| Attack | Properties | |||||
|
Jab
|
Level | Damage | Execution | Delay Frames | Reach | Tracking |
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12 | 13(2)14 | 4 (16~20F) | 1.30m | ||
| Guard | NH | CH | HCH | BH | Wall | |
| -2 | 0 | 1 | Cr(27-35) | 7-10 | ||
|
Jab, Straight
|
Level | Damage | Execution | Delay Frames | Reach | Tracking |
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12 | 11(2)14 | 7 (13~20F) | 1.49m | ||
| Guard | NH | CH | HCH | BH | Wall | |
| -4 | 0 | 1 | 1 | 7-10 | ||
|
Combo Gong
|
Level | Damage | Execution | Delay Frames | Reach | Tracking |
![]() |
32 | 26(3)32 | - | 2.20m | Yes | |
| Guard | NH | CH | HCH | BH | Wall | |
| GB(-4) | KND | KND | KND | KND | 1m | |
|
Close Hit
|
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|
Combo Hammer
|
Level | Damage | Execution | Delay Frames | Reach | Tracking |
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26 | 25(4)30 | - | 2.08m | Yes | |
| Guard | NH | CH | HCH | BH | Wall | |
| -16 | Cr(12) | Cr(12) | Cr(12) | Cr(27) | ||
|
Combo High Kick
|
Level | Damage | Execution | Delay Frames | Reach | Tracking |
![]() |
33 | 17(2)32 | 1.52m | |||
| Guard | NH | CH | HCH | BH | Wall | |
| GB(2) | Cr(-10~-6) | Cr(9-17) | Cr(9-17) | Cr(9-17) | 1m | |
|
Jab, Front Kick
|
Level | Damage | Execution | Delay Frames | Reach | Tracking |
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26 | 14(3)23 | 20 (16~36F) | 1.86m | ||
| Guard | NH | CH | HCH | BH | Wall | |
| -6 | Cr(2~5) | Cr(17~25) | Cr(17~25) | Cr(10~16) | 1m | |
|
Sit-down stun on crouching opponent;
|
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|
Combo Triple Hit
|
Level | Damage | Execution | Delay Frames | Reach | Tracking |
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24 | 29(2)16 | - | 2.31m | ||
| Guard | NH | CH | HCH | BH | Wall | |
| -2 | Cr(25~33) | Cr(25~33) | Cr(83) | Cr(18~24) | 1m | |
|
Combo Kick Rush
|
Level | Damage | Execution | Delay Frames | Reach | Tracking |
![]() |
32 | 24(3)26 | - | 2.16m | ||
| Guard | NH | CH | HCH | BH | Wall | |
| -4 | KND | KND | KND | KND | 1m | |
|
Body Hook
|
Level | Damage | Execution | Delay Frames | Reach | Tracking |
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24 | 15(2)21 | 12 (18~30F) | 1.54m | Yes | |
| Guard | NH | CH | HCH | BH | Wall | |
| -4 | -3 | Cr(20~28) | Cr(20~28) | Cr(13~19) | ||
|
Wild Swing
|
Level | Damage | Execution | Delay Frames | Reach | Tracking |
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28 | 22(2)33 | - | 1.90m | Yes | |
| Guard | NH | CH | HCH | BH | Wall | |
| GB(-4) | KND | KND | KND | KND | 1m | |
|
Combo Stomp Kick
|
Level | Damage | Execution | Delay Frames | Reach | Tracking |
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28 | 20(4)30 | - | 2.00m | ||
| Guard | NH | CH | HCH | BH | Wall | |
| -17 | LNC | LNC | LNC | LNC | 1m | |
|
|
Level | Damage | Execution | Delay Frames | Reach | Tracking |
![]() |
20 | 18(3)21 | - | 1.80m | ||
| Guard | NH | CH | HCH | BH | Wall | |
| -7 | Cr(28~38) | Cr(28~38) | Cr(28~38) | Cr(12~18) | ||
|
Low Knuckle
|
Level | Damage | Execution | Delay Frames | Reach | Tracking |
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{{{DAMAGE}}} | 17(2)21 | 21 (19~40F) | 1.72m | ||
| Guard | NH | CH | HCH | BH | Wall | |
| -7 | -5 | Cr(4~8) | Cr(4~8) | Cr(4~8) | ||
|
Throat Strike
|
Level | Damage | Execution | Delay Frames | Reach | Tracking |
