Ryu Hayabusa - Frame Data - DOA5U

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   Akira (DOA5)
   Ayane (DOA5)
   Bass (DOA5)
   Ein (DOA5)
   Eliot (DOA5)
   Jacky (DOA5)
   Leon (DOA5)
   Mila (DOA5)
   Pai (DOA5)
   Rig (DOA5)
   Sarah (DOA5)
   Tina (DOA5)
   Zack (DOA5)
  • Basic Attacks



    Attack Properties
    Jab
    :P:
    Level Damage Execution Delay Frames Reach Tracking
    :high::P: 10 10(2)13 12-15 1.31m
    Guard NH CH HCH BH Wall
    Cr(8-10)
    Cross
    :P::P:
    Level Damage Execution Delay Frames Reach Tracking
    :high::P: 10 8(2)15 12-24 1.47m
    Guard NH CH HCH BH Wall
    Chop
    :P::P::P:
    Level Damage Execution Delay Frames Reach Tracking
    :mid::P: 12 15(2)19 16-28 1.80m
    Guard NH CH HCH BH Wall
    Ren-Jaki-Barai
    :P::P::P::P:
    Level Damage Execution Delay Frames Reach Tracking
    :mid::P: 22 22(3)28 2.01m Yes
    Guard NH CH HCH BH Wall
    1m
    Joma-Geri
    :P::P::P::K:
    Level Damage Execution Delay Frames Reach Tracking
    :high::K: 28 15(2)25 1.96m Yes
    Guard NH CH HCH BH Wall
    Joma-Rengyoin
    :P::P::P::K::4_:
    Level Damage Execution Delay Frames Reach Tracking
    118
    Guard NH CH HCH BH Wall
    Transitions into Ongyoin stance
    Rendan-Tocchu
    :P::P::6::P:
    Level Damage Execution Delay Frames Reach Tracking
    :high::P: 18 18(2)19 21-30 1.94m
    Guard NH CH HCH BH Wall
    1m
    Evades highs during certain frames
    Rendan-Tocchu Ongyoin
    :P::P::6::P::4_:
    Level Damage Execution Delay Frames Reach Tracking
    103
    Guard NH CH HCH BH Wall
    Transitions into Ongyoin stance
    Spin Chop
    :P::P::4::P:
    Level Damage Execution Delay Frames Reach Tracking
    :mid::P: 18 15(2)23 20-35 1.42m Yes
    Guard NH CH HCH BH Wall
    Evades highs, ends in crouching status
    Rendan-Gekisai-Sho
    :P::P::4::P::P:
    Level Damage Execution Delay Frames Reach Tracking
    :high::P: 28 23(2)28 20-35 2.77m
    Guard NH CH HCH BH Wall
    Kusen-Zangeki
    :P::P::4::P::6::P:
    Level Damage Execution Delay Frames Reach Tracking
    :mid::P: 22 15(2)26 2.02m
    Guard NH CH HCH BH Wall
    Ren-Yami-Barai
    :P::P::4::P::2::P:
    Level Damage Execution Delay Frames Reach Tracking
    :low::P: 22 18(3)30 1.88m Yes
    Guard NH CH HCH BH Wall
    Causes trip-stun on CH and HiC
    Ren-Zanma-Raimei-Shu
    :P::P::4::P::K:
    Level Damage Execution Delay Frames Reach Tracking
    :mid::K: 18+10 24 (2) 7 (2) 28 3.83m
    Guard NH CH HCH BH Wall
    Double-strike, evades lows in certain frames, ends in squatting
    Horse Kick
    :P::P::K:
    Level Damage Execution Delay Frames Reach Tracking
    :high::K: 15 16 (2) 35 17 1.84m Yes
    Guard NH CH HCH BH Wall
    Double Horse Kick
    :P::P::K::K:
    Level Damage Execution Delay Frames Reach Tracking
    :high::K: 15 15 (2) 37 17 1.80m
    Guard NH CH HCH BH Wall
    Ren-Kikoku-Shintei
    :P::P::K::K::K:
    Level Damage Execution Delay Frames Reach Tracking
    :high::K: 20 15 (2) 40 1.81m
    Guard NH CH HCH BH Wall
    Toe-Poke
    :P::P::2::K:
    Level Damage Execution Delay Frames Reach Tracking
    :low::K: 17 19 (3) 26 21-41 1.50m
    Guard NH CH HCH BH Wall
    Animation leans back, avoiding some short-range highs
    Ren-Kijin-Daihoda
    :P::P::2::K::[P]:
    Level Damage Execution Delay Frames Reach Tracking
    :mid::P: 29-49 24-40 (3) 26 2.25m
    Guard NH CH HCH BH Wall
    chargeable
    Ren-Kijin-Ongyo
    :P::P::2::K::4_:
    Level Damage Execution Delay Frames Reach Tracking
    118
    Guard NH CH HCH BH Wall
    Transitions into Ongyoin stance
    High Kick
    :P::K:
    Level Damage Execution Delay Frames Reach Tracking
    :high::K: 26 12(2)28 15-38 1.71m Yes
    Guard NH CH HCH BH Wall
    Hato-Geri
    :P::K::K:
    Level Damage Execution Delay Frames Reach Tracking
    :high::K: 28 16(2)29 1.71m
    Guard NH CH HCH BH Wall
    1m
    :P::K:
    Level Damage Execution Delay Frames Reach Tracking
    Guard NH CH HCH BH Wall
    Attack Properties
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