| Attack | Properties | |||||
|
Jab
|
Level | Damage | Execution | Delay Frames | Reach | Tracking |
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11 | 11(2)13 | ||||
| Guard | NH | CH | HCH | BH | Wall | |
| -3 | -3 | 1 | Cr(35~28) | |||
|
Jab, Straight
|
Level | Damage | Execution | Delay Frames | Reach | Tracking |
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16 | 9(2)14 | ||||
| Guard | NH | CH | HCH | BH | Wall | |
| -1 | -1 | 2 | Cr(35~27) | |||
|
Knuckle Shot
|
Level | Damage | Execution | Delay Frames | Reach | Tracking |
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24 | 17(2)23 | ||||
| Guard | NH | CH | HCH | BH | Wall | |
| -5 | Cr(36~26) | Cr(36~26) | Cr(36~26) | |||
|
Storm Sobatto
|
Level | Damage | Execution | Delay Frames | Reach | Tracking |
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28 | 20(4)25 | Yes | |||
| Guard | NH | CH | HCH | BH | Wall | |
| -9 | Cr(22~14) | KND | KND | 1m | ||
|
Desubotomu
|
Level | Damage | Execution | Delay Frames | Reach | Tracking |
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24 | 23(4)27 | Yes | |||
| Guard | NH | CH | HCH | BH | Wall | |
| -16 | Cr(-5) | Cr(15~8) | Cr(15~8) | |||
|
Charging Tiger
|
Level | Damage | Execution | Delay Frames | Reach | Tracking |
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27-45 | 25-40(3)33 | ||||
| Guard | NH | CH | HCH | BH | Wall | |
| -6 | KNB | KNB | KNB | KNB | 1m | |
|
Charging Tiger
|
Level | Damage | Execution | Delay Frames | Reach | Tracking |
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47 | 41(3)33 | ||||
| Guard | NH | CH | HCH | BH | Wall | |
| GB(0) | KNB | KNB | KNB | KNB | 1m | |
|
Jab-High Kick
|
Level | Damage | Execution | Delay Frames | Reach | Tracking |
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28 | 12(2)27 | ||||
| Guard | NH | CH | HCH | BH | Wall | |
| -11 | Cr(0~5) | Cr(22~14) | Cr(22~14) | |||
|
Temple Combo Crash
|
Level | Damage | Execution | Delay Frames | Reach | Tracking |
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20 | 29(3)28 | Yes | |||
| Guard | NH | CH | HCH | BH | Wall | |
| -10 | Cr(20~12) | Cr(20~12) | Cr(20~12) | |||
|
Combo Heel Hammer
|
Level | Damage | Execution | Delay Frames | Reach | Tracking |
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25 | 27(3)29 | ||||
| Guard | NH | CH | HCH | BH | Wall | |
| -3 | Cr(KND) | Cr(KND) | Cr(KND) | KND | 1m | |
|
Jab Body Blow
|
Level | Damage | Execution | Delay Frames | Reach | Tracking |
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18 | 11(2)20 | ||||
| Guard | NH | CH | HCH | BH | Wall | |
| -8 | Cr(29~21) | Cr(29~21) | Cr(29~21) | |||
|
Body Grinder
|
Level | Damage | Execution | Delay Frames | Reach | Tracking |
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22 | 22(2)25 | ||||
| Guard | NH | CH | HCH | BH | Wall | |
| -12 | Cr(35~25) | Launch | Launch | Launch | 1m | |
|
Combo Rolling Sobatto
|
Level | Damage | Execution | Delay Frames | Reach | Tracking |
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25 | 17(3)27 | Yes | |||
| Guard | NH | CH | HCH | BH | Wall | |
| -6 | Cr(21~13) | Cr(21~13) | Cr(21~13) | 1m | ||
|
Javelin Combo Low
|
Level | Damage | Execution | Delay Frames | Reach | Tracking |
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22 | 25(3)28 | Yes | |||
| Guard | NH | CH | HCH | BH | Wall | |
| -15 | Cr(15~8) | KND | KND | |||
|
Tomahawk Elbow