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24 | 17(2)23 | - | 1.56m | ||
| Guard | NH | CH | HCH | BH | Wall | |
| -8 | Cr(18~26) | Cr(18~26) | Cr(18~26) | Cr(18~26) | ||
|
Power Swing
|
Level | Damage | Execution | Delay Frames | Reach | Tracking |
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26 | 22(4)30 | 15 (29~44F) | 1.92m | Yes | |
| Guard | NH | CH | HCH | BH | Wall | |
| -16 | Cr(5~12) | 5~12 | Cr(5~12) | Cr(17~27) | ||
|
Power Gong
|
Level | Damage | Execution | Delay Frames | Reach | Tracking |
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32 | 28(3)33 | - | 2.04m | Yes | |
| Guard | NH | CH | HCH | BH | Wall | |
| GB(-4) | KND(30) | KND(30) | KND(30) | KND(30) | 1m | |
|
Gong Hell Combo
|
Level | Damage | Execution | Delay Frames | Reach | Tracking |
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24 | 31(2)23 | - | 1.76m | ||
| Guard | NH | CH | HCH | BH | Wall | |
| -8 | Cr(18~26) | Cr(18~26) | Cr(18~26) | Cr(18~26) | ||
|
Chop
|
Level | Damage | Execution | Delay Frames | Reach | Tracking |
![]() |
20 | 17(2)20 | 12 (20~32F) | 1.36m | Yes | |
| Guard | NH | CH | HCH | BH | Wall | |
| -4 | 0 | Cr(9~14) | Cr(9~14) | Cr(29~39) | ||
|
Shotgun Chop
|
Level | Damage | Execution | Delay Frames | Reach | Tracking |
![]() |
18 | 19(2)22 | 15 (21~36F) | 1.32m | Yes | |
| Guard | NH | CH | HCH | BH | Wall | |
| -10 | -10 | Cr(7~12) | Cr(7~12) | Cr(27~37) | ||
|
Stun Gun Chop
|
Level | Damage | Execution | Delay Frames | Reach | Tracking |
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35 | 20(2)28 | - | 1.40m | Yes | |
| Guard | NH | CH | HCH | BH | Wall | |
| GB(6) | 1m | |||||
|
Hell Smasher
|
Level | Damage | Execution | Delay Frames | Reach | Tracking |
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24 | 18(2)23 | - | 1.42m | ||
| Guard | NH | CH | HCH | BH | Wall | |
| -8 | ||||||
|
Mongolian Chop
|
Level | Damage | Execution | Delay Frames | Reach | Tracking |
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22(2)22 | 16 (24~40F) | 1.30m | |||
| Guard | NH | CH | HCH | BH | Wall | |
|
Mongolian Head Butt
|
Level | Damage | Execution | Delay Frames | Reach | Tracking |
![]() |
32 | 25(4)22 | - | 1.64m | ||
| Guard | NH | CH | HCH | BH | Wall | |
| -5 | 1m | |||||
|
Mongolian Head Butt (Semi-charge)
|
Level | Damage | Execution | Delay Frames | Reach | Tracking |
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52 | 26(4)22 | 21 (15~36F) | 1.64m | ||
| Guard | NH | CH | HCH | BH | Wall | |
| -5 | 1m | |||||
|
Mongolian Head Butt (Full Charge)
|
Level | Damage | Execution | Delay Frames | Reach | Tracking |
![]() |
{{{DAMAGE}}} | 47(4)22 | 1.73m | |||
| Guard | NH | CH | HCH | BH | Wall | |
| GB(10) | 1m | |||||
|
Elbow Butt
|
Level | Damage | Execution | Delay Frames | Reach | Tracking |
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24 | 17(2)24 | 9 (25~34F) | 1.48m | ||
| Guard | NH | CH | HCH | BH | Wall | |
| -9 | Cr(10) | Cr(10) | Cr(13-20) | Cr(25-35) | ||
|
Elbow Rush
|
Level | Damage | Execution | Delay Frames | Reach | Tracking |
![]() |
26 | 24(3)28 | 1.97m | |||
| Guard | NH | CH | HCH | BH | Wall | |
| -14 | Cr() | Cr() | Cr() | |||
|
Sit-down stun
|
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|
Elbow Knee
|
Level | Damage | Execution | Delay Frames | Reach | Tracking |
![]() |
26 | 22(2)26 | 18 (19~36F) | 1.38m | ||
| Guard | NH | CH | HCH | BH | Wall | |
| -10 | Cr() | Cr() | Cr() | Cr() | ||
|
Elbow Gong
