Rachel - Frame Data - DOA5U

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  • Basic Attacks​ (top)

    Attack Properties
    Combo Smasher
    :P:
    Combo Smasher Image
    Level Damage Execution Delay Frames Reach Tracking
    :high::P: 11 11(2)13 13-26 1.14m
    Guard NH CH HCH BH Wall
    -1 0 1 Cr(28-36) Cr(8-11)
    Combo Smasher
    :P::P:
    Combo Smasher Image
    Level Damage Execution Delay Frames Reach Tracking
    :high::P: 10 9(2)19 11-30 1.38m
    Guard NH CH HCH BH Wall
    -6 -6 -3 Cr(22-30) Cr(2-5)
    Combo Smasher
    :P::P::P:
    Combo Smasher Image
    Level Damage Execution Delay Frames Reach Tracking
    :mid::P: 28 20(2)30 2.49m
    Guard NH CH HCH BH Wall
    GB (-1) KNB KNB KNB KNB 1m
    5m KNB
    Combo Hammer
    :P::P::4::P:
    Combo Hammer Image
    Level Damage Execution Delay Frames Reach Tracking
    :mid::P: 18 18(2)28 1.72m
    Guard NH CH HCH BH Wall
    -8 1 Cr(13-21) Cr(13-21) Cr(17-26) 1m
    1m KNB, SDS on CH+
    Combo Spin Kick
    :P::P::K:
    Combo Spin Kick Image
    Level Damage Execution Delay Frames Reach Tracking
    :high::K: 30 13(2)23 1.45m Yes
    Guard NH CH HCH BH Wall
    -7 Cr(6-11) Cr(18-26) Cr(18-26) Cr(18-26)
    1m KNB on CH+
    Combo Shin Breaker
    :P::P::2::K:
    Combo Shin Breaker Image
    Level Damage Execution Delay Frames Reach Tracking
    :low::K: 18 18(2)24 1.37m
    Guard NH CH HCH BH Wall
    -12 Cr(1-5) Cr(17-25) Cr(17-25) Cr(1-5)
    Ground Strike
    One Two Punch, Rollthrough
    :P::P::8::P+K: or :2::P+K:
    One Two Punch, Rollthrough Image
    Level Damage Execution Delay Frames Reach Tracking
    Guard NH CH HCH BH Wall
    Transitions into Rollthrough
    Jab Mid Kick
    :P::K:
    Jab Mid Kick Image
    Level Damage Execution Delay Frames Reach Tracking
    :mid::K: 25 16(2)22 1.49m
    Guard NH CH HCH BH Wall
    -2 Cr(3-7) Cr(19-27) Cr(19-27) Cr(12-18)
    1m KNB on CH+
    Elbow Fang
    :9::P:
    Elbow Fang Image
    Level Damage Execution Delay Frames Reach Tracking
    :high::P: 22 13(2)22 1.25m
    Guard NH CH HCH BH Wall
    -6 Cr(19-27) Cr(19-27) Cr(19-27) Cr(19-27)
    1m KNB on CH+
    Hammer Knuckle
    :8::P:
    Hammer Knuckle Image
    Level Damage Execution Delay Frames Reach Tracking
    :mid::P: 18 18(2)28 1.76m
    Guard NH CH HCH BH Wall
    -8 1 Cr(13-21) Cr(13-21) Cr(17-26) 1m
    SDS on CH+, 1m KNB
    Neck Snap
    :7::P:
    Neck Snap Image
    Level Damage Execution Delay Frames Reach Tracking
    :mid::P: 18 16(3)24 1.40m
    Guard NH CH HCH BH Wall
    -11 -10 LNC LNC LNC
    Guaranteed Airthrow on LNC
    Combo Ascending Kick
    :6::P:
    Combo Ascending Kick Image
    Level Damage Execution Delay Frames Reach Tracking
    :mid::P: 18 13(2)22 15-37 1.42m
    Guard NH CH HCH BH Wall
    -11 -10 Cr(19-27) Cr(19-27) Cr(12-18)