|
Level | Damage | Execution | Delay Frames | Reach | Tracking |
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30 | 28(2)24 | ||||
| Guard | NH | CH | HCH | BH | Wall | |
| -8 | Cr(KND) | Cr(KND) | Cr(KND) | 1m | ||
|
Tomahawk Elbow Roll
|
Level | Damage | Execution | Delay Frames | Reach | Tracking |
| 35 | ||||||
| Guard | NH | CH | HCH | BH | Wall | |
|
Tomahawk Spike
|
Level | Damage | Execution | Delay Frames | Reach | Tracking |
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35 | 18(5)27 | ||||
| Guard | NH | CH | HCH | BH | Wall | |
| -12 | KND | KND | KND | |||
|
Sledgehammer
|
Level | Damage | Execution | Delay Frames | Reach | Tracking |
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25 | 17(2)33 | ||||
| Guard | NH | CH | HCH | BH | Wall | |
| -13 | -10 | Cr(16~8) | Cr(16~8) | |||
|
Reverse Hammer
|
Level | Damage | Execution | Delay Frames | Reach | Tracking |
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24 | 22(3)29 | ||||
| Guard | NH | CH | HCH | BH | Wall | |
| -12 | Launch | Launch | Launch | 1m | ||
|
Palm Arrow
|
Level | Damage | Execution | Delay Frames | Reach | Tracking |
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24 | 20(2)22 | ||||
| Guard | NH | CH | HCH | BH | Wall | |
| -6 | Cr(26~18) | CB | CB | Cr(26~18) | ||
|
Critical Burst
|
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|
Body Blow
|
Level | Damage | Execution | Delay Frames | Reach | Tracking |
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18 | 14(2)22 | ||||
| Guard | NH | CH | HCH | BH | Wall | |
| -14 | -13 | Cr(27~19) | Cr(27~19) | |||
|
Twist Hook
|
Level | Damage | Execution | Delay Frames | Reach | Tracking |
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18 | 11(2)25 | ||||
| Guard | NH | CH | HCH | BH | Wall | |
| -9 | Cr(23~15) | Cr(23~15) | Cr(23~15) | |||
|
Will re-track if an opponent side stepped
|
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|
Break Upper
|
Level | Damage | Execution | Delay Frames | Reach | Tracking |
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22 | 22(2)25 | ||||
| Guard | NH | CH | HCH | BH | Wall | |
| -12 | Cr(35~25) | Launch | Launch | |||
|
Dunk Heel
|
Level | Damage | Execution | Delay Frames | Reach | Tracking |
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25 | 26(3)29 | ||||
| Guard | NH | CH | HCH | BH | Wall | |
| -3 | Cr(KND) | Cr(KND) | Cr(KND) | 1m | ||
|
Crash Leg Spike
|
Level | Damage | Execution | Delay Frames | Reach | Tracking |
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22 | 25(3)23 | ||||
| Guard | NH | CH | HCH | BH | Wall | |
| -13 | -3 | Cr(25~17) | Cr(25~17) | |||
|
Body Sobatto
|
Level | Damage | Execution | Delay Frames | Reach | Tracking |
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28 | 18(3)24 | Yes | |||
| Guard | NH | CH | HCH | BH | Wall | |
| -9 | Cr(24~16) | Cr(24~16) | Cr(24~16) | |||
|
Blast Back Knuckle
|
Level | Damage | Execution | Delay Frames | Reach | Tracking |
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18 | 16(2)26 | Yes | |||
| Guard | NH | CH | HCH | BH | Wall | |
| -12 | Cr(8~3) | Cr(8~3) | Cr(8~3) | |||
|
Blast To Lars
|
Level | Damage | Execution | Delay Frames | Reach | Tracking |
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28 | 20(2)27 | ||||
| Guard | NH | CH | HCH | BH | Wall | |
| -12 | Cr(33~23) | Launch | Launch | 1m | ||
|
Blast Knee Drive
|