|
Level | Damage | Execution | Delay Frames | Reach | Tracking |
![]() |
28 | 26(3)32 | 2.19m | Yes | ||
| Guard | NH | CH | HCH | BH | Wall | |
| GB(-4) | KND() | KND() | KND() | {{{BH}}} | 1m | |
|
Elbow Hammer
|
Level | Damage | Execution | Delay Frames | Reach | Tracking |
![]() |
22 | 26(4)30 | 1.90m | Yes | ||
| Guard | NH | CH | HCH | BH | Wall | |
| -16 | Cr() | Cr() | Cr() | {{{BH}}} | ||
|
Elbow Stomp Combo
|
Level | Damage | Execution | Delay Frames | Reach | Tracking |
![]() |
32 | 23(5)20 | 2.39m | |||
| Guard | NH | CH | HCH | BH | Wall | |
| -4 | KND() | KND() | KND() | KND() | 1m | |
|
Knee
|
Level | Damage | Execution | Delay Frames | Reach | Tracking |
![]() |
14(2)26 | 1.46m | Yes | |||
| Guard | NH | CH | HCH | BH | Wall | |
| Cr() | Cr() | Cr() | Cr() | |||
|
Knee Hammer
|
Level | Damage | Execution | Delay Frames | Reach | Tracking |
![]() |
28 | 22(3)22 | 1.59m | |||
| Guard | NH | CH | HCH | BH | Wall | |
| -10 | -5 | KND() | KND() | {{{BH}}} | 1m | |
|
Knee Destroyer
|
Level | Damage | Execution | Delay Frames | Reach | Tracking |
![]() |
18 | 36(2)23 | 1.86m | |||
| Guard | NH | CH | HCH | BH | Wall | |
| -12 | Cr() | Cr() | Cr() | Cr() | ||
|
Counter-hit on ice guarantees up to an 18i mid or low attack
|
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|
Bass Punch
|
Level | Damage | Execution | Delay Frames | Reach | Tracking |
![]() |
22 | 29(2)16 | 2.31m | |||
| Guard | NH | CH | HCH | BH | Wall | |
| -2 | Cr() | Cr() | Cr() | Cr() | 1m | |
|
Kick Rush
|
Level | Damage | Execution | Delay Frames | Reach | Tracking |
![]() |
33 | 24(3)26 | 2.16m | |||
| Guard | NH | CH | HCH | BH | Wall | |
| -4 | KND() | KND() | KND() | KND() | 1m | |
|
|
Level | Damage | Execution | Delay Frames | Reach | Tracking |
![]() |
{{{DAMAGE}}} | {{{EXECUTION}}} | {{{DELAY}}} | {{{REACH}}} | ||
| Guard | NH | CH | HCH | BH | Wall | |
| {{{GUARD}}} | {{{NH}}} | {{{CH}}} | {{{CH}}} | {{{BH}}} | ||
|
Shin Kick
|
Level | Damage | Execution | Delay Frames | Reach | Tracking |
![]() |
{{{REACH}}} | |||||
| Guard | NH | CH | HCH | BH | Wall | |
|
Rising Palm
|
Level | Damage | Execution | Delay Frames | Reach | Tracking |
![]() |
22 | 26(3)23 | {{{REACH}}} | |||
| Guard | NH | CH | HCH | BH | Wall | |
| -9 | ||||||
|
|
Level | Damage | Execution | Delay Frames | Reach | Tracking |
![]() |
||||||
| Guard | NH | CH | HCH | BH | Wall | |
|
|
Level | Damage | Execution | Delay Frames | Reach | Tracking |
![]() |
||||||
| Guard | NH | CH | HCH | BH | Wall | |
|
|
Level | Damage | Execution | Delay Frames | Reach | Tracking |
| Guard | NH | CH | HCH | BH | Wall | |
|
|
Level | Damage | Execution | Delay Frames | Reach | Tracking |
![]() |
||||||
| Guard | NH | CH | HCH | BH | Wall | |
| GB(3) | 1m | |||||
|
Close Hit;
Knock-back of 4m; |
||||||
|
Hell Stab
|
Level | Damage | Execution | Delay Frames | Reach | Tracking |
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||||||
| Guard | NH | CH | HCH | BH | Wall | |
|
|
Level | Damage | Execution | Delay Frames | Reach | Tracking |
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||||||
| Guard | NH | CH | HCH | BH | Wall | |
|
|
Level | Damage | Execution | Delay Frames | Reach | Tracking |
![]() |
||||||
| Guard | NH | CH | HCH | BH | Wall | |
|
Critical Burst;
Unholdable; |
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|
|
Level | Damage | Execution | Delay Frames | Reach | Tracking |