    Combo Ascending Kick
    :6::P::P:
    Combo Ascending Kick Image
    Level Damage Execution Delay Frames Reach Tracking
    :high::P: 26 21(2)27 23-40 1.24m
    Guard NH CH HCH BH Wall
    -12 Cr(23-33) Cr(23-33) Cr(23-33) LNC
    Combo Ascending Kick
    :6::P::P::K:
    Combo Ascending Kick Image
    Level Damage Execution Delay Frames Reach Tracking
    :mid::K: 26 18(3)27 1.49m
    Guard NH CH HCH BH Wall
    -12 LNC LNC LNC LNC 1m
    1m KNB, Ground Strike, Guaranteed Airthrow on raw CH/BH
    Boa Hammer
    :6::P::K:
    Boa Hammer Image
    Level Damage Execution Delay Frames Reach Tracking
    :mid::K: 20 13(2)25 15-28 1.36m
    Guard NH CH HCH BH Wall
    -5 Cr(0-4) Cr(9-15) Cr(9-15) Cr(10-16)
    Boa Hammer
    :6::P::K::P:
    Boa Hammer Image
    Level Damage Execution Delay Frames Reach Tracking
    :mid::P: 23 23(2)31 1.58m
    Guard NH CH HCH BH Wall
    GB (-2) KND KND KND KND 1m
    Floor Damage, 1m KNB, Ground Strike
    Brain Spike Bash
    :6::P::K::K:
    Brain Spike Bash Image
    Level Damage Execution Delay Frames Reach Tracking
    :high::K: 32 22(2)25 2.00m
    Guard NH CH HCH BH Wall
    -5 KNB KNB KNB KNB 1m
    3m KNB
    Viper Bite
    :4::P:
    Viper Bite Image
    Level Damage Execution Delay Frames Reach Tracking
    :mid::P: 18 16(2)22 18-40 1.68m Yes
    Guard NH CH HCH BH Wall
    -10 Cr(3-7) Cr(18-26) Cr(18-26) Cr(12-18)
    Viper Bite
    :4::P::P:
    Viper Bite Image
    Level Damage Execution Delay Frames Reach Tracking
    :mid::P: 16 19(2)25 18-33 1.75m Yes
    Guard NH CH HCH BH Wall
    -13 Cr(0-4) Cr(15-23) Cr(15-23) Cr(9-15)
    Viper Bite
    :4::P::P::P:
    Viper Bite Image
    Level Damage Execution Delay Frames Reach Tracking
    :mid::P: 20 19(3)22 36-44 1.50m
    Guard NH CH HCH BH Wall
    -6 Cr(27-37) Cr(27-37) Cr(27-37) Cr(11-17)
    1m KNB on CH+
    Viper Bite
    :4::P::P::P::P:
    Viper Bite Image
    Level Damage Execution Delay Frames Reach Tracking
    :mid::P: 25 26(3)35 1.97m
    Guard NH CH HCH BH Wall
    GB (-2) KND KND KND KND 1m
    Floor Damage, 1m KNB, Ground Strike
    Savage Snake
    :4::P::P::P::P+K:
    Savage Snake Image
    Level Damage Execution Delay Frames Reach Tracking
    :mid::P: 20 35(2)34 1.72m
    Guard NH CH HCH BH Wall
    -11 LNC LNC LNC LNC 1m
    1m KNB
    Savage Snake
    :4::P::P::P::P+K::P:
    Savage Snake Image
    Level Damage Execution Delay Frames Reach Tracking
    :mid::P: 28 24(3)36 0.97m
    Guard NH CH HCH BH Wall
    GB (-3) KND KND KND KND
    Floor Damage, Ground Strike
    Viper Sweep
    :4::P::P::2::P:
    Viper Sweep Image
    Level Damage Execution Delay Frames Reach Tracking
    :low::P: 26 27(2)36 2.04m Yes
    Guard NH CH HCH BH Wall
    -16 Cr(1-8) Cr(1-8) Cr(1-8) Cr(13-23)
    Ground Strike
    Trauma Hammer
