Since Team NINJA wants DOA6 to be taken seriously as an esport game, it is of utmost importance that they have a road map set up for fighters prior to the release of DOA6. A qualifying cup or tournament schedule would not only add to DOA6s replay value and help garner interest among fighters, but will show how serious Team NINJA is about making that change. Within the game development process you can see that they have made several changes to the style of the game to ensure that casual players also enjoy the experience and don't feel alienated.
This is a specific opinion post, so gameplay mechanic discussions (frame data, move safety) are better left for news posts or the forum. Since Team NINJA has delayed the game, and we have little data on the final build, opinions wouldn't be educative enough to matter. The general review for DOAs gameplay has been sincerely positive by most of the professional players in the DOA community that have played it.
All 26 characters in Dead or Alive 6 will be playable February 15th and 16th during EVO Japan 2019 at the Fukuoka International Center! There will not only be a demo of the latest build, but streamed exhibition matches with 4 skilled players to better showcase the mechanics. Team NINJA's Yohei Shimbori will also be giving a presentation with new information pertaining to DOA6.
Siologica and Teru Rock will be making special appearances at the EVO exhibition. They are both accomplished fighters with offline tournament wins and should be able to offer plenty of information in their matches. There should be opportunities for players to see if adjustments have been made to the current system like the ground game, which has been seen by many as incomplete at this point in time.
You can peruse the event information at the Japanese DOA6...
Team NINJA's Yohei Shimbori has been all over the world showing the latest build for Dead or Alive 6. You would hope that gameplay and graphical showcases would be the focal point of the new build presented, but controversial social topics reigned supreme for most interview presentations created by the video game media. Thankfully, some new gameplay is emerging out of the coverage and the newer characters are being showcased in the footage.
The Nyo-Tengu vs Phase 4 gameplay here was not as revealing as it could have been. We already know about Phase 4's 214 T and flurry of kicks, and we've also seen the majority of Tengu's moves shown here in DOA5. It will be interesting to see more from both bonus characters in the future, but Nyo-Tengu looks to still be in need of additional safety options going into DOA6 other than P+K.
If you want additional footage for Phase 4, you can check out IGN's...
Kayane, a well-known competitive player in the FGC, conducted an interview with Team NINJA's Yohei Shimbori the future of DOA6 at Koch Media in Paris, France. In this article, Shimbori touches on several topics such as eSports involvement, community feedback, possible DLC characters, and more. Here are some tidbits from the article.
On DOA6's "eSports Mode" (which is similar to DOA5's Exhibition Mode):
K. : I’ve seen in the game that you have an Esport mode. Can you tell me more about it ?
Y. S. : So in Esport tournaments, if you pause the game, you generally automatically lose the round. So in this mode, we disabled the menu button to avoid any accidents and you need to press the menu button much longer if you want it to really pop up. This is the first step. We’ll analyze over time what Esport requires and what sets...
Team NINJA keeps fresh content coming with a new electrifying trailer that breaks down the gameplay in Dead or Alive 6 beautifully, and explains all kinds of exciting new features to the game. At the beginning of the trailer Team NINJA mentions that DOA5 has a lifetime figure of 12 million digital downloads. If you want to know why DOA6 is coming out this quick, look no further than the success of DOA5 and the relationship between Team NINJA and the fighters that played it.
The gameplay and feature mashup in this trailer is one of the most intense and enjoyable trailers Team NINJA has ever made. With every kick, punch and expression that is thrown your way, you will want more and you'll get more! Even the triangle system tutorial bits were filled to the brim with the finest and most polished gameplay yet.
You can see a lot of polish in this trailer in comparison to some of the previous ones, and it only takes a few clips to see that the hit...