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| Guard | NH | CH | HCH | BH | Wall | |
|
Muscle Elbow
|
Level | Damage | Execution | Delay Frames | Reach | Tracking |
![]() |
28, 15 | 29(3)44(5)24 | - | {{{REACH}}} | ||
| Guard | NH | CH | HCH | BH | Wall | |
| -28, -12 | {{{CH}}} | {{{CH}}} | {{{BH}}} | |||
|
Buffalo Train
|
Level | Damage | Execution | Delay Frames | Reach | Tracking |
![]() |
55 | 93(25)23 | - | {{{REACH}}} | Yes | |
| Guard | NH | CH | HCH | BH | Wall | |
| GB(KND) | KND | {{{CH}}} | {{{CH}}} | {{{BH}}} | ||
|
Unblockable
|
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|
Bass Special
|
Level | Damage | Execution | Delay Frames | Reach | Tracking |
![]() |
45 | 112(11)45 | - | {{{REACH}}} | Yes | |
| Guard | NH | CH | HCH | BH | Wall | |
| GB(-2) | {{{CH}}} | {{{CH}}} | {{{BH}}} | |||
|
Linebacker
|
Level | Damage | Execution | Delay Frames | Reach | Tracking |
![]() |
||||||
| Guard | NH | CH | HCH | BH | Wall | |
|
Linebacker (Semi-charge)
|
Level | Damage | Execution | Delay Frames | Reach | Tracking |
![]() |
44-81 | 37 | ||||
| Guard | NH | CH | HCH | BH | Wall | |
| GB(6) | 1m | |||||
|
Close Hit;
Damage is variable depending on length of charge. |
||||||
|
Linebacker (Full Charge)
|
Level | Damage | Execution | Delay Frames | Reach | Tracking |
![]() |
70 | 82(7)23 | ||||
| Guard | NH | CH | HCH | BH | Wall | |
| GB(24) | 1m | |||||
|
Close Hit;
|
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|
|
Level | Damage | Execution | Delay Frames | Reach | Tracking |
![]() ![]() |
17(3)44(5)24 | |||||
| Guard | NH | CH | HCH | BH | Wall | |
| -28, -12 | 1m | |||||
|
First hit knocks back;
Second hit lift stuns; |
||||||
|
|
Level | Damage | Execution | Delay Frames | Reach | Tracking |
![]() |
30(2)26 | 8 (30~38) | ||||
| Guard | NH | CH | HCH | BH | Wall | |
|
|
Level | Damage | Execution | Delay Frames | Reach | Tracking |
| 39(2)36 | 20 (39~59) | |||||
| Guard | NH | CH | HCH | BH | Wall | |
| GB(16) | ||||||
|
Power Blow;
|
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|
|
Level | Damage | Execution | Delay Frames | Reach | Tracking |
| Guard | NH | CH | HCH | BH | Wall | |
| GB(0) | ||||||
|
|
Level | Damage | Execution | Delay Frames | Reach | Tracking |
![]() |
Yes | |||||
| Guard | NH | CH | HCH | BH | Wall | |
| GB(8) | ||||||
|
Has Free Step properties.
|
||||||
| Attack | Properties | |||||
| Attack | Properties | |||||
|
|
Level | Damage | Execution | Delay Frames | Reach | Tracking |
![]() |
13 | 13(2)15 | {{{DELAY}}} | {{{REACH}}} | ||
| Guard | NH | CH | HCH | BH | Wall | |
| -3 | -2 | {{{CH}}} | {{{CH}}} | {{{BH}}} | ||
|
|
Level | Damage | Execution | Delay Frames | Reach | Tracking |
![]() |
10 | 16(3)20 | {{{DELAY}}} | {{{REACH}}} | ||
| Guard | NH | CH | HCH | BH | Wall | |
| -5 | 0 | {{{CH}}} | {{{CH}}} | {{{BH}}} | ||
|
|
Level | Damage | Execution | Delay Frames | Reach | Tracking |
![]() |
15 | 15(2)22 | {{{DELAY}}} | {{{REACH}}} | ||
| Guard | NH | CH | HCH | BH | Wall | |
| -7 | -1 | {{{CH}}} | {{{CH}}} | {{{BH}}} | ||
|
|
Level | Damage | Execution | Delay Frames | Reach | Tracking |
![]() |
30 | 16(2)27 | {{{DELAY}}} | {{{REACH}}} | ||
| Guard | NH | CH | HCH | BH | Wall | |
| -10 | KNB | {{{CH}}} | {{{CH}}} | {{{BH}}} | ||
|
|
Level | Damage | Execution | Delay Frames | Reach | Tracking |
![]() |
25 | 18(3)26 | {{{DELAY}}} | {{{REACH}}} | ||
| Guard | NH | CH | HCH | BH | Wall | |
| -15 | {{{CH}}} | {{{CH}}} | {{{BH}}} | |||