    :3::P:
    Trauma Hammer Image
    Level Damage Execution Delay Frames Reach Tracking
    :mid::P: 18 14(2)22 16-27 1.50m
    Guard NH CH HCH BH Wall
    -11 -10 Cr(28-38) Cr(28-38) LNC
    Trauma Hammer
    :3::P::P:
    Trauma Hammer Image
    Level Damage Execution Delay Frames Reach Tracking
    :mid::P: 20 19(3)22 21-35 1.53m
    Guard NH CH HCH BH Wall
    -7 Cr(27-37) Cr(27-37) Cr(27-37) LNC
    Trauma Hammer
    :3::P::P::P:
    Trauma Hammer Image
    Level Damage Execution Delay Frames Reach Tracking
    :mid::P: 20 26(2)36 2.36m Yes
    Guard NH CH HCH BH Wall
    -12 Cr(4-12) CRM CRM Cr(-2-4) 1m
    2m KNB
    Savage Snake
    :3::P::P::P+K:
    Savage Snake Image
    Level Damage Execution Delay Frames Reach Tracking
    :mid::P: 20 35(2)34 1.71m
    Guard NH CH HCH BH Wall
    -11 LNC LNC LNC LNC 1m
    1m KNB
    Savage Snake
    :3::P::P::P+K::P:
    Savage Snake Image
    Level Damage Execution Delay Frames Reach Tracking
    :mid::P: 28 24(3)36 0.97m
    Guard NH CH HCH BH Wall
    GB (-3) KND KND KND KND
    Floor Damage, Ground Strike
    Low Punch
    :2::P:
    Low Punch Image
    Level Damage Execution Delay Frames Reach Tracking
    :low::P: 5 14(2)20 1.24m
    Guard NH CH HCH BH Wall
    -4 1 Cr(1-4) Cr(1-4) Cr(5-9)
    High Crush, Ground Strike
    Double Hammer Shot
    :1::P:
    Double Hammer Shot Image
    Level Damage Execution Delay Frames Reach Tracking
    :low::P: 18 18(2)22 20-30 1.43m Yes
    Guard NH CH HCH BH Wall
    -10 -5 Cr(19-27) Cr(19-27) Cr(3-7)
    High Crush, Ground Strike
    Double Hammer Shot
    :1::P::P:
    Double Hammer Shot Image
    Level Damage Execution Delay Frames Reach Tracking
    :mid::P: 25 25(3)20 2.44m Yes
    Guard NH CH HCH BH Wall
    -15 LNC LNC LNC LNC
    Venom Fang
    :6::6::P:
    Venom Fang Image
    Level Damage Execution Delay Frames Reach Tracking
    :mid::P: 24 20(2)27 2.09m
    Guard NH CH HCH BH Wall
    -8 CRM CRM CRM Cr(7-13) 1m
    Critical Burst, 2m KNB
    Smasher
    :236::P:
    Smasher Image
    Level Damage Execution Delay Frames Reach Tracking
    :mid::P: 45 20(2)30 2.49m
    Guard NH CH HCH BH Wall
    GB (-1) KNB KNB KNB KNB 1m
    Close Hit 1.2m, 5m KNB
    Naga's Swing
    :214::P:
    Naga's Swing Image
    Level Damage Execution Delay Frames Reach Tracking
    :mid::P: 26 22(2)29 1.92m Yes
    Guard NH CH HCH BH Wall
    -15 LNC LNC LNC LNC
    Side Step Fang
    While Side Stepping :P:
    Side Step Fang Image
    Level Damage Execution Delay Frames Reach Tracking
    :mid::P: 18 29(2)22 1.71m Yes
    Guard NH CH HCH BH Wall
    -10 Cr(3-7) Cr(18-26) Cr(18-26) Cr(12-18)
    Brain Spike
    :K:
    Brain Spike Image
    Level Damage Execution Delay Frames Reach Tracking
    :high::K: 27 15(2)24 17-33 1.48m
    Guard NH CH HCH BH Wall
