We got a bunch of ideas that we would like to playtest like giving Ein a bigger GB on his 7p so he gets a guaranteed 46p, should allow for some more wall goodness. We were also talking about removing the open/close stance mechanic since DOA 3 is so fast paced to the point where we feel that it...
hey 3p stuns on crouching opponents now, when did they change this?
I guess that's a buff even though it should've been like that from the beginning..lol
I tested it and if you put COM reaction to guard then 3p won't connect.
also your opponent have to be really stupid to try and press buttons after the throw and get counter blown haha
I never use it because you only get guaranteed 3p on counter or high counter and the backturned combo will never do more than 80-83 damage (except on alpha ofcourse) anyway so might as well izuna if I anticipate a hold.
Just saw this on stream and had to test it myself. His CB can hit now after 214p, in vanilla 5 214p pushed them too far away iirc, so guaranteed CB when you put them in threshold with 214p.
Also it looks like 4h+k may be guaranteed after 214p now? at least the cpu can't hold it even with stagger escape set to fastest. 214p, 4h+k, 6p = threshold if 4h+k is guaranteed at least.