KwonJigglypuff
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  • Not even a Mai/Kula fan here, but why no KOF costumes for the whole cast ? Feels like a huge missing opportunity. Not sure how collabs work though. I'm missing something.
    KasumiLover
    KasumiLover
    They probably can't afford/didn't have the go fo it, Kula and Mai probably was the most they could do since even in DOA5LR with the KOF they could only get 3 costume types for like 6 girls
    Force_of_Nature
    Force_of_Nature
    Likely not part of the contract. KT probably still had to pay a shitton for Mai & Kula in DOA.
    After 7 years, several installments (DOA5, DOA5U, DOA5LR, DOA6), I have finally executed Hayate's Raijin Throw... by mistake. No idea what went different this time...
    I can't think of a DOA6 character who lacks individuality and flashiness. Everyone is just so well designed and unique. I think more moved would be very welcomed though. The content might be limited, but I'm not bored at all by the roster.
    Hold_Junkie93
    Hold_Junkie93
    The characters do have individuality, and the roster is unique in the confines of character design of the OGs. The OGs had references to pop culture while feeling unique. In the realm of competitive viability in DoA6, it is more about picking characters that do X thing better than Y character(s) thus it isn't entirely unique. Like SFV all over again. In every aspect, minus holds.
    Hold_Junkie93
    Hold_Junkie93
    @DestructionBomb VF has the issue of similar movesets amongst characters only when the characters are related by blood, (Lau & Pai, Jacky & Sarah) Some inherenting old move sets like Brad is old Vanessa. Kung Fu has sholders. Only diff character same moves are Goh, Akira, Lau 46P 14F punish.
    Hold_Junkie93
    Hold_Junkie93
    Not counting, Jab, elbow, 2P. That's more like Tekken's universal, D1, D2, D3, D4 if characters don't have a useful move to replace its utility. Those moves are like how DoA, everyone has basic counters, and neutral throws are techable. For legacy purposes more so. Same with 10 hits being not too viable depending on character. Same with MK's jump attacks, uppercut.
    Can the parts from DLC pack (pirate's eye patch, hat, wedding's accessories) be used for DOA Central on other costumes ?
    I hate Eliot's (hold) 3P and Hayate's (hold) 3PP. It's not working for me...
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    Force_of_Nature
    Force_of_Nature
    Yeah, they're silly inputs. Doesn't help that they have similar moves when the input doesn't come out right. All I can say is buffer the (3) a bit before the FC move will come out. Hayate's Combo Challenge 13 IIRC is complete bullshit with the FC 3PP juggle filler.
    KwonJigglypuff
    KwonJigglypuff
    I managed Hayate's challenge by using the 663 method, but it shouldn't be this way during a match.. Stupid..
    KwonJigglypuff
    KwonJigglypuff
    Now there is still the raijin throw that I cannot even perform for command training (never succeeded in DOA5). Ewwww...
    Guys... is DOA6 dying ? :'(
    Tyaren
    Tyaren
    I personally am pretty much done with the game. I haven't touched it in a week, I realized. They made so many awful choices, most recently their scammy DLC practices in the West. Me not being able to buy the DLC I want means me not buying any DLC, means me not coming back regularly to the game. I'm basically just here in the forum to hang out with you guys. :/
    Raansu
    Raansu
    I can't really relate to DLC being a deciding factor of playing a game or not since I never buy DLC.
    Force_of_Nature
    Force_of_Nature
    Considering that none of DOA's DLC is ever mandatory and is completely optional, it should not be a deciding factor with regards to purchasing or playing a game. And yeah, forums in general are dying a bit with regards to FG discussion thanks to Discord.
    I was hoping they would get rid of Eliot's stupid relauncher (3P). His combo challenge has never been fun for me.
    KING JAIMY
    KING JAIMY
    Eliot would be really bad without that move though.
    KwonJigglypuff
    KwonJigglypuff
    Sure! But let's not make his whole combo challenge about it. One challenge was enough. Makes you forget about all his other moves!
    I have no idea what NiCO is talking about in DOA Quest (regarding Diego) : "Such clear brain activity [...] The effect of control by another party? The data doesn't show whether he is aware of if or not".
    TN can't possibly re-sell old DLC costumes for DOA6, right ? People are gonna cry if that ever happens.
    Some characters have two ground strikes (punch and kick), some have no special wake-up animations. Why?
    • Like
    Reactions: Hold_Junkie93
    Hold_Junkie93
    Hold_Junkie93
    Depends on the personality of the character/martial art, I suppose. Like wrestlers attack people on the ground with dropping elbows and stomp. Others could also have had a kick but instead, probably was conceptualized as a more useful low attack. In VF, we call them, "Beatdown moves" and 8P+K on a grounded opponent is a "Pounce"
    This "pseudo customisation" in DOA Central is frustrating. Like you cannot even use headpieces from DLC costumes. WTF!
    "Fauk Ubti" Infinity? Is it an anagram? That's not Latin for sure.
    KwonJigglypuff
    KwonJigglypuff
    Fuck You Big Tall Idiot?
    KwonJigglypuff
    KwonJigglypuff
    Fuck up to infinity?
    Juihau
    Juihau
    It's Fall Into Infinity, I'm pretty sure. "Ubti" is consistent with someone typing into without realizing their right hand is positioned one key to the left. Amusingly, "fauk" is consistent with someone making the same mistake when typing "fail," meaning they messed up doubly.
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