Bayman - Frame Data - DOA5U (Under Construction)

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   Akira (DOA5)
   Ayane (DOA5)
   Bass (DOA5)
   Ein (DOA5)
   Eliot (DOA5)
   Jacky (DOA5)
   Leon (DOA5)
   Mila (DOA5)
   Pai (DOA5)
   Rig (DOA5)
   Sarah (DOA5)
   Tina (DOA5)
   Zack (DOA5)
  • Basic Attacks


    Attack Properties
    Jab
    :P:
    Level Damage Execution Delay Frames Reach Tracking
    :high::P: 11 11(2)13
    Guard NH CH HCH BH Wall
    Cr(35~28)
    Jab, Straight
    :P::P:
    Level Damage Execution Delay Frames Reach Tracking
    :high::P: 16 9(2)14
    Guard NH CH HCH BH Wall
    Cr(35~27)
    Knuckle Shot
    :P::P::P:
    Level Damage Execution Delay Frames Reach Tracking
    :high::P: 24 17(2)23
    Guard NH CH HCH BH Wall
    Cr(36~26) Cr(36~26) Cr(36~26)
    Storm Sobatto
    :P::P::K:
    Level Damage Execution Delay Frames Reach Tracking
    :mid::K: 28 20(4)25 Yes
    Guard NH CH HCH BH Wall
    Cr(22~14) 1m
    Desubotomu
    :P::P::2::P:
    Level Damage Execution Delay Frames Reach Tracking
    :low::P: 24 23(4)27 Yes
    Guard NH CH HCH BH Wall
    Cr(-5) Cr(15~8) Cr(15~8)
    Charging Tiger
    :P::P::2::P::[P]:
    Level Damage Execution Delay Frames Reach Tracking
    :mid::P: 27-45 25-40(3)33
    Guard NH CH HCH BH Wall
    1m
    Charging Tiger
    :P::P::2::P::[[P]]:
    Level Damage Execution Delay Frames Reach Tracking
    :mid::P: 47 41(3)33
    Guard NH CH HCH BH Wall
    GB(0) 1m
    Jab-High Kick
    :P::K:
    Level Damage Execution Delay Frames Reach Tracking
    :high::K: 28 12(2)27
    Guard NH CH HCH BH Wall
    Cr(0~5) Cr(22~14) Cr(22~14)
    Temple Combo Crash
    :P::K::P:
    Level Damage Execution Delay Frames Reach Tracking
    :high::P: 20 29(3)28 Yes
    Guard NH CH HCH BH Wall
    Cr(20~12) Cr(20~12) Cr(20~12)
    Combo Heel Hammer
    :P::K::K:
    Level Damage Execution Delay Frames Reach Tracking
    :mid::K: 25 27(3)29
    Guard NH CH HCH BH Wall
    Cr(KND) Cr(KND) Cr(KND) 1m
    Jab Body Blow
    :P::6::P:
    Level Damage Execution Delay Frames Reach Tracking
    :mid::P: 18 11(2)20
    Guard NH CH HCH BH Wall
    Cr(29~21) Cr(29~21) Cr(29~21)
    Body Grinder
    :P::6::P::P:
    Level Damage Execution Delay Frames Reach Tracking
    :mid::P: 22 22(2)25
    Guard NH CH HCH BH Wall
    Cr(35~25) 1m
    Combo Rolling Sobatto
    :P::6::P::K:
    Level Damage Execution Delay Frames Reach Tracking
    :high::K: 25 17(3)27 Yes
    Guard NH CH HCH BH Wall
    Cr(21~13) Cr(21~13) Cr(21~13) 1m
    Javelin Combo Low
    :P::6::P::2::K:
    Level Damage Execution Delay Frames Reach Tracking
    :low::K: 22 25(3)28 Yes
    Guard NH CH HCH BH Wall
    Cr(15~8)
    Tomahawk Elbow
    :9::P:
    Level Damage Execution Delay Frames Reach Tracking
    :mid::P: 30 28(2)24
    Guard NH CH HCH BH Wall
    Cr(KND) Cr(KND) Cr(KND) 1m
    Tomahawk Elbow Roll
    :9::P::3::p+k:
    Level Damage Execution Delay Frames Reach Tracking
    35
    Guard NH CH HCH BH Wall
    Tomahawk Spike
    :9::P::P:
    Level Damage Execution Delay Frames Reach Tracking
    :mid::P: 35 18(5)27
    Guard NH CH HCH BH Wall
    Sledgehammer
    :8::P:
    Level Damage Execution Delay Frames Reach Tracking
    :mid::P: 25 17(2)33
    Guard NH CH HCH BH Wall
    Cr(16~8) Cr(16~8)
    Reverse Hammer
    :8::P::P:
    Level Damage Execution Delay Frames Reach Tracking
    :mid::P: 24 22(3)29
    Guard NH CH HCH BH Wall
    1m
    Palm Arrow
    :7::P:
    Level Damage Execution Delay Frames Reach Tracking
    :mid::P: 24 20(2)22
    Guard NH CH HCH BH Wall
    Cr(26~18) Cr(26~18)
    Critical Burst
    Body Blow
    :6::P:
    Level Damage Execution Delay Frames Reach Tracking
    :mid::P: 18 14(2)22
    Guard NH CH HCH BH Wall
    Cr(27~19) Cr(27~19)
    Twist Hook