|
|
Level | Damage | Execution | Delay Frames | Reach | Tracking |
![]() |
28 | 15(3)28 | {{{DELAY}}} | {{{REACH}}} | ||
| Guard | NH | CH | HCH | BH | Wall | |
| -12 | {{{CH}}} | {{{CH}}} | {{{BH}}} | |||
|
Sit-down stun on Counter-hit
|
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|
|
Level | Damage | Execution | Delay Frames | Reach | Tracking |
![]() |
35 | 19(3)30 | {{{DELAY}}} | {{{REACH}}} | ||
| Guard | NH | CH | HCH | BH | Wall | |
| -14 | {{{CH}}} | {{{CH}}} | {{{BH}}} | |||
|
{{{NOTES}}}
|
||||||
|
|
Level | Damage | Execution | Delay Frames | Reach | Tracking |
![]() |
38 | 24(3)32 | {{{DELAY}}} | {{{REACH}}} | Yes | |
| Guard | NH | CH | HCH | BH | Wall | |
| GB(1) | KND | {{{CH}}} | {{{CH}}} | {{{BH}}} | ||
|
{{{NOTES}}}
|
||||||
|
|
Level | Damage | Execution | Delay Frames | Reach | Tracking |
![]() |
28, 15 | 17(3)44(5)24 | {{{DELAY}}} | {{{REACH}}} | ||
| Guard | NH | CH | HCH | BH | Wall | |
| -28, -12 | KNB | {{{CH}}} | {{{CH}}} | {{{BH}}} | ||
|
{{{NOTES}}}
|
||||||
| Attack | Properties | |||||
| Attack | Properties | ||||||
|
Hell Stab
Side Step
|
Level | Damage | Execution | Delay Frames | Reach | Tracking | |
![]() |
26 | 25(2)23 | {{{DELAY}}} | {{{REACH}}} | |||
| Guard | NH | CH | HCH | BH | Wall | ||
| -8 | Cr() | {{{CH}}} | {{{CH}}} | {{{BH}}} | |||
|
Same properties as Standing
|
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|
Side Step
|
Level | Damage | Execution | Delay Frames | Reach | Tracking | |
![]() |
26 | 28(2)26 | {{{DELAY}}} | {{{REACH}}} | |||
| Guard | NH | CH | HCH | BH | Wall | ||
| -10 | Cr() | {{{CH}}} | {{{CH}}} | {{{BH}}} | |||
|
Same properties as Standing
|
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|
Bear Hug
Side Step
|
Level | Damage | Execution | Advantage | Break | Reach | Wall |
![]() |
- | - | - | Yes | |||
|
Can't be done out of Power Blow (
|
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| Attack | Properties | ||||||








| Hold | Properties | ||||
|
Half Lock Suplex
|
Level | Damage | Execution | Advantage | Wall |
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54 | 0(18)12 | |||
|
0(18)17 when performed in critical state;
|
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|
Rolling Press
|
Level | Damage | Execution | Advantage | Wall |
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0(18)12 | ||||
|
|
|||||
|
|
Level | Damage | Execution | Advantage | Wall |
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0(18)12 | ||||
|
|
|||||
|
Jurassic Trailer
|
Level | Damage | Execution | Advantage | Wall |
| -10 | Yes | ||||
|
10F combo hold window;
|
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|
Buzz Crush
|
Level | Damage | Execution | Advantage | Wall |
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0(18)12 | ||||
|
Against a jumping kick attack.
|
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|
Power Pressure
|
Level | Damage | Execution | Advantage | Wall |
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0(18)12 | ||||
|
|
|||||
|
Iron Hammer Press
|
Level | Damage | Execution | Advantage | Wall |
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0(18)12 | ||||
|
Against a jumping punch attack.
|
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|
Blast Through
|
Level | Damage | Execution | Advantage | Wall |
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0(18)12 | ||||
|
Bass' back to the wall.