    -11 Cr(3-8) FDS FDS Cr(10-16)
    1m KNB on CH+
    Brain Spike
    :K::K:
    Brain Spike Image
    Level Damage Execution Delay Frames Reach Tracking
    :high::K: 32 22(2)25 2.00m
    Guard NH CH HCH BH Wall
    -5 KNB KNB KNB KNB 1m
    3m KNB
    Ascending Kick
    :9::K:
    Ascending Kick Image
    Level Damage Execution Delay Frames Reach Tracking
    :mid::K: 26 18(3)27 1.68m
    Guard NH CH HCH BH Wall
    -12 LNC LNC LNC LNC 1m
    1m KNB, Ground Strike, Guaranteed Airthrow on CH/BH
    Heel Stomp
    :8::K:
    Heel Stomp Image
    Level Damage Execution Delay Frames Reach Tracking
    :mid::K: 24 20(3)23 1.83m
    Guard NH CH HCH BH Wall
    -11 Cr(17-25) Cr(17-25) Cr(17-25) BND 1m
    SDS, 1m KNB, Ground Strike
    Big Boot
    :7::K:
    Big Boot Image
    Level Damage Execution Delay Frames Reach Tracking
    :mid::K: 25 25(2)25 1.54m
    Guard NH CH HCH BH Wall
    -12 Cr(20-29) Cr(20-29) Cr(20-29) Cr(24-34) 1m
    SDS, 2.50m KNB
    Serpent Hammer
    :6::K:
    Serpent Hammer Image
    Level Damage Execution Delay Frames Reach Tracking
    :mid::K: 20 13(2)25 15-28 1.36m
    Guard NH CH HCH BH Wall
    -5 Cr(0-4) Cr(9-15) Cr(9-15) Cr(9-15)
    Serpent Hammer
    :6::K::P:
    Serpent Hammer Image
    Level Damage Execution Delay Frames Reach Tracking
    :mid::P: 23 23(2)31 1.58m
    Guard NH CH HCH BH Wall
    GB (-2) KND KND KND KND 1m
    Floor Damage, 1m KNB, Ground Strike
    Brain Spike Combo
    :6::K::K:
    Brain Spike Combo Image
    Level Damage Execution Delay Frames Reach Tracking
    :high::K: 32 22(2)25 1.99m
    Guard NH CH HCH BH Wall
    -5 KNB KNB KNB KNB 1m
    3m KNB
    Front Kick
    :4::K:
    Front Kick Image
    Level Damage Execution Delay Frames Reach Tracking
    :mid::K: 20 15(2)22 1.83m
    Guard NH CH HCH BH Wall
    -3 Cr(3-7) Cr(19-27) Cr(19-27) Cr(12-18)
    Middle Kick
    :3::K:
    Middle Kick Image
    Level Damage Execution Delay Frames Reach Tracking
    :mid::K: 25 16(2)22 1.49m
    Guard NH CH HCH BH Wall
    -2 Cr(3-7) Cr(19-27) Cr(19-27) Cr(27-37)
    1m KNB on CH+
    Low Kick
    :2::K:
    Low Kick Image
    Level Damage Execution Delay Frames Reach Tracking
    :low::K: 12 15(2)24 1.22m
    Guard NH CH HCH BH Wall
    -8 -5 Cr(13-20) Cr(13-20) Cr(1-5)
    Ground Strike
    Arrow Kick
    :6::6::K:
    Arrow Kick Image
    Level Damage Execution Delay Frames Reach Tracking
    :mid::K: 35 20(4)26 2.16m
    Guard NH CH HCH BH Wall
    GB (1) KNB KNB KNB KNB 1m
    3.5m KNB
    Side Step Stinger
    While Side Stepping :K:
    Side Step Stinger Image
    Level Damage Execution Delay Frames Reach Tracking
    :mid::K: 20 27(2)25 1.38m
    Guard NH CH HCH BH Wall
    -5 Cr(0-4) Cr(9-16) Cr(9-16) Cr(9-15)
    Double Hammer
    :P+K:
    Double Hammer Image