Level | Damage | Execution | Delay Frames | Reach | Tracking |
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18 | 15(2)24 | ||||
| Guard | NH | CH | HCH | BH | Wall | |
| -7 | Cr(5~1) | Cr(16~10) | Cr(16~10) | |||
|
Niroru
|
Level | Damage | Execution | Delay Frames | Reach | Tracking |
| 41 | ||||||
| Guard | NH | CH | HCH | BH | Wall | |
|
Tank Roll
|
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|
Blast Stinger
|
Level | Damage | Execution | Delay Frames | Reach | Tracking |
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15 | 27(2)23 | ||||
| Guard | NH | CH | HCH | BH | Wall | |
| -5 | Cr(36~26) | Cr(36~26) | Cr(36~26) | 1m | ||
|
Bra Straw Javelin
|
Level | Damage | Execution | Delay Frames | Reach | Tracking |
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22 | 26(4)27 | Yes | |||
| Guard | NH | CH | HCH | BH | Wall | |
| -16 | Cr(15~8) | KND | KND | |||
|
Low Knuckle
|
Level | Damage | Execution | Delay Frames | Reach | Tracking |
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5 | 16(2)20 | ||||
| Guard | NH | CH | HCH | BH | Wall | |
| -4 | 1 | Cr(4~1) | Cr(4~1) | |||
|
Herubotomu
|
Level | Damage | Execution | Delay Frames | Reach | Tracking |
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24 | 22(4)27 | Yes | |||
| Guard | NH | CH | HCH | BH | Wall | |
| -16 | -5 | Cr(15~8) | Cr(15~8) | |||
|
Charging Bolts
|
Level | Damage | Execution | Delay Frames | Reach | Tracking |
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27-45 | 25-40(3)33 | ||||
| Guard | NH | CH | HCH | BH | Wall | |
| -6 | KNB | KNB | KNB | 1m | ||
|
Charging Bolts
|
Level | Damage | Execution | Delay Frames | Reach | Tracking |
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47 | 41(3)33 | ||||
| Guard | NH | CH | HCH | BH | Wall | |
| GB(0) | KNB | KNB | KNB | 1m | ||
|
Side Edge
|
Level | Damage | Execution | Delay Frames | Reach | Tracking |
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20 | 13(2)20 | ||||
| Guard | NH | CH | HCH | BH | Wall | |
| -8 | -7 | Cr(40~30) | Cr(40~30) | |||
|
Side Edge Knuckle
|
Level | Damage | Execution | Delay Frames | Reach | Tracking |
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18 | 17(2)26 | Yes | |||
| Guard | NH | CH | HCH | BH | Wall | |
| -12 | Cr(8~3) | Cr(8~3) | Cr(8~3) | |||
|
To Lars Side Edge
|
Level | Damage | Execution | Delay Frames | Reach | Tracking |
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28 | 20(2)27 | ||||
| Guard | NH | CH | HCH | BH | Wall | |
| -12 | Cr(33~23) | Launch | Launch | 1m | ||
|
Side Edge Knee
|
Level | Damage | Execution | Delay Frames | Reach | Tracking |
![]() |
20 | 15(2)24 | ||||
| Guard | NH | CH | HCH | BH | Wall | |
| -7 | Cr(5~1) | Cr(16~10) | Cr(16~10) | |||
|
Niroru
|
Level | Damage | Execution | Delay Frames | Reach | Tracking |
| 41 | ||||||
| Guard | NH | CH | HCH | BH | Wall | |
|
Tank Roll
|
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|
Side Edge Stinger
|
Level | Damage | Execution | Delay Frames | Reach | Tracking |
![]() |
15 | 27(2)23 | ||||
| Guard | NH | CH | HCH | BH | Wall | |
| -5 | Cr(36~26) | Cr(36~26) | Cr(36~26) | 1m | ||
|
Side Edge Javelin
|
Level | Damage | Execution | Delay Frames | Reach | Tracking |
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22 | 26(4)27 | Yes | |||
| Guard | NH | CH | HCH | BH | Wall | |
| -16 | Cr(15~8) | KND | KND | |||
| {{{PROPERTY}}} | Properties | |||||