|
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|
Guillotine Drop
|
Level | Damage | Execution | Advantage | Wall |
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0(18)12 | ||||
|
|
|||||
|
Giant Hammer Throw
|
Level | Damage | Execution | Advantage | Wall |
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0(18)12 | Yes | |||
|
|
|||||
|
Reverse Bass Lariat
|
Level | Damage | Execution | Advantage | Wall |
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0(18)12 | ||||
|
|
|||||
|
Straight Jurassic Trailer
|
Level | Damage | Execution | Advantage | Wall |
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0(18)12 | ||||
|
|
|||||
| Hold | Properties | ||||
| Throw | Properties | ||||||
|
Bass Bottom
|
Level | Damage | Execution | Advantage | Break | Reach | Wall |
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45 | 4(2)23 | - | -10 | - | ||
|
|
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|
One Leg Standing Head Butt
|
Level | Damage | Execution | Advantage | Break | Reach | Wall |
|
50 | 6(2)23 | 10 | - | - | ||
|
To Opponent's Back
|
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|
One Leg Standing Head Butt
|
Level | Damage | Execution | Advantage | Break | Reach | Wall |
|
65 | 6(2)23 | - | - | - | Yes | |
|
Opponent's Back to Wall
|
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|
Bass Tornado
Offensive Hold
|
Level | Damage | Execution | Advantage | Break | Reach | Wall |
|
42 | 16(3)31 | - | - | - | ||
|
|
|||||||
|
Dynamite Lariat
|
Level | Damage | Execution | Advantage | Break | Reach | Wall |
|
62 | 8(2)24 | - | - | - | ||
|
|
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|
Atomic Hammer Crash
|
Level | Damage | Execution | Advantage | Break | Reach | Wall |
|
72 | 8(2)24 | - | - | - | ||
|
Bass' Back to Wall
|
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|
Flying Body Scissors
Offensive Hold
|
Level | Damage | Execution | Advantage | Break | Reach | Wall |
|
52 | 32(3)30 | - | - | - | ||
|
Jumping status during initial frames
|
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|
Flying Body Scissors
To Opponent's Back
Offensive Hold
|
Level | Damage | Execution | Advantage | Break | Reach | Wall |
|
52 | 32(3)30 | - | - | - | ||
|
Jumping status during initial frames
|
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|
Power Slam
|
Level | Damage | Execution | Advantage | Break | Reach | Wall |
|
45 | 8(2)24 | - | - | - | ||
|
"Oklahoma Stampede"
|
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|
Oklahoma Stampede
From Power Slam
|
Level | Damage | Execution | Advantage | Break | Reach | Wall |
|
|
35 | - | - | - | - | ||
|
|
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|
Kitchen Sink
|
Level | Damage | Execution | Advantage | Break | Reach | Wall |
|
45 | 11(2)25 | - | - | - | ||
|
"Kitchen Sink"
|
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|
Kitchen Push Away
From Kitchen Sink
|
Level | Damage | Execution | Advantage | Break | Reach | Wall |
|
|
0 | - | 11 | - | - | ||
|
|
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|
Arm Stretch
From Kitchen Sink
|
Level | Damage | Execution | Advantage | Break | Reach | Wall |
|
|
25 | - | - | - | - | ||
|
"Dragon Sleeper"
|
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|
Manhattann Driver
From Dragon Sleeper/Arm Stretch
|
Level | Damage | Execution | Advantage | Break | Reach | Wall |
|
|
35 | - | - | - | - | ||
|
|
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|
Wasteland
|
Level | Damage | Execution | Advantage | Break | Reach | Wall |
|
60 | 11(2)25 | - | - | - | ||
|
|
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|
Fireman's Carry
From Wasteland :f360:
|
Level | Damage | Execution | Advantage | Break | Reach | Wall |
|
|
66 | - | - | - | - | ||
|
Unbreakable Combo Throw
|
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|
F5
From Fireman's Carry :f360:
|
Level | Damage | Execution | Advantage | Break | Reach | Wall |
|
|
72 | - | - | - | - | ||
|
Unbreakable Combo Throw
|
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|
Super Freak
Offensive Hold
|
Level | Damage | Execution | Advantage | Break | Reach | Wall |
|
45 | 18-27(3)30 | - | - | - | ||
|
|
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|
Dancing Freak
Offensive Hold
|
Level | Damage | Execution | Advantage | Break | Reach | Wall |
|
68 | 28-39(3)30 | - | - | - | ||
|
|
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|
Grizzly Freak
Offensive Hold
|
Level | Damage | Execution | Advantage | Break | Reach | Wall |
|
55+25 | 37(3)30 | - | - | - | ||
|
If Combo Throw opportunity is missed, then the second damage occurs.
|
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|
Super Launcher
During Grizzly Freak
|
Level | Damage | Execution | Advantage | Break | Reach | Wall |
|
|
15 | - | - | - | - | ||
|
Damage is if no follow-ups or juggles occur
|
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|
Ceiling Toss
During Grizzly Freak
|
Level | Damage | Execution | Advantage | Break | Reach | Wall |
|
|
25 | - | 66 | - | - | Yes | |
|
Ceiling hit
|
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|
Dive Bomber
From Super Launcher
|
Level | Damage | Execution | Advantage | Break | Reach | Wall |
|
|
35 | - | - | - | - | ||
|
|
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|
Big Bear Slam
|
Level | Damage | Execution | Advantage | Break | Reach | Wall |
|
|
40 | - | 0 | - | - | ||
|
Hit Throw
|
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|
T.F.B.B.
While Rising
|
Level | Damage | Execution | Advantage | Break | Reach | Wall |
|
80 | 11(2)25 | 0 | - | - | ||
|
|
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|
T.F.B.C.
While Rising
|
Level | Damage | Execution | Advantage | Break | Reach | Wall |
|
90 | 11(2)25 | 0 | - | - | Yes | |
|
Opponent's back to a wall
|
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|
T.F.B.A.