    Level Damage Execution Delay Frames Reach Tracking
    :mid::P: 28 23(2)31 1.59m
    Guard NH CH HCH BH Wall
    GB (-2) KND KND KND KND 1m
    Floor Damage, 1m KNB, Ground Strike
    Leviathan
    :4::P+K:
    Leviathan Image
    Level Damage Execution Delay Frames Reach Tracking
    :mid::P: 28 30(2)30 1.88m
    Guard NH CH HCH BH Wall
    -9 KND KND KND KND 1m
    Uncharged Power Blow, Floor Damage, 1m KNB, Ground Strike
    Jormungandr
    :4::[p+k]:
    Jormungandr Image
    Level Damage Execution Delay Frames Reach Tracking
    :mid::P: 80 39-60(2)30 2.07m
    Guard NH CH HCH BH Wall
    GB (22) PB PB PB PB
    Power Blow
    (Power Launcher)
    :214::[p+k]:
    (Power Launcher) Image
    Level Damage Execution Delay Frames Reach Tracking
    :mid::P: 40 40(2)34 1.11m Yes
    Guard NH CH HCH BH Wall
    -13 PL PL PL PL
    Savage Snake
    :214::P+K:
    Savage Snake Image
    Level Damage Execution Delay Frames Reach Tracking
    :mid::P: 40 25(2)34 1.13m Yes
    Guard NH CH HCH BH Wall
    -13 LNC LNC LNC LNC 1m
    1m KNB
    Savage Snake
    :214::P+K::P:
    Savage Snake Image
    Level Damage Execution Delay Frames Reach Tracking
    :mid::P: 28 24(3)36 0.97m
    Guard NH CH HCH BH Wall
    GB (-3) KND KND KND KND
    Floor Damage, Ground Strike
    High Spin Kick
    :H+K:
    High Spin Kick Image
    Level Damage Execution Delay Frames Reach Tracking
    :high::K: 30 13(2)23 1.48m Yes
    Guard NH CH HCH BH Wall
    -7 Cr(6-11) Cr(18-26) Cr(18-26) Cr(18-26)
    1m KNB on CH+
    Heel Uppercut
    :4::H+K:
    Heel Uppercut Image
    Level Damage Execution Delay Frames Reach Tracking
    :high::K: 24 15(2)28 1.78m
    Guard NH CH HCH BH Wall
    -12 Cr(22-32) LNC LNC LNC
    Recovers backturned, 1m KNB on CH+
    Shin Breaker
    :2::H+K:
    Shin Breaker Image
    Level Damage Execution Delay Frames Reach Tracking
    :low::K: 18 17(2)24 2.17m
    Guard NH CH HCH BH Wall
    -12 Cr(1-5) Cr(17-25) Cr(17-25) Cr(1-5)
    Ground Strike
    Rising Kick
    While Grounded:K:
    Rising Kick Image
    Level Damage Execution Delay Frames Reach Tracking
    :mid::K: 20 35(4)18 1.96m Yes
    Guard NH CH HCH BH Wall
    -6 Cr(9) Cr(20-28) Cr(20-28)
    Rising Sweep
    While Grounded :2::K:
    Rising Sweep Image
    Level Damage Execution Delay Frames Reach Tracking
    :low::K: 20 34(4)18 1.83m Yes
    Guard NH CH HCH BH Wall
    -10 Cr(9) Cr(17-24) Cr(17-24)
    Yurlungur
    While Opponent is Grounded :2::K:
    Yurlungur Image
    Level Damage Execution Delay Frames Reach Tracking
    19
    Guard NH CH HCH BH Wall
    - 15
    Force Tech
    Thor's Hammer
    While Opponent is Grounded :8::P+K:
    Thor's Hammer Image
    Level Damage Execution Delay Frames Reach Tracking
    22
    Guard NH CH HCH BH Wall
    Floor Damage
    Attack Properties

