
15 | 0(18)12 | ||||
Launch Hold, Floor Damage Applied; 0(18)17 if done in critical state;
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Serpent's Coil
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Level | Damage | Execution | Advantage | Wall |
60 | 0(18)12 | ||||
Floor Damage Applied; 0(18)17 if done in critical state;
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Aerial Grave
Against a jumping punch
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Level | Damage | Execution | Advantage | Wall |
15 | 0(18)12 | ||||
Launch Hold, Floor Damage Applied; Guaranteed Airthrow; 0(18)17 if done in critical state;
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Serpent Twist
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Level | Damage | Execution | Advantage | Wall |
60 | 0(18)12 | ||||
Floor Damage Applied; 0(18)22 if done in critical state;
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Impale
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Level | Damage | Execution | Advantage | Wall |
60 | 0(18)12 | Yes | |||
Floor/Wall Damage Applied; 0(18)22 if done in critical state;
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Hold | Properties |
Attack | Properties | |||||
Vigoorian Fury
During Cliffhanger
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Level | Damage | Execution | Delay Frames | Reach | Tracking |
30 | ||||||
Guard | NH | CH | HCH | BH | Wall | |
Viper Hurricane
During Cliffhanger
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Level | Damage | Execution | Delay Frames | Reach | Tracking |
60 | ||||||
Guard | NH | CH | HCH | BH | Wall | |
Attack | Properties |
Command | Hit Level | Initial | Active | Recovery | Damage | Hit | Block | Hold Level | Notes |
64 | 2 | 27 | 24 | - | - | - | Tag Burst | ||
55 | 2 | 30 | 30 | - | - | - | Force Out | ||
12 | 3 | 26 | - | - | - | Generic tag throw, damage varies depending on partner | |||
55 | - | - | - | Generic tag throw, frames vary depending on partner; Floor Damage Applied | |||||
12 | 3 | 26 | 70 | - | - | - | With Momiji; Floor Damage Applied | ||
12 | 3 | 25 | 70 | - | - | - | Momiji lead; Floor Damage Applied | ||
12 | 3 | 26 | 70 | - | - | - | With Hayabusa; Floor Damage Applied | ||
12 | 2 | 26 | 70 | - | - | - | Hayabusa lead; Floor Damage Applied (Not Force Tech) | ||
Command | Level | Initial | Active | Recovery | Damage | Hit | Block | Hold Level | Notes |
Command | Hit Level | Initial | Active | Recovery | Damage | Hit | Block | Hold Level | Notes |
- | - | - | - | - | - | - | - | "How unfortunate." | |
- | - | - | - | - | - | - | - | "You're just a human, after all." | |
- | - | - | - | - | - | - | - | "Is this never gonna end?" | |
- | - | - | - | - | - | - | - | "Tired already?" | |
Command | Level | Initial | Active | Recovery | Damage | Hit | Block | Hold Level | Notes |