While Rising
|
Level | Damage | Execution | Advantage | Break | Reach | Wall |
|
100 | 11(2)25 | 0 | - | - | Yes | |
|
Ceiling Hit, and ceiling hit will occur even with Opponent's back to wall.
|
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|
Bear Hug
|
Level | Damage | Execution | Advantage | Break | Reach | Wall |
|
45 | 28(2)27 | 0 | - | - | ||
|
|
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|
Bear Wall
|
Level | Damage | Execution | Advantage | Break | Reach | Wall |
|
45 | 28(2)27 | - | - | - | Yes | |
|
Bass' Back to the Wall
|
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|
Bear Hug
|
Level | Damage | Execution | Advantage | Break | Reach | Wall |
|
45 | 12(2)27 | - | - | - | ||
|
|
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|
Bear Wall
|
Level | Damage | Execution | Advantage | Break | Reach | Wall |
|
45 | 12(2)27 | - | - | - | ||
|
Bass' Back to the Wall
|
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|
Back Escape
Back-turned
|
Level | Damage | Execution | Advantage | Break | Reach | Wall |
|
0 | 10(5)21 | 21 | - | - | ||
|
|
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|
Dangerous Back Drop
To Opponent's Back
|
Level | Damage | Execution | Advantage | Break | Reach | Wall |
|
60 | 6(2)23 | - | - | - | ||
|
|
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|
Locomotive Back Drop
To Opponent's Back
|
Level | Damage | Execution | Advantage | Break | Reach | Wall |
|
70 | 6(2)23 | - | - | - | Yes | |
|
Bass' Back to the Wall
|
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|
Reverse Power Bomb
To Opponent's Back
|
Level | Damage | Execution | Advantage | Break | Reach | Wall |
|
65 | 8(2)24 | - | - | - | ||
|
|
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|
Reverse Power Bomb
To Opponent's Back
|
Level | Damage | Execution | Advantage | Break | Reach | Wall |
|
65 | 28(2)27 | - | - | - | ||
|
|
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|
Reverse Power Bomb
To Opponent's Back
|
Level | Damage | Execution | Advantage | Break | Reach | Wall |
|
65 | 12(2)27 | - | - | - | ||
|
|
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|
Atomic Drop
To Opponent's Back
|
Level | Damage | Execution | Advantage | Break | Reach | Wall |
|
52 | 8(2)24 | - | - | - | ||
|
|
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|
Face Crasher
From "Atomic Drop"
|
Level | Damage | Execution | Advantage | Break | Reach | Wall |
|
|
30 | - | - | - | - | ||
|
|
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|
Argentine Back Breaker
To Opponent's Back
|
Level | Damage | Execution | Advantage | Break | Reach | Wall |
|
30 | 11(2)25 | - | - | - | ||
|
|
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|
Iron Claw
To Opponent's Back
|
Level | Damage | Execution | Advantage | Break | Reach | Wall |
|
50 | 18(3)30 | - | - | - | ||
|
|
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|
Spinning Iron
To Opponent's Back
|
Level | Damage | Execution | Advantage | Break | Reach | Wall |
|
60 | - | - | - | - | ||
|
|
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|
Iron Anvil
To Opponent's Back
|
Level | Damage | Execution | Advantage | Break | Reach | Wall |
|
70 | 36(3)36 | - | - | - | ||
|
"Grizzly Crash"
|
|||||||
|
Grizzly Rancher
Combo Throw
|
Level | Damage | Execution | Advantage | Break | Reach | Wall |
|
|
34 | - | - | - | - | ||
|
|
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|
Grizzly Crash
Combo Throw
|
Level | Damage | Execution | Advantage | Break | Reach | Wall |
|
|
44 | - | - | - | - | ||
|
Bass Facing a Wall
|
|||||||
|
Bass Bomb
To Crouching Opponent
|
Level | Damage | Execution | Advantage | Break | Reach | Wall |
|
58 | 4(2)21 | - | - | - | ||
|
|
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|