    :6::P::P:
    Level Damage Execution Delay Frames Reach Tracking
    :mid::P: 18 11(2)25
    Guard NH CH HCH BH Wall
    Cr(23~15) Cr(23~15) Cr(23~15)
    Will re-track if an opponent side stepped :6::P:
    Break Upper
    :6::P::P::P:
    Level Damage Execution Delay Frames Reach Tracking
    :high::P: 22 22(2)25
    Guard NH CH HCH BH Wall
    Cr(35~25)
    Dunk Heel
    :6::P::P::K:
    Level Damage Execution Delay Frames Reach Tracking
    :mid::K: 25 26(3)29
    Guard NH CH HCH BH Wall
    Cr(KND) Cr(KND) Cr(KND) 1m
    Crash Leg Spike
    :6::P::P::2::K:
    Level Damage Execution Delay Frames Reach Tracking
    :low::K: 22 25(3)23
    Guard NH CH HCH BH Wall
    Cr(25~17) Cr(25~17)
    Body Sobatto
    :6::P::K:
    Level Damage Execution Delay Frames Reach Tracking
    :mid::K: 28 18(3)24 Yes
    Guard NH CH HCH BH Wall
    Cr(24~16) Cr(24~16) Cr(24~16)
    Blast Back Knuckle
    :4::P:
    Level Damage Execution Delay Frames Reach Tracking
    :high::P: 18 16(2)26 Yes
    Guard NH CH HCH BH Wall
    Cr(8~3) Cr(8~3) Cr(8~3)
    Blast To Lars
    :4::P::K:
    Level Damage Execution Delay Frames Reach Tracking
    :high::K: 28 20(2)27
    Guard NH CH HCH BH Wall
    Cr(33~23) 1m
    Blast Knee Drive
    :4::P::6::K:
    Level Damage Execution Delay Frames Reach Tracking
    :mid::K: 18 15(2)24
    Guard NH CH HCH BH Wall
    Cr(5~1) Cr(16~10) Cr(16~10)
    Niroru
    :4::P::6::K:(:8:/:2:) :p+k:
    Level Damage Execution Delay Frames Reach Tracking
    41
    Guard NH CH HCH BH Wall
    Tank Roll
    Blast Stinger
    :4::P::6::K::P:
    Level Damage Execution Delay Frames Reach Tracking
    :high::P: 15 27(2)23
    Guard NH CH HCH BH Wall
    Cr(36~26) Cr(36~26) Cr(36~26) 1m
    Bra Straw Javelin
    :4::P::2::K:
    Level Damage Execution Delay Frames Reach Tracking
    :low::K: 22 26(4)27 Yes
    Guard NH CH HCH BH Wall
    Cr(15~8)
    Low Knuckle
    :2::P:
    Level Damage Execution Delay Frames Reach Tracking
    :low::P: 5 16(2)20
    Guard NH CH HCH BH Wall
    Cr(4~1) Cr(4~1)
    Herubotomu
    :1::P:
    Level Damage Execution Delay Frames Reach Tracking
    :low::P: 24 22(4)27 Yes
    Guard NH CH HCH BH Wall
    Cr(15~8) Cr(15~8)
    Charging Bolts
    :1::P::[P]:
    Level Damage Execution Delay Frames Reach Tracking
    :mid::P: 27-45 25-40(3)33
    Guard NH CH HCH BH Wall
    1m
    Charging Bolts
    :1::P::[[P]]:
    Level Damage Execution Delay Frames Reach Tracking
    :mid::P: 47 41(3)33
    Guard NH CH HCH BH Wall
    GB(0) 1m
    Side Edge
    :3::P:
    Level Damage Execution Delay Frames Reach Tracking
    :mid::P: 20 13(2)20
    Guard NH CH HCH BH Wall
    Cr(40~30) Cr(40~30)
    Side Edge Knuckle
    :3::P::P:
    Level Damage Execution Delay Frames Reach Tracking
    :high::P: 18 17(2)26 Yes
    Guard NH CH HCH BH Wall
    Cr(8~3) Cr(8~3) Cr(8~3)
    To Lars Side Edge
    :3::P::P::K:
    Level Damage Execution Delay Frames Reach Tracking
    :high::K: 28 20(2)27
    Guard NH CH HCH BH Wall
    Cr(33~23) 1m
    Side Edge Knee
    :3::P::P::6::K:
    Level Damage Execution Delay Frames Reach Tracking
    :mid::K: 20 15(2)24
    Guard NH CH HCH BH Wall
    Cr(5~1) Cr(16~10) Cr(16~10)
    Niroru
    :3::P::P::6::K:(:8:/:2:):p+k:
    Level Damage Execution Delay Frames Reach Tracking
    41
    Guard NH CH HCH BH Wall
    Tank Roll
    Side Edge Stinger
    :3::P::P::6::K::P:
    Level Damage Execution Delay Frames Reach Tracking
    :high::P: 15 27(2)23
    Guard NH CH HCH BH Wall
    Cr(36~26) Cr(36~26) Cr(36~26) 1m
    Side Edge Javelin
    :3::P::P::2::K:
    Level Damage Execution Delay Frames Reach Tracking
    :low::K: 22 26(4)27 Yes
    Guard NH CH HCH BH Wall
    Cr(15~8)
    {{{PROPERTY}}} Properties
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