    Backturned Attacks​ (top)


    Attack Properties
    :P:
     Image
    Level Damage Execution Delay Frames Reach Tracking
    :high::P: 10 13(2)13 15-28 1.64
    Guard NH CH HCH BH Wall
    -1 0 1 Cr(28-36) Cr(8-11)
    :P::P:
     Image
    Level Damage Execution Delay Frames Reach Tracking
    :high::P: 10 9(2)19 11-30 1.38m
    Guard NH CH HCH BH Wall
    -6 -6 -3 Cr(22-30) Cr(2-5)
    :P::P::P:
     Image
    Level Damage Execution Delay Frames Reach Tracking
    :mid::P: 28 20(2)30 2.49m
    Guard NH CH HCH BH Wall
    GB (-1) KNB KNB KNB KNB 1m
    5m KNB
    :P::P::4::P:
     Image
    Level Damage Execution Delay Frames Reach Tracking
    :mid::P: 18 18(2)28 1.72m
    Guard NH CH HCH BH Wall
    -8 1 Cr(13-21) Cr(13-21) Cr(17-26) 1m
    1m KNB, SDS on CH+
    :P::P::K:
     Image
    Level Damage Execution Delay Frames Reach Tracking
    :high::K: 30 13(2)23 1.45m Yes
    Guard NH CH HCH BH Wall
    -7 Cr(6-11) Cr(18-26) Cr(18-26) Cr(18-26)
    1m KNB on CH+
    :P::P::2::K:
     Image
    Level Damage Execution Delay Frames Reach Tracking
    :low::K: 18 18(2)24 1.37m
    Guard NH CH HCH BH Wall
    -12 Cr(1-5) Cr(17-25) Cr(17-25) Cr(1-5)
    Ground Strike
    :P::P::8::P+K: or :2::P+K:
     Image
    Level Damage Execution Delay Frames Reach Tracking
    Guard NH CH HCH BH Wall
    Transitions into Rollthrough
    :P::K:
     Image
    Level Damage Execution Delay Frames Reach Tracking
    :mid::K: 25 16(2)22 1.49m
    Guard NH CH HCH BH Wall
    -2 Cr(3-7) Cr(19-27) Cr(19-27) Cr(12-18)
    1m KNB on CH+
    :4::P:
     Image
    Level Damage Execution Delay Frames Reach Tracking
    :mid::P: 20 18(2)22 20-42 1.67m Yes
    Guard NH CH HCH BH Wall
    -10 Cr(3-7) Cr(18-26) Cr(18-26) Cr(12-18)
    :4::P::P:
     Image
    Level Damage Execution Delay Frames Reach Tracking
    :mid::P: 16 19(2)25 18-33 1.75m Yes
    Guard NH CH HCH BH Wall
    -13 Cr(0-4) Cr(15-23) Cr(15-23) Cr(9-15)
    :4::P::P::P:
     Image
    Level Damage Execution Delay Frames Reach Tracking
    :mid::P: 20 19(3)22 36-44 1.50m
    Guard NH CH HCH BH Wall
    -6 Cr(27-37) Cr(27-37) Cr(27-37) Cr(11-17)
    1m KNB on CH+
    :4::P::P::P::P:
     Image
    Level Damage Execution Delay Frames Reach Tracking
    :mid::P: 25 26(3)35 1.97m
    Guard NH CH HCH BH Wall
    GB (-2) KND KND KND KND 1m
    Floor Damage, 1m KNB, Ground Strike
    :4::P::P::P::P+K:
     Image
    Level Damage Execution Delay Frames Reach Tracking
    :mid::P: 20 35(2)34 1.72m
    Guard NH CH HCH BH Wall
    -11 LNC LNC LNC LNC 1m
    1m KNB
    :4::P::P::P::P+K::P:
     Image
    Level Damage Execution Delay Frames Reach Tracking
    :mid::P: 28 24(3)36 0.97m
    Guard NH CH HCH BH Wall
    GB (-3) KND KND KND KND
    Floor Damage, Ground Strike
    :4::P::P::2::P:
     Image
    Level Damage Execution Delay Frames Reach Tracking
    :low::P: 26 27(2)36 2.04m Yes
    Guard NH CH HCH BH Wall
    -16 Cr(1-8) Cr(1-8) Cr(1-8) Cr(13-23)
    Ground Strike
    :2::P:
     Image
    Level Damage Execution Delay Frames Reach Tracking
    :low::P: 18 15(2)20 17-27 1.43m Yes
    Guard NH CH HCH BH Wall
    -10 -5 Cr(19-27) Cr(19-27) Cr(3-7)
    High Crush, Ground Strike
    :2::P::P:
     Image
    Level Damage Execution Delay Frames Reach Tracking
    :mid::P: 25 25(3)20 2.44m Yes
    Guard NH CH HCH BH Wall
    -15 LNC LNC LNC LNC
    :K:
     Image
    Level Damage Execution Delay Frames Reach Tracking
    :high::K: 30 13(2)23 1.47m Yes
    Guard NH CH HCH BH Wall
    -7 Cr(6-11) Cr(18-26) Cr(18-26) Cr(18-26)
    1m KNB on CH+
    :4::K:
     Image
    Level Damage Execution Delay Frames Reach Tracking
    :mid::K: 30 12(2)24 1.30m
    Guard NH CH HCH BH Wall
    -7 Cr(10-16) Cr(10-16) 10-16 LNC
    1m KNB on CH+
    :2::K:
     Image
    Level Damage Execution Delay Frames Reach Tracking
    :low::K: 24 22(3)22 2.17m Yes
    Guard NH CH HCH BH Wall
    -15 Cr(10-15) Cr(14-21) 14-21 KND
    High Crush, Ground Strike; Advantage can increase by +2 at tip range
    Attack Properties

    Rollthrough Stance​ (top)


    Attack Properties
    Rollthrough
    :8::P+K: or :2::P+K:
    Rollthrough Image
    Level Damage Execution Delay Frames Reach Tracking
    Guard NH CH HCH BH Wall
    Command Sidestep, active for 15f
    Roll Smash
    During Rollthrough :P:
    Roll Smash Image
    Level Damage Execution Delay Frames Reach Tracking
    :mid::P: 25 43(2)24 1.98m Yes
    Guard NH CH HCH BH Wall
    -12 LNC LNC LNC LNC
    Roll Sweep
    During Rollthrough :K:
    Roll Sweep Image
    Level Damage Execution Delay Frames Reach Tracking
    :low::K: 24 38(3)22 2.15m Yes
    Guard NH CH HCH BH Wall
    -15 Cr(10-15) Cr(14-21) 14-21 KND
    High Crush, Ground Strike; Advantage can increase by +2 at tip range
    Attack Properties

    Hotzone Vaulting Attacks​ (top)


    Attack Properties
    Vaulting Straight
    While Vaulting :P:
    Vaulting Straight Image
    Level Damage Execution Delay Frames Reach Tracking
    :mid::P: 13 2.65m
    Guard NH CH HCH BH Wall
    - Cr(32-41)
    Vaulting Arrow
    While Vaulting :K:
    Vaulting Arrow Image
    Level Damage Execution Delay Frames Reach Tracking
    :mid::P: 16 2.72m
    Guard NH CH HCH BH Wall
    - KNB
    actually Mid Punch, despite the animation
    Vaulting Hammer
    While Landing :P:
    Vaulting Hammer Image
    Level Damage Execution Delay Frames Reach Tracking
    :mid::P: 10 1.54m
    Guard NH CH HCH BH Wall
    - Cr(27-37)
    Vaulting Sweep
    While Landing :K:
    Vaulting Sweep Image
    Level Damage Execution Delay Frames Reach Tracking
    :low::K: 12 2.19m
    Guard NH CH HCH BH Wall
    - KND
    Attack Properties

    Throws​ (top)

    THROW Properties
    One Two Punch, Reverse Flank
    :P::P::H+P:
    Offensive Hold
    Level Damage Execution Advantage Break Reach Wall
    :high::H+P: 0 17(3)28 9 - 1.83m
    Recovers facing opponent's back. +11 on CH or higher
    Viper Twist
    :4::P::P::P::P+K::H+P:
    Level Damage Execution Advantage Break Reach Wall
    30 - 1.82m
    Floor Damage Applied
    Viper Twist
    :3::P::P::P+K::H+P:
    Level Damage Execution Advantage Break Reach Wall
    30 - 1.82m
    Floor Damage Applied
    Viper Twist
    :214::P+K::H+P:
    Level Damage Execution Advantage Break Reach Wall
    30 - 1.82m
    Floor Damage Applied
    Tail Whip
    :H+P:
    Level Damage Execution Advantage Break Reach Wall
    :high::H+P: 55 5(2)23 -10 1.57m
    Floor Damage Applied
    Tiamat's Strike
    :6::H+P:
    Level Damage Execution Advantage Break Reach Wall
    :high::H+P: 59 7(2)24 - 1.70m
    Floor Damage Applied
    Breaking Wheel
    :4::H+P:
    Level Damage Execution Advantage Break Reach Wall
    :high::H+P: 68 10(2)25 - 1.55m
    Floor Damage Applied
    Quetzalcóatl
    To Crouching Foe:3::H+P:
    Offensive Hold
    Level Damage Execution Advantage Break Reach Wall
    :low::H+P: 38 10(3)30 10 - 1.90m
    Woop woop! Pull over!
    Karkinos
    To Crouching Foe:2::H+P:
    Level Damage Execution Advantage Break Reach Wall
    :low::H+P: 60 5(2)21 - 1.71m
    Floor Damage Applied
    Reverse Flank
    :6::6::H+P:
    Offensive Hold
    Level Damage Execution Advantage Break Reach Wall
    :high::H+P: 0 17(3)28 9 - 1.85m
    Recovers facing opponent's back. +11 on CH or higher
    Tiamat's Rebuke
    :426::H+P:
    Level Damage Execution Advantage Break Reach Wall
    :high::H+P: 28 12(3)26 - 1.86m
    Launch Throw, Floor Damage Applied
    Kneel Down
    To Foe's Back:H+P:
    Level Damage Execution Advantage Break Reach Wall
    :high::H+P: 65 5(2)23 - 1.57m
    Floor Damage Applied, bah gawd Kang
    Peluda's Crash
    To Crouching Foe's Back:2::H+P:
    Level Damage Execution Advantage Break Reach Wall
    :low::H+P: 70 5(2)21 - 1.71m
    Floor Damage Applied, it's a Slobberknocker
    Rod of Asclepius
    To Airborne Foe:H+P:
    Level Damage Execution Advantage Break Reach Wall
    15 8(2)31 - 1.58m
    Causes Bound state, Floor Damage Applied
    Wrath of Vigoor
    Foe Between Rachel and Wall:6::H+P:
    Level Damage Execution Advantage Break Reach Wall
    :high::H+P: 7(2)24 - 1.70m Yes
    Wall Damage Applied
    THROW Properties