Double Arm Driver
To Crouching Opponent
Offensive Hold
|
Level | Damage | Execution | Advantage | Break | Reach | Wall |
|
48 | 10(3)30 | - | - | - | ||
|
|
|||||||
|
Spiral Bomb
To Crouching Opponent
|
Level | Damage | Execution | Advantage | Break | Reach | Wall |
|
10+55 | 5(2)23 | - | - | - | ||
|
|
|||||||
|
Calf Branding
To Crouching Opponent's back
|
Level | Damage | Execution | Advantage | Break | Reach | Wall |
|
71 | 4(2)21 | - | - | - | ||
|
|
|||||||
|
Running Neck Breaker Drop
Running
|
Level | Damage | Execution | Advantage | Break | Reach | Wall |
|
55 | 10(3)39 | - | - | - | ||
|
|
|||||||
|
Running Face Buster
To Opponent's back Running
|
Level | Damage | Execution | Advantage | Break | Reach | Wall |
|
60 | 10(3)39 | - | - | - | ||
|
|
|||||||
|
Barrel Throw
Air Throw
|
Level | Damage | Execution | Advantage | Break | Reach | Wall |
|
32 | 5(2)35 | - | - | - | ||
|
|
|||||||
|
Air Dump
Air Throw
|
Level | Damage | Execution | Advantage | Break | Reach | Wall |
|
35 | 8(2)28 | - | - | - | ||
|
"Catching Hammer Throw"
|
|||||||
|
Catching Hammer Throw
From "Air Dump"
|
Level | Damage | Execution | Advantage | Break | Reach | Wall |
|
41 | - | - | - | - | ||
|
|
|||||||
|
Pick-up
Opponent Grounded
|
Level | Damage | Execution | Advantage | Break | Reach | Wall |
| Ground | 0 | 7(2)33 | 13 | - | - | ||
|
Opponent Face Up - Feet towards Bass
|
|||||||
|
Pick-up
Opponent Grounded
|
Level | Damage | Execution | Advantage | Break | Reach | Wall |
| Ground | 0 | 7(2)33 | 13 | - | - | ||
|
Opponent Face Down - Head towards Bass
|
|||||||
|
Pick-up
Opponent Grounded
|
Level | Damage | Execution | Advantage | Break | Reach | Wall |
| Ground | 0 | 7(2)33 | 13 | - | - | ||
|
Opponent Face Down - Side towards Bass
|
|||||||
|
Pick-up
Opponent Grounded
|
Level | Damage | Execution | Advantage | Break | Reach | Wall |
| Ground | 0 | 7(2)33 | 9 | - | - | ||
|
Opponent Face Down - Feet towards Bass
|
|||||||
|
Pick-up
Opponent Grounded
|
Level | Damage | Execution | Advantage | Break | Reach | Wall |
| Ground | 0 | 7(2)33 | 9 | - | - | ||
|
Opponent Face Up - Head towards Bass
|
|||||||
|
Pick-up
Opponent Grounded
|
Level | Damage | Execution | Advantage | Break | Reach | Wall |
| Ground | 0 | 7(2)33 | 9 | - | - | ||
|
Opponent Face Up - Side towards Bass
|
|||||||
| Throw | Properties | ||||||
| COL3=4 | COL4=2 | COL5=23 | COL6=70 | COL7=Ayane | COL8= | COL9=O |COL10= |[/template]
| COL3=4 | COL4=2 | COL5=23 | COL6=70 | COL7=Bayman | COL8= | COL9=O |COL10= |[/template]
| COL3=4 | COL4=2 | COL5=23 | COL6=70 | COL7=Bayman | COL8=Wall | COL9=O |COL10= |[/template]
| COL3=6 | COL4=2 | COL5=23 | COL6=80 | COL7=Bayman | COL8= | COL9=O |COL10= |[/template]
| COL3=4 | COL4=2 | COL5=23 | COL6=70 | COL7=Gen Fu | COL8= | COL9=O |COL10= |[/template]
| COL3=4 | COL4=2 | COL5=23 | COL6=70 | COL7=Jann Lee | COL8= | COL9=O |COL10= |[/template]
| COL3=4 | COL4=2 | COL5=23 | COL6=70 | COL7=Kasumi | COL8= | COL9=O |COL10= |[/template]
| COL3=4 | COL4=2 | COL5=23 | COL6=70 | COL7=La Mariposa | COL8= | COL9=O |COL10= |[/template]
| COL3=4 | COL4=2 | COL5=23 | COL6=70 | COL7=Mila | COL8= | COL9=O |COL10= |[/template]
| COL3=4 | COL4=2 | COL5=23 | COL6=70 | COL7=Rig | COL8= | COL9=O |COL10= |[/template]
| COL3=4 | COL4=2 | COL5=23 | COL6=70 | COL7=Tina | COL8= | COL9=O |COL10= |[/template]
| COL3=4 | COL4=2 | COL5=23 | COL6=80 | COL7=Tina | COL8= | COL9=O |COL10= |[/template]
| COL3=4 | COL4=2 | COL5=23 | COL6=70 | COL7=Zack | COL8= | COL9=O |COL10= |[/template]
| COL3=6 | COL4=2 | COL5=23 | COL6=80 | COL7=Zack | COL8= | COL9=O |COL10= |[/template]
| COL3=- | COL4=- | COL5=- | COL6=50 | COL7=Tag In | COL8= | COL9=O |COL10=When Bass is tagged in |[/template]








































