this might sound weird as a Nyo player, but i wouldn't mind a little nerf to her ground throws by increasing their recovery, having ground throw setups that are +5 if they whiff is actual retardation
Smash Terry so far feels like a less combo orientated Ken/Ryu with better neutral, but is unfortunately hampered by all the weirdness that comes with being a shoto in smash
Which kind of counter hold do you prefer? Scaled utility holds that lead to a gaurenteed stun/launcher or non-scaled holds that do big dmg but simply knock you down?