    Defensive Holds​ (top)


    Hold Properties
    Sidewinder
    :7::h:
    Level Damage Execution Advantage Wall
    :high::P: 60 0(18)12
    Floor Damage Applied; 0(18)17 if done in critical state;
    Heel Breaker
    :7::h:
    Level Damage Execution Advantage Wall
    :high::K: 60 0(18)12
    Floor Damage Applied; 0(18)17 if done in critical state;
    Naga's Reverse
    :6::h:
    Level Damage Execution Advantage Wall
    :mid::K: 10 0(18)12
    Launch Hold; 0(18)17 if done in critical state;
    Boa Bite
    Against a jumping kick:6::h:
    Level Damage Execution Advantage Wall
    :mid::K: 15 0(18)12
    Launch Hold, Floor Damage Applied; 0(18)17 if done in critical state;
    Serpent's Coil
    :4::h:
    Level Damage Execution Advantage Wall
    :mid::P: 60 0(18)12
    Floor Damage Applied; 0(18)17 if done in critical state;
    Aerial Grave
    Against a jumping punch:4::h:
    Level Damage Execution Advantage Wall
    :mid::P: 15 0(18)12
    Launch Hold, Floor Damage Applied; Guaranteed Airthrow; 0(18)17 if done in critical state;
    Serpent Twist
    :1::h:
    Level Damage Execution Advantage Wall
    :low::P: 60 0(18)12
    Floor Damage Applied; 0(18)22 if done in critical state;
    Impale
    :1::h:
    Level Damage Execution Advantage Wall
    :low::K: 60 0(18)12 Yes
    Floor/Wall Damage Applied; 0(18)22 if done in critical state;
    Hold Properties

    Cliffhangers​ (top)


    Attack Properties
    Vigoorian Fury
    During Cliffhanger :P:
    Vigoorian Fury Image
    Level Damage Execution Delay Frames Reach Tracking
    30
    Guard NH CH HCH BH Wall
    Viper Hurricane
    During Cliffhanger :H+P:
    Viper Hurricane Image
    Level Damage Execution Delay Frames Reach Tracking
    60
    Guard NH CH HCH BH Wall
    Attack Properties

    Tag Throws/Attacks​ (top)


    Command Hit Level Initial Active Recovery Damage Hit Block Hold Level Notes
    :214::H+P+K: :mid::P: 64 2 27 24 - - - Tag Burst
    :236::H+P+K: :mid::P: 55 2 30 30 - - - Force Out
    :6::6::H+P+K: :high::H+P: 12 3 26 - - - Generic tag throw, damage varies depending on partner
    :6::6::H+P+K: :high::H+P: 55 - - - Generic tag throw, frames vary depending on partner; Floor Damage Applied
    :6::6::H+P+K: :high::H+P: 12 3 26 70 - - - With Momiji; Floor Damage Applied
    :6::6::H+P+K: :high::H+P: 12 3 25 70 - - - Momiji lead; Floor Damage Applied
    :6::6::H+P+K: :high::H+P: 12 3 26 70 - - - With Hayabusa; Floor Damage Applied
    :6::6::H+P+K: :high::H+P: 12 2 26 70 - - - Hayabusa lead; Floor Damage Applied (Not Force Tech)

    Taunts​ (top)


    Command Hit Level Initial Active Recovery Damage Hit Block Hold Level Notes
    :4::6::4::H+P+K: - - - - - - - - "How unfortunate."
    :6::4::6::H+P+K: - - - - - - - - "You're just a human, after all."
    :4::4::H+P+K: - - - - - - - - "Is this never gonna end?"
    :214::426::H+P+K: - - - - - - - - "Tired